1. good links:
http://tonybai.com/2012/09/26/interoperability-between-go-and-c/
http://www.mischiefblog.com/2014/06/26/example-cgo-golang-app-that-calls-a-native-library-with-a-c-structure/
http://tonybai.com/2016/02/21/some-changes-in-go-1-6/
http://blog.giorgis.io/cgo-examples
http://tonybai.com/tag/cgo/
http://cholerae.com/2015/05/17/%E4%BD%BF%E7%94%A8Cgo%E7%9A%84%E4%B8%80%E7%82%B9%E6%80%BB%E7%BB%93/
http://akrennmair.github.io/golang-cgo-slides/#1
2. cgo rules for c/c++
2.1. Mapping the C namespace to Go:
2.1.1 Everything declared in the C code is available in the C pseudo-package
2.1.2 Fundamental C data types have their counterpart, e.g. int → C.int, unsigned short → C.ushort, etc.
2.1.3 The Go equivalent to void * is unsafe.Pointer
2.1.4 typedefs are available under their own name
2.1.5 structs are available with a struct_ prefix, e.g. struct foo → C.struct_foo, same goes for unions and enums
2.2. Conversion between C and Go strings:
2.2.1. The C package contains conversion functions to convert Go to C strings and vice versa
2.2.2. Also: opaque data (behind void *) to []byte
2.2.3. Go string to C string; result must be freed with C.free : func C.CString(string) *C.char
2.2.4. C string to Go string: func C.GoString(*C.char) string
2.2.5. C string, length to Go string: func C.GoStringN(*C.char, C.int) string
2.2.6. C pointer, length to Go []byte: func C.GoBytes(unsafe.Pointer, C.int) []byte
2.3. Go调用C Code时,Go传递给C Code的Go Pointer所指的Go Memory中不能包含任何指向Go Memory的Pointer:
2.3.1. 传递一个指向Struct的指针
//cgo1_struct.go
package main
/*
#include
struct Foo{
int a;
int *p;
};
void plusOne(struct Foo *f) {
(f->a)++;
*(f->p)++;
}
*/
import "C"
import "unsafe"
import "fmt"
func main() {
f := &C.struct_Foo{}
f.a = 5
f.p = (*C.int)((unsafe.Pointer)(new(int)))
//f.p = &f.a
C.plusOne(f)
fmt.Println(int(f.a))
}
从cgo1_struct.go代码中可以看到,Go code向C code传递了一个指向Go Memory(Go分配的)指针f,
但f指向的Go Memory中有一个指针p指向了另外一处Go Memory: new(int),我们来run一下这段代码:
$go run cgo1_struct.go
# command-line-arguments
./cgo1_struct.go:12:2: warning: expression result unused [-Wunused-value]
panic: runtime error: cgo argument has Go pointer to Go pointer
goroutine 1 [running]:
panic(0x4068400, 0xc82000a110)
/Users/tony/.bin/go16/src/runtime/panic.go:464 +0x3e6
main.main()
/Users/tony/test/go/go16/cgo/cgo1_struct.go:24 +0xb9
exit status 2
代码出现了Panic,并提示:“cgo argument has Go pointer to Go pointer”。我们的代码违背了Cgo Pointer传递规则,
即便让f.p指向struct自身内存也是不行的,比如f.p = &f.a。
2.3.2. 传递一个指向struct field的指针:
按照rules中的说明,如果传递的是一个指向struct field的指针,那么”Go Memory”专指这个field所占用的内存,
即便struct中有其他field指向其他Go memory也不打紧:
//cgo1_structfield.go
package main
/*
#include
struct Foo{
int a;
int *p;
};
void plusOne(int *i) {
(*i)++;
}
*/
import "C"
import (
"fmt"
"unsafe"
)
func main() {
f := &C.struct_Foo{}
f.a = 5
f.p = (*C.int)((unsafe.Pointer)(new(int)))
C.plusOne(&f.a)
fmt.Println(int(f.a))
}
上述程序的运行结果:
$go run cgo1_structfield.go
6
2.3.3. 传递一个指向slice or array中的element的指针:
和传递struct field不同,传递一个指向slice or array中的element的指针时,
需要考虑的Go Memory的范围不仅仅是这个element,
而是整个Array或整个slice背后的underlying array所占用的内存区域,
要保证这个区域内不包含指向任意Go Memory的指针。我们来看代码示例:
//cgo1_sliceelem.go
package main
/*
#include
void plusOne(int **i) {
(**i)++;
}
*/
import "C"
import (
"fmt"
"unsafe"
)
func main() {
sl := make([]*int, 5)
var a int = 5
sl[1] = &a
C.plusOne((**C.int)((unsafe.Pointer)(&sl[0])))
fmt.Println(sl[0])
}
从这个代码中,我们看到我们传递的是slice的第一个element的地址,即&sl[0]。我们并未给sl[0]赋值,
但sl[1] 被赋值为另外一块go memory的address(&a),当我们将&sl[0]传递给plusOne时,执行结果如下:
$go run cgo1_sliceelem.go
panic: runtime error: cgo argument has Go pointer to Go pointer
goroutine 1 [running]:
panic(0x40dbac0, 0xc8200621d0)
/Users/tony/.bin/go16/src/runtime/panic.go:464 +0x3e6
main.main()
/Users/tony/test/go/go16/cgo/cgo1_sliceelem.go:19 +0xe4
exit status 2
2.4. C调用Go Code时:
2.4.1. C调用的Go函数不能返回指向Go分配的内存的指针:
package main
// extern int* goAdd(int, int);
//
// static int cAdd(int a, int b) {
// int *i = goAdd(a, b);
// return *i;
// }
import "C"
import "fmt"
//export goAdd
func goAdd(a, b C.int) *C.int {
c := a + b
return &c
}
func main() {
var a, b int = 5, 6
i := C.cAdd(C.int(a), C.int(b))
fmt.Println(int(i))
}
可以看到:goAdd这个Go函数返回了一个指向Go分配的内存(&c)的指针。运行上述代码,结果如下:
$go run cgo2_1.go
panic: runtime error: cgo result has Go pointer
goroutine 1 [running]:
panic(0x40dba40, 0xc82006e1c0)
/Users/tony/.bin/go16/src/runtime/panic.go:464 +0x3e6
main._cgoexpwrap_872b2f2e7532_goAdd.func1(0xc820049d98)
command-line-arguments/_obj/_cgo_gotypes.go:64 +0x3a
main._cgoexpwrap_872b2f2e7532_goAdd(0x600000005, 0xc82006e19c)
command-line-arguments/_obj/_cgo_gotypes.go:66 +0x89
main._Cfunc_cAdd(0x600000005, 0x0)
command-line-arguments/_obj/_cgo_gotypes.go:45 +0x41
main.main()
/Users/tony/test/go/go16/cgo/cgo2_1.go:20 +0x35
exit status 2
2.4.2. Go code不能在C分配的内存中存储指向Go分配的内存的指针:
//cgo2_2.go
package main
// #include
// extern void goFoo(int**);
//
// static void cFoo() {
// int **p = malloc(sizeof(int*));
// goFoo(p);
// }
import "C"
//export goFoo
func goFoo(p **C.int) {
*p = new(C.int)
}
func main() {
C.cFoo()
}
不过针对此例,默认的GODEBUG=cgocheck=1偏是无法check出问题。我们将GODEBUG=cgocheck改为=2试试:
$GODEBUG=cgocheck=2 go run cgo2_2.go
write of Go pointer 0xc82000a0f8 to non-Go memory 0x4300000
fatal error: Go pointer stored into non-Go memory
runtime stack:
runtime.throw(0x4089800, 0x24)
/Users/tony/.bin/go16/src/runtime/panic.go:530 +0x90
runtime.cgoCheckWriteBarrier.func1()
/Users/tony/.bin/go16/src/runtime/cgocheck.go:44 +0xae
runtime.systemstack(0x7fff5fbff8c0)
/Users/tony/.bin/go16/src/runtime/asm_amd64.s:291 +0x79
runtime.mstart()
/Users/tony/.bin/go16/src/runtime/proc.go:1048
... ...
goroutine 17 [syscall, locked to thread]:
runtime.goexit()
/Users/tony/.bin/go16/src/runtime/asm_amd64.s:1998 +0x1
exit status 2
果真runtime panic: write of Go pointer 0xc82000a0f8 to non-Go memory 0×4300000
2.3. Calling Go code from C (1)
Go code can be exported via comment: //export
It can then be called from C
package foo
/*
extern void myprint(int i);
void dofoo(void) {
int i;
for (i=0;i<10;i++) {
myprint(i);
}
}
*/
import "C"
//export myprint
func myprint(i C.int) {
fmt.Printf("i = %v\n", uint32(i))
}
func DoFoo() {
C.dofoo()
}
3. cgo examples:
package pwnam
//basic rule 1: 所有C代码都要放到注释当中.
/*
#include
#include
#include
*/
//basic rule 2: 必须导入"C", "unsafe"包,用于go与c互操作.
import ( "C" ; "unsafe" )
type Passwd struct {
Uid uint32 ; Gid uint32 ; Dir string ; Shell string
}
func Getpwnam(name string) *Passwd {
cname := C.CString(name) //basic rule 3: go string to c string.
defer C.free(unsafe.Pointer(cname)) //basic rule 4: must clean mannually and obviously.
cpw := C.getpwnam(cname) //basic rule 5: call C function, types, variables and etc all by C namespace.
return &Passwd{
Uid: uint32(cpw.pw_uid), Gid: uint32(cpw.pw_uid),
Dir: C.GoString(cpw.pw_dir), Shell: C.GoString(cpw.pw_shell)} //basic rule 6: c string to go string.
}
4. cgo compilation and link example:
#cgo LDFLAGS:
package pcap
/*
#cgo LDFLAGS: -lpcap
#include
#include
*/
import "C"
#cgo pkg-config:
package stfl
/*
#cgo pkg-config: stfl
#cgo LDFLAGS: -lncursesw
#include
#include
*/
import "C"
5. cgo 内存管理大原则
go runtime只管go的内存, 不管C,反之C只管自己也不管go
所以go的内存有GC照看, C的内存要自己C.free。
待续。。。
注意: 此文章只是我个人笔记, 如有错漏,请一定指正, 共同学习, 我的邮箱: [email protected]