在上篇简单的cone模型显示的基础上,本篇blog继续讲解与模型显示属性、窗口显示以及交互方式相关的例子。
1. 模型显示属性设置
通过给actor设置颜色来改变模型的颜色显示,通过property类,可以进一步设置模型显示的反射光、高光、环境光等属性的设置。
#include "vtkConeSource.h"
#include "vtkPolyDataMapper.h"
#include "vtkRenderWindow.h"
#include "vtkCamera.h"
#include "vtkActor.h"
#include "vtkRenderer.h"
#include "vtkProperty.h"
int main()
{
vtkConeSource *cone = vtkConeSource::New();
cone->SetHeight( 3.0 );
cone->SetRadius( 1.0 );
cone->SetResolution( 10 );
vtkPolyDataMapper *coneMapper = vtkPolyDataMapper::New();
coneMapper->SetInputConnection( cone->GetOutputPort() );
vtkActor *coneActor = vtkActor::New();
coneActor->SetMapper( coneMapper );
/* s设置模型显示的属性 */
coneActor->GetProperty()->SetColor(0.2, 0.63, 0.79); //设置模型显示的颜色
coneActor->GetProperty()->SetDiffuse(0.7); //设置散射系数
coneActor->GetProperty()->SetSpecular(0.4); //设置高光系数
coneActor->GetProperty()->SetSpecularPower(20); //设置高光的比例参数,具体参数设置可以参加vtk源码的介绍或者phong模型
//通过新建property对象,实现模型显示颜色的改变
vtkProperty *property = vtkProperty::New();
property->SetColor(1.0, 0.3882, 0.2784);
property->SetDiffuse(0.7);
property->SetSpecular(0.4);
property->SetSpecularPower(20);
//添加模型显示属性来显示模型
vtkActor *coneActor2 = vtkActor::New();
coneActor2->SetMapper(coneMapper);
coneActor2->GetProperty()->SetColor(0.2, 0.63, 0.79);
coneActor2->SetProperty(property);
coneActor2->SetPosition(0, 2, 0); //设置模型显示的位置
vtkRenderer *ren1= vtkRenderer::New();
ren1->AddActor( coneActor );
ren1->AddActor( coneActor2 );
ren1->SetBackground( 0.1, 0.2, 0.4 );
vtkRenderWindow *renWin = vtkRenderWindow::New();
renWin->AddRenderer( ren1 );
renWin->SetSize( 300, 300 );
int i;
for (i = 0; i < 360; ++i)
{
// render the image
renWin->Render();
// rotate the active camera by one degree
ren1->GetActiveCamera()->Azimuth( 1 );
}
cone->Delete();
coneMapper->Delete();
coneActor->Delete();
property->Delete();
coneActor2->Delete();
ren1->Delete();
renWin->Delete();
return 0;
}
2. 窗口显示
vtkrender可以控制场景在窗口中显示的位置,从而能够方便的实现多窗口显示。
#include "vtkConeSource.h"
#include "vtkPolyDataMapper.h"
#include "vtkRenderWindow.h"
#include "vtkCamera.h"
#include "vtkActor.h"
#include "vtkRenderer.h"
int main()
{
vtkConeSource *cone = vtkConeSource::New();
cone->SetHeight( 3.0 );
cone->SetRadius( 1.0 );
cone->SetResolution( 10 );
vtkPolyDataMapper *coneMapper = vtkPolyDataMapper::New();
coneMapper->SetInputConnection( cone->GetOutputPort() );
vtkActor *coneActor = vtkActor::New();
coneActor->SetMapper( coneMapper );
vtkRenderer *ren1= vtkRenderer::New();
ren1->AddActor( coneActor );
ren1->SetBackground( 0.1, 0.2, 0.4 );
ren1->SetViewport(0.0, 0.0, 0.5, 1.0); //设置view显示的位置
vtkRenderer *ren2= vtkRenderer::New();
ren2->AddActor( coneActor );
ren2->SetBackground( 0.2, 0.3, 0.5 );
ren2->SetViewport(0.5, 0.0, 1.0, 1.0); //设置view显示的位置
vtkRenderWindow *renWin = vtkRenderWindow::New();
renWin->AddRenderer( ren1 );
renWin->AddRenderer( ren2 );
renWin->SetSize( 600, 300 );
ren1->ResetCamera();
ren1->GetActiveCamera()->Azimuth(90);
int i;
for (i = 0; i < 360; ++i)
{
// render the image
renWin->Render();
// rotate the active camera by one degree
ren1->GetActiveCamera()->Azimuth( 1 );
ren2->GetActiveCamera()->Azimuth( 1 );
}
cone->Delete();
coneMapper->Delete();
coneActor->Delete();
ren1->Delete();
ren2->Delete();
renWin->Delete();
return 0;
}
3. 交互设置
vtkRenderWindowInteractor能够支持用户的交互,vtkInteractorStyleTrackballCamera则为其中的一种交互方式。
#include "vtkConeSource.h"
#include "vtkPolyDataMapper.h"
#include "vtkRenderWindow.h"
#include "vtkRenderWindowInteractor.h"
#include "vtkCamera.h"
#include "vtkActor.h"
#include "vtkRenderer.h"
#include "vtkInteractorStyleTrackballCamera.h"
int main()
{
vtkConeSource *cone = vtkConeSource::New();
cone->SetHeight( 3.0 );
cone->SetRadius( 1.0 );
cone->SetResolution( 10 );
vtkPolyDataMapper *coneMapper = vtkPolyDataMapper::New();
coneMapper->SetInputConnection( cone->GetOutputPort() );
vtkActor *coneActor = vtkActor::New();
coneActor->SetMapper( coneMapper );
vtkRenderer *ren1= vtkRenderer::New();
ren1->AddActor( coneActor );
ren1->SetBackground( 0.1, 0.2, 0.4 );
vtkRenderWindow *renWin = vtkRenderWindow::New();
renWin->AddRenderer( ren1 );
renWin->SetSize( 300, 300 );
//设置交互
vtkRenderWindowInteractor *iren = vtkRenderWindowInteractor::New();
iren->SetRenderWindow(renWin);
//设置交互方式
vtkInteractorStyleTrackballCamera *style =
vtkInteractorStyleTrackballCamera::New();
iren->SetInteractorStyle(style);
//初始化和开始交互
iren->Initialize();
iren->Start();
cone->Delete();
coneMapper->Delete();
coneActor->Delete();
ren1->Delete();
renWin->Delete();
iren->Delete();
style->Delete();
return 0;
}
显示结果:鼠标交互(左键旋转,中键移动,右键缩放)
键盘交互(s面片显示,w网格显示........)