《墨菲定律》 |
版本 |
作者 |
参与者 |
完成日期 |
备注 |
YanlzLaw_Murphy_V01_1.0 |
严立钻 |
|
2019.10.01 |
|
|
|
|
|
|
++++“墨菲定律”:是对“修身养性治国平天下”的综合探索;===>每个人应该遵守生之法则,把个人的命运联系在民族的命运上,将个人的生存放在群体的生存里;生存法则不是潜规则,不是阴谋诡计,不是玩弄手段,不是搞办公室政治,而是为了打造提升自己的竞争力,员工必须遵守的职业规则;(墨菲定律只是一个引子,引出不可不知的黄金法则和生存智慧)
++++“墨菲定律”:定位在一个励志类知识,如果说优秀的员工成就了成功的企业,那么卓越的理念则成就了优秀的员工!
#第一篇:钻哥百科
#第二篇:墨菲定律白话篇
#第三篇:黄金法则拓展篇
#第四篇:立钻哥哥带您黄金法则
++A.1、墨菲定律(Murphy’s Law) |
++++[二十世纪西方文化三大发现]:墨菲定律;帕金森定律;彼德原理;
++++[适用领域范围]:受到概率影响的所有事件;
++墨菲定律的主要四个方面内容:++++<1>任何事都没有表面看起来那么简单;++++<2>所有的事都会比你预计的时间长;++++<3>会出错的事总会出错;++++<4>如果你担心某种情况发生,那么它就会更有可能发生;++++立钻哥哥:“墨菲定律”的根本内容是“凡是可能出错的事有很大几率会出错”,指的是任何一个事件,只要具有大于零的几率,就不能够假设它不会发生; |
++++[定律启示]:容易犯错误是人类与生俱来的弱点,不论科技多发达,事故都会发生;如果事故有可能发生,不管这种可能性多么小,它总会发生,并引起最大可能的损失;
++++[警示作用]:墨菲定律是一种客观存在;要在企业管理、日常工作和生活中防范墨菲定律可能导致的恶性后果,必须从行为、技术、机制、环境等多方面因素入手,而对其在思想心理上的重视无疑要放在首位;防微杜渐,小的隐患若不消除,就有可能扩大增长,其造成事故的几率也会慢慢增加;这对于巨大、复杂的技术系统来说尤为可怕;看淡压力,持平常心;守正安分,不图侥幸;
++++[借鉴意义]:负面心理暗示会对人的心态及行为造成不良影响;要打破墨菲定律的“诅咒”,就要有坚定自信,稳定的心态,积极的心理暗示,以肯定的语言做表述,对自卑感等负面情绪或不良念头采取零容忍策略,一旦察觉立即打消;即使遭遇挫折,也要有“尽人事听天命”的觉悟,充分发挥自身潜力勇敢应对,始终以正面、阳光的心态面对生活;
++++<1>别试图教猫唱歌,这样不但不会有结果,还会惹猫不高兴;
++++<3>不要以为自己很重要,因为没有你,太阳明天还是一样从东方升上来;
++++<4>笑一笑,明天未必比今天好;
++++<6>东西久久都派不上用场,就可以丢掉;东西一丢掉,往往就必须要用它;
++++<7>你丢掉了东西时,最先去找的地方,往往也是可能找到的最后一个地方;
++++<8>你往往会找到不是你正想找的东西;
++++<10>另一排总是动的比较快;你换到另一排,你原来站的那一排,就开始动的比较快了;你站的越久,越有可能是站错了排;
#第二篇:墨菲定律白话篇 |
++++墨菲定律告诉我们:容易犯错是人类与生俱来的天性,这与时代的发展、科技的进步并不存在关系,会发生的事故迟早都会发生;而随着我们解决问题的手段越来越发高明,我们面临的问题也会越来越多;所以,我们事先准备得越周到、全面,那么我们在问题出现时也就越能坦然笑对;
++++B.1、实现梦想的道路很漫长
++++B.2、越小心越是出错
++++B.3、遭遇挫折未必就是坏事
++++B.4、立钻哥哥带您了解墨菲定律的现象
++B.1、实现梦想的道路很漫长 |
++++“有些事,你现在不做,永远也不会去做”,大多数人往往不是倒在追梦的路上,而是在还没有开始追梦的时候,便已经选择了回头;
++++然而,就如同墨菲定律中的那句话一样:每当你准备做什么的时候,总有些别的事你得先做了,每个解决方法都会衍生出新的问题;最终的结果就是我们迟迟不能实现自己的梦想;
++++梦想,不是浮躁,而是沉淀和积累,需要每一天的进步;墨菲定律告诉我们,经历怎样的辛苦,才配拥有怎样好的人生;
++++承认别人的优点,看得起别人的成功,才是我们实现梦想的第一步;
++++要做一个对自己有点要求的人,生活中其实并没有什么惊天动地的大事,但每一件小事聚在一起,就铸就了一个人现在的样子;想要实现自己的梦想,做出一番事业,最怕的不是没运气、没钱、没伯乐,而是我们从一开始就对自己没要求;
++++我们很多时候只看到了那些“一夜成名”之人表面的光鲜亮丽,却忽视了对方为此付出的时间、精力;
【XR游戏开发QQ群:784477094】
立钻哥哥推荐的拓展学习链接(Link_Url) |
++++立钻哥哥Unity 学习空间: http://blog.csdn.net/VRunSoftYanlz/
++++虚拟现实VR资讯: https://blog.csdn.net/VRunSoftYanlz/article/details/89165846
++++HTC_VIVE开发基础:https://blog.csdn.net/VRunSoftYanlz/article/details/81989970
++++Oculus杂谈:https://blog.csdn.net/VRunSoftYanlz/article/details/82469850
++++Oculus安装使用:https://blog.csdn.net/VRunSoftYanlz/article/details/82718982
++++Unity+SteamVR=>VR:https://blog.csdn.net/VRunSoftYanlz/article/details/88809370
++++Unity减少VR晕眩症:https://blog.csdn.net/VRunSoftYanlz/article/details/89115518
++++SteamVR简介:https://blog.csdn.net/VRunSoftYanlz/article/details/86484254
++++SteamVR脚本功能分析:https://blog.csdn.net/VRunSoftYanlz/article/details/86531480
++++SteamVR2.0开发指南:https://blog.csdn.net/VRunSoftYanlz/article/details/86618187
++++SteamVR2.2.0开发指南:https://blog.csdn.net/VRunSoftYanlz/article/details/88784527
++++SteamVR2.2.0快速入门:https://blog.csdn.net/VRunSoftYanlz/article/details/88833579
++++SteamVR2.2.0交互系统:https://blog.csdn.net/VRunSoftYanlz/article/details/89199778
++++SteamVR2.2.0传送机制:https://blog.csdn.net/VRunSoftYanlz/article/details/89390866
++++SteamVR2.2.0教程(一):https://blog.csdn.net/VRunSoftYanlz/article/details/89324067
++++SteamVR2.2.0教程(二):https://blog.csdn.net/VRunSoftYanlz/article/details/89894097
++++SteamVR_Skeleton_Poser:https://blog.csdn.net/VRunSoftYanlz/article/details/89931725
++++SteamVR实战之PMCore:https://blog.csdn.net/VRunSoftYanlz/article/details/89463658
++++SteamVR/Extras:https://blog.csdn.net/VRunSoftYanlz/article/details/86584108
++++SteamVR/Input:https://blog.csdn.net/VRunSoftYanlz/article/details/86601950
++++OpenXR简介:https://blog.csdn.net/VRunSoftYanlz/article/details/85726365
++++VRTK杂谈:https://blog.csdn.net/VRunSoftYanlz/article/details/82562993
++++VRTK快速入门(杂谈):https://blog.csdn.net/VRunSoftYanlz/article/details/82955267
++++VRTK官方示例(目录):https://blog.csdn.net/VRunSoftYanlz/article/details/82955410
++++VRTK代码结构(目录):https://blog.csdn.net/VRunSoftYanlz/article/details/82780085
++++VRTK(SceneResources):https://blog.csdn.net/VRunSoftYanlz/article/details/82795400
++++VRTK_ControllerEvents:https://blog.csdn.net/VRunSoftYanlz/article/details/83099512
++++VRTK_InteractTouch:https://blog.csdn.net/VRunSoftYanlz/article/details/83120220
++++虚拟现实行业应用:https://blog.csdn.net/VRunSoftYanlz/article/details/88360157
++++Steam平台上的VR:https://blog.csdn.net/VRunSoftYanlz/article/details/88960085
++++Steam平台热销VR:https://blog.csdn.net/VRunSoftYanlz/article/details/89007741
++++VR实验:以太网帧的构成:https://blog.csdn.net/VRunSoftYanlz/article/details/82598140
++++实验四:存储器扩展实验:https://blog.csdn.net/VRunSoftYanlz/article/details/87834434
++++FrameVR示例V0913:https://blog.csdn.net/VRunSoftYanlz/article/details/82808498
++++FrameVR示例V1003:https://blog.csdn.net/VRunSoftYanlz/article/details/83066516
++++SwitchMachineV1022:https://blog.csdn.net/VRunSoftYanlz/article/details/83280886
++++PlaySceneManagerV1022:https://blog.csdn.net/VRunSoftYanlz/article/details/83280886
++++Unity5.x用户手册:https://blog.csdn.net/VRunSoftYanlz/article/details/81712741
++++Unity面试题ABC:https://blog.csdn.net/vrunsoftyanlz/article/details/78630687
++++Unity面试题D:https://blog.csdn.net/VRunSoftYanlz/article/details/78630838
++++Unity面试题E:https://blog.csdn.net/vrunsoftyanlz/article/details/78630913
++++Unity面试题F:https://blog.csdn.net/VRunSoftYanlz/article/details/78630945
++++Cocos2dx面试题:https://blog.csdn.net/VRunSoftYanlz/article/details/78630967
++++禅道[zentao]:https://blog.csdn.net/VRunSoftYanlz/article/details/83964057
++++Lua快速入门篇(Xlua拓展):https://blog.csdn.net/VRunSoftYanlz/article/details/81173818
++++Lua快速入门篇(XLua教程):https://blog.csdn.net/VRunSoftYanlz/article/details/81141502
++++Lua快速入门篇(基础概述):https://blog.csdn.net/VRunSoftYanlz/article/details/81041359
++++框架知识点:https://blog.csdn.net/VRunSoftYanlz/article/details/80862879
++++游戏框架(UI框架夯实篇):https://blog.csdn.net/vrunsoftyanlz/article/details/80781140
++++游戏框架(初探篇):https://blog.csdn.net/VRunSoftYanlz/article/details/80630325
++++.Net框架设计:https://blog.csdn.net/VRunSoftYanlz/article/details/87401225
++++从零开始学架构:https://blog.csdn.net/VRunSoftYanlz/article/details/88095895
++++设计模式简单整理:https://blog.csdn.net/vrunsoftyanlz/article/details/79839641
++++专题:设计模式(精华篇):https://blog.csdn.net/VRunSoftYanlz/article/details/81322678
++++U3D小项目参考:https://blog.csdn.net/vrunsoftyanlz/article/details/80141811
++++Unity小游戏算法分析:https://blog.csdn.net/VRunSoftYanlz/article/details/87908365
++++Unity案例(Vehicle):https://blog.csdn.net/VRunSoftYanlz/article/details/82355876
++++UML类图:https://blog.csdn.net/vrunsoftyanlz/article/details/80289461
++++PowerDesigner简介:https://blog.csdn.net/VRunSoftYanlz/article/details/86500084
++++Unity知识点0001:https://blog.csdn.net/vrunsoftyanlz/article/details/80302012
++++Unity知识点0008:https://blog.csdn.net/VRunSoftYanlz/article/details/81153606
++++U3D_Shader编程(第一篇:快速入门篇):https://blog.csdn.net/vrunsoftyanlz/article/details/80372071
++++U3D_Shader编程(第二篇:基础夯实篇):https://blog.csdn.net/vrunsoftyanlz/article/details/80372628
++++Unity引擎基础:https://blog.csdn.net/vrunsoftyanlz/article/details/78881685
++++Unity面向组件开发:https://blog.csdn.net/vrunsoftyanlz/article/details/78881752
++++Unity物理系统:https://blog.csdn.net/vrunsoftyanlz/article/details/78881879
++++Unity2D平台开发:https://blog.csdn.net/vrunsoftyanlz/article/details/78882034
++++UGUI基础:https://blog.csdn.net/vrunsoftyanlz/article/details/78884693
++++UGUI进阶:https://blog.csdn.net/vrunsoftyanlz/article/details/78884882
++++UGUI综合:https://blog.csdn.net/vrunsoftyanlz/article/details/78885013
++++Unity动画系统基础:https://blog.csdn.net/vrunsoftyanlz/article/details/78886068
++++Unity动画系统进阶:https://blog.csdn.net/vrunsoftyanlz/article/details/78886198
++++Navigation导航系统:https://blog.csdn.net/vrunsoftyanlz/article/details/78886281
++++Unity特效渲染:https://blog.csdn.net/vrunsoftyanlz/article/details/78886403
++++Unity数据存储:https://blog.csdn.net/vrunsoftyanlz/article/details/79251273
++++Unity中Sqlite数据库:https://blog.csdn.net/vrunsoftyanlz/article/details/79254162
++++WWW类和协程:https://blog.csdn.net/vrunsoftyanlz/article/details/79254559
++++Unity网络:https://blog.csdn.net/vrunsoftyanlz/article/details/79254902
++++Unity资源加密:https://blog.csdn.net/VRunSoftYanlz/article/details/87644514
++++PhotonServer简介:https://blog.csdn.net/VRunSoftYanlz/article/details/86652770
++++编写Photon游戏服务器:https://blog.csdn.net/VRunSoftYanlz/article/details/86682935
++++C#事件:https://blog.csdn.net/vrunsoftyanlz/article/details/78631267
++++C#委托:https://blog.csdn.net/vrunsoftyanlz/article/details/78631183
++++C#集合:https://blog.csdn.net/vrunsoftyanlz/article/details/78631175
++++C#泛型:https://blog.csdn.net/vrunsoftyanlz/article/details/78631141
++++C#接口:https://blog.csdn.net/vrunsoftyanlz/article/details/78631122
++++C#静态类:https://blog.csdn.net/vrunsoftyanlz/article/details/78630979
++++C#中System.String类:https://blog.csdn.net/vrunsoftyanlz/article/details/78630945
++++C#数据类型:https://blog.csdn.net/vrunsoftyanlz/article/details/78630913
++++Unity3D默认的快捷键:https://blog.csdn.net/vrunsoftyanlz/article/details/78630838
++++游戏相关缩写:https://blog.csdn.net/vrunsoftyanlz/article/details/78630687
++++UnityAPI.Rigidbody刚体:https://blog.csdn.net/VRunSoftYanlz/article/details/81784053
++++UnityAPI.Material材质:https://blog.csdn.net/VRunSoftYanlz/article/details/81814303
++++UnityAPI.Android安卓:https://blog.csdn.net/VRunSoftYanlz/article/details/81843193
++++UnityAPI.AndroidJNI安卓JNI:https://blog.csdn.net/VRunSoftYanlz/article/details/81879345
++++UnityAPI.Transform变换:https://blog.csdn.net/VRunSoftYanlz/article/details/81916293
++++UnityAPI.WheelCollider轮碰撞器:https://blog.csdn.net/VRunSoftYanlz/article/details/82356217
++++UnityAPI.Resources资源:https://blog.csdn.net/VRunSoftYanlz/article/details/83155518
++++JSON数据结构:https://blog.csdn.net/VRunSoftYanlz/article/details/82026644
++++CocosStudio快速入门:https://blog.csdn.net/VRunSoftYanlz/article/details/82356839
++++Unity企业内训(目录):https://blog.csdn.net/VRunSoftYanlz/article/details/82634668
++++Unity企业内训(第1讲):https://blog.csdn.net/VRunSoftYanlz/article/details/82634733
++++Unity企业内训(第2讲):https://blog.csdn.net/VRunSoftYanlz/article/details/82861180
++++Unity企业内训(第3讲):https://blog.csdn.net/VRunSoftYanlz/article/details/82927699
++++Unity企业内训(第4讲):https://blog.csdn.net/VRunSoftYanlz/article/details/83479776
++++Unity企业内训(第5讲):https://blog.csdn.net/VRunSoftYanlz/article/details/83963811
++++Unity企业内训(第6讲):https://blog.csdn.net/VRunSoftYanlz/article/details/84207696
++++钻哥带您了解产品原型:https://blog.csdn.net/VRunSoftYanlz/article/details/87303828
++++插件
++++计算机组成原理(教材篇):https://blog.csdn.net/VRunSoftYanlz/article/details/82719129
++++5G接入:云计算和雾计算:https://blog.csdn.net/VRunSoftYanlz/article/details/88372718
++++云计算通俗讲义:https://blog.csdn.net/VRunSoftYanlz/article/details/88652803
++++立钻哥哥Unity 学习空间: http://blog.csdn.net/VRunSoftYanlz/
--_--VRunSoft:lovezuanzuan--_--