/**
* Created by troyxu on 16/12/6.
*/
var Dots = function (speed, alpha) {
// 画布相关
this.canvas;
this.ctx;
// 绘制点相关
this.x;
this.y;
this.r;
this.a = alpha && alpha > 0 && alpha <= 1 ? alpha : .8;
// 移动相关
this.speed = speed && speed > 0 ? speed : 2;
this.sx;
this.sy;
this.isMouseDot = 0;
};
Dots.prototype = {
// 初始化点的方法 x/y为可选参数 为生成点的位置 不传则随机生成
init: function (canvas, x, y, isMouseDot) {
this.canvas = canvas;
this.ctx = this.canvas.getContext('2d');
this.x = x * 2 || Math.random() * this.canvas.width;
this.y = y * 2 || Math.random() * this.canvas.height;
this.r = Math.random() * 6; // 随机生成 <6 的半径值
if (isMouseDot) this.isMouseDot = 1;
// 随机确定点的移动速度与方向 速度值在 [-this.speed, this.speed) 之间 提高数值可加快速度
this.sx = isMouseDot ? 0 : Math.random() * this.speed * 2 - this.speed;
this.sy = isMouseDot ? 0 : Math.random() * this.speed * 2 - this.speed;
this.ctx.beginPath();
this.ctx.arc(this.x, this.y, this.r, 0, 2 * Math.PI);
this.ctx.fillStyle = 'rgba(255,255,255,' + this.a + ')';
this.ctx.fill();
this.ctx.closePath();
},
// 更新点位置
update: function () {
if (this.isMouseDot) return;
this.x = this.x + this.sx;
this.y = this.y + this.sy;
// 点超出canvas范围时另其"重生"
if (this.x < 0 || this.x > this.canvas.width) {
this.init(this.canvas);
}
if (this.y < 0 || this.y > this.canvas.height) {
this.init(this.canvas);
}
this.ctx.beginPath();
this.ctx.arc(this.x, this.y, this.r + 0.5, 0, 2 * Math.PI);
this.ctx.fillStyle = 'rgba(255,255,255,' + this.a + ')';
this.ctx.fill();
this.ctx.closePath();
},
// 跟踪鼠标的点的位置更新 x/y为鼠标位置
mouseDot: function (x, y) {
this.x = x * 2;
this.y = y * 2;
this.ctx.beginPath();
this.ctx.arc(this.x, this.y, this.r + 0.5, 0, 2 * Math.PI);
this.ctx.fillStyle = 'rgba(255,255,255,' + this.a + ')';
this.ctx.fill();
this.ctx.closePath();
}
};
/**
* Created by troyxu on 16/12/6.
*/
export default function Wonder(opts) {
var part = document.querySelector(opts.el),
canvas = document.createElement('canvas'),
ctx = canvas.getContext('2d'),
partStyle = window.getComputedStyle(part, null),
width = parseInt(partStyle.width),
height = parseInt(partStyle.height),
area = width * height, // canvas区域面积
cssText = 'width: ' + width + 'px; height: ' + height + 'px;';
canvas.setAttribute('style', cssText);
canvas.width = (width * 2).toString();
canvas.height = (height * 2).toString();
part.appendChild(canvas);
var dotsArr = [],
dotsNum = opts.dotsNumber || parseInt(area / 5000),
maxDotsNum = dotsNum * 2,
overNum = 0, // 超出最大数量的点的数量
dotsDistance = opts.lineMaxLength || 250; // 点之间产生连线的最大距离
//生成点
for (var i = 0; i < dotsNum; i++) {
var dot = new Dots(opts.speed, opts.dotsAlpha);
if (i < dotsNum - 1) {
dot.init(canvas);
} else {
dot.init(canvas, 0, 0, 1);
}
dotsArr.push(dot);
}
//鼠标事件
var clickWithNew = opts.clickWithDotsNumber || 5;
document.addEventListener('click', createDot);
function createDot(e) {
var tx = e.pageX,
ty = e.pageY;
if ((tx > 0 && tx < width) && (ty > 0 && ty < height)) {
for (var i = 0; i < clickWithNew; i++) {
var dot = new Dots(opts.speed, opts.dotsAlpha);
dotsArr.push(dot);
dotsNum += 1;
dot.init(canvas, tx, ty);
}
}
};
var mouseDot, mouseDotIndex;
canvas.addEventListener('mouseenter', mouseDotEnter);
canvas.addEventListener('mousemove', mouseDotMove);
canvas.addEventListener('mouseleave', mouseDotLeave);
function mouseDotEnter(e) {
var tx = e.pageX,
ty = e.pageY;
dot.init(canvas, tx, ty, 1);
};
function mouseDotMove(e) {
var tx = e.pageX,
ty = e.pageY;
if ((tx > 0 && tx < width) && (ty > 0 && ty < height)) {
dot.mouseDot(tx, ty);
}
};
function mouseDotLeave(e) {
dot.init(canvas);
}
//动画与连线
var requestAnimFrame = requestAnimationFrame || webkitRequestAnimationFrame || oRequestAnimationFrame || msRequestAnimationFrame;
requestAnimFrame(animateUpdate); // 兼容不同浏览器的requestAnimationFrame
function animateUpdate() {
ctx.clearRect(0, 0, canvas.width, canvas.height); // 清空canvas中原有的内容
// 更新点的位置 数量超出最大值时舍弃旧的点
if (dotsNum > maxDotsNum) {
overNum = dotsNum - maxDotsNum;
}
for (var i = overNum; i < dotsNum; i++) {
// if (dotsArr[i].isMouseDot) console.log('aaa')
if (dotsArr[i]) dotsArr[i].update();
}
// 绘制连线
for (var i = overNum; i < dotsNum; i++) {
for (var j = i + 1; j < dotsNum; j++) {
// if (dotsArr[i].isMouseDot) console.log('bbb')
// if (dotsArr[j].isMouseDot) console.log('ccc')
var tx = dotsArr[i].x - dotsArr[j].x,
ty = dotsArr[i].y - dotsArr[j].y,
s = Math.sqrt(Math.pow(tx, 2) + Math.pow(ty, 2));
if (s < dotsDistance) {
ctx.beginPath();
ctx.moveTo(dotsArr[i].x, dotsArr[i].y);
ctx.lineTo(dotsArr[j].x, dotsArr[j].y);
ctx.strokeStyle = 'rgba(255,255,255,' + (dotsDistance - s) / dotsDistance + ')';
ctx.strokeWidth = 1;
ctx.stroke();
ctx.closePath();
}
}
}
requestAnimFrame(animateUpdate);
}
}
如何使用
import Wonder from "@/utils/Wonder";
new Wonder({
el: "#wonder",
dotsNumber: 300,
lineMaxLength: 200,
dotsAlpha: 0.5,
speed: 1.5,
clickWithDotsNumber: 6
});