on raspberry Pi, build Quake3



sudo apt-get install git gcc build-essential libsdl1.2-dev

http://www.raspians.com/Knowledgebase/quake-iii-arena/

git for source codes

git clone https://github.com/raspberrypi/quake3.git


cd ./quake3
vi build.sh

make it look like this:

  1 #!/bin/bash
  2 # this script builds q3 with SDL
  3 # invoke with ./build.sh
  4 # or ./build.sh clean to clean before build
  5 
  6 # directory containing the ARM shared libraries (rootfs, lib/ of SD card)
  7 # specifically libEGL.so and libGLESv2.so
  8 ARM_LIBS=/opt/vc/lib          #第一个要改变的地方
  9 SDL_LIB=lib
 10 
 11 # directory containing baseq3/ containing .pk3 files - baseq3 on CD
 12 BASEQ3_DIR="/home/${USER}/"
 13 
 14 # directory to find khronos linux make files (with include/ containing
 15 # headers! Make needs them.)
 16 INCLUDES="-I/opt/vc/include -I/opt/vc/include/interface/vcos/pthreads"  #第二个要改变的地方
 17 
 18 # prefix of arm cross compiler installed
 19 #CROSS_COMPILE=bcm2708-              #这里把交叉编译注释掉
 20 
 21 # clean
 22 if [ $# -ge 1 ] && [ $1 = clean ]; then
 23    echo "clean build"
 24    rm -rf build/*
 25 fi
 26 
 27 # sdl not disabled
 28 make -j4 -f Makefile COPYDIR="$BASEQ3_DIR" ARCH=arm \
 29         CC=""$CROSS_COMPILE"gcc" USE_SVN=0 USE_CURL=0 USE_OPENAL=0 \
 30         CFLAGS="-DVCMODS_MISC -DVCMODS_OPENGLES -DVCMODS_DEPTH -DVCMODS_REPLACETRIG $INCLUDES" \
 31         LDFLAGS="-L"$ARM_LIBS" -L$SDL_LIB -lSDL -lvchostif -lvmcs_rpc_client -lvcfiled_check -lbcm_host -lkhrn_static -lvchiq_arm -lopenmaxil -lEGL -lGLESv2 -lvcos -lrt"
 32 
 33 # copy the required pak3 files over
 34 # cp "$BASEQ3_DIR"/baseq3/*.pk3 "build/release-linux-arm/baseq3/"
 35 # cp -a lib build/release-linux-arm/baseq3/
 36 exit 0
 37 
~                                                                                                                                                                                        
~                                                                                                                                                                                        
~                     

Save this file and go ./build.sh          :D

Start compiling, it might take hours. Just be patient :D


原帖地址:http://www.raspbian.org/RaspbianQuake3

http://www.youtube.com/watch?v=nSqFdguPEzI

Building Quake 3 in Raspbian

Documentation below pulled from the Raspbian Forum. Please update this page if errors in the build process are discovered.

  1. Make sure you're up-to-date:
        sudo apt-get update
        sudo apt-get dist-upgrade
        sudo rpi-update 192
    • Reboot.
  2. Install required packages:
        sudo apt-get install git gcc build-essential libsdl1.2-dev
  3. Download the Quake 3 source code:
        mkdir ~/src
        cd ~/src
        git clone https://github.com/raspberrypi/quake3.git
        cd quake3
  4. Edit build.sh in quake3 directory:

        change line 8 to this:  ARM_LIBS=/opt/vc/lib
        change line 16 to this: INCLUDES="-I/opt/vc/include -I/opt/vc/include/interface/vcos/pthreads"
        comment out line 19:    #CROSS_COMPILE=bcm2708-
  5. Do a ./build.sh

  6. Wait for compilation to finish, takes about 1 hour on RasPi.

  7. Find copies of the following somewhere (other guides will show you) and place in build/release-linux-arm/baseq3:

    • pak0.pk3, pak1.pk3, pak2.pk3, pak3.pk3, pak4.pk3, pak5.pk3, pak6.pk3, pak7.pk3, pak8.pk3

      http://dl.dropbox.com/u/1816557/Q3%20Demo%20Paks.zip

  8. Update your permissions for directFB access:
        sudo usermod -a -G video [your_username]
    • Log out, log back in. This will allow you to run game as non-root. Works with other directFB/SDL based stuff, too.
  9. If you do not intend to keep Quake 3 source code, you may reorganize files as suggested by this thread on RasPi Forum.

  10. Run ioquake3.arm. Shoot things.

Highly non-scientific testing (i.e. having played a normal-Debian build a few days ago) suggests framerate is quite dramatically improved. Go Raspbian!

Troubleshooting

  • Compiling fails, complaining about missing vcos_platform_types.h file. See this issue in RasPi repository: https://github.com/raspberrypi/firmware/issues/34. (Build script was recently fixed to include correct path to missing header file. Do git pull.)

  • Game cannot find Broadcom libraries. As root do:
        cd /etc/ld.so.conf.d/
        echo /opt/vc/lib >broadcomlib.conf
        ldconfig
  • If you get an error like "failed to open vchiq instance" you'll need to do as root:

        echo 'SUBSYSTEM=="vchiq",GROUP="video",MODE="0660"' > /etc/udev/rules.d/10-vchiq-permissions.rules
        usermod -a -G video [your_username]
    • Or as one time temporary solution (until reboot):
        chmod a+rw /dev/vchiq
  • If running as a non-root user and running from the console (non X11), then quake3 may bomb out with an error message like'SDL_Init()'Unable to open mouse'. You'll need to fix permissions so that non-root user can access /dev/input/mice and /dev/input/mouse0.

    • Create new file /etc/udev/rules.d/99-input.rules:

        # file /etc/udev/rules.d/99-input.rules
        KERNEL=="mice", NAME="input/%k", MODE="664", GROUP="input"
        KERNEL=="mouse*", NAME="input/%k", MODE="664", GROUP="input"
    • Add a new group and add your user(s) to it:
    groupadd input
    usermod -a -G input [your_username]
    • Log out, log back in.


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