```java
package Serversocket;
import java.io.BufferedReader;
import java.io.BufferedWriter;
import java.io.IOException;
import java.io.InputStreamReader;
import java.io.OutputStreamWriter;
import java.io.PrintWriter;
import java.net.ServerSocket;
import java.net.Socket;
import java.util.ArrayList;
import java.util.List;
import java.util.concurrent.ExecutorService;
import java.util.concurrent.Executors;
public class Serversocket_Android {
private static final int PORT = 9999; //设置端口号
private List mList = new ArrayList(); //用ArrayList实现多个用户
private ServerSocket server = null;//服务器
private ExecutorService mExecutorService = null;
private String receiveMsg;//接受的信息
private String sendMsg;//发送的信息
public static void main(String[] args) {
new Serversocket_Android();
}
public Serversocket_Android() {
try {
server = new ServerSocket(PORT);
mExecutorService = Executors.newCachedThreadPool();
System.out.println("服务器已启动...");
Socket client = null;
while (true) {
client = server.accept();
mList.add(client);//客户端加入ArrayList
mExecutorService.execute(new Service(client));
}
} catch (Exception e) {
e.printStackTrace();
}
}
class Service implements Runnable {
private Socket socket;
private BufferedReader in = null;
private PrintWriter printWriter=null;
public Service(Socket socket) {
this.socket = socket;
try {
printWriter = new PrintWriter(new BufferedWriter(new OutputStreamWriter( socket.getOutputStream(), "UTF-8")), true);
in = new BufferedReader(new InputStreamReader(
socket.getInputStream(),"UTF-8"));
printWriter.println("成功连接服务器"+"(服务器发送)");
System.out.println("成功连接服务器");
} catch (IOException e) {
e.printStackTrace();
}
}
@Override
public void run() {
try {
while (true) {
if ((receiveMsg = in.readLine())!=null) {
System.out.println("receiveMsg:"+receiveMsg);
if (receiveMsg.equals("0")) {
System.out.println("客户端请求断开连接");
printWriter.println("服务端断开连接"+"(服务器发送)");
mList.remove(socket);
in.close();
socket.close();
break;
} else {
sendMsg = "我已接收:" + receiveMsg + "(服务器发送)";
printWriter.println(sendMsg);
}
}
}
} catch (Exception e) {
e.printStackTrace();
}
}
}
}
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
tools:context="com.example.socket.MainActivity"
android:orientation="vertical">
<LinearLayout
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:gravity="center">
<TextView
android:layout_width="wrap_content"
android:layout_height="match_parent"
android:gravity="center"
android:text="客户端"
android:textColor="@color/deepskyblue"
android:textSize="20sp" />
</LinearLayout>
<EditText
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:textColor="@color/red"
android:hint="服务器IP:"
android:id="@+id/ServerIP" />
<EditText
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:textColor="@color/red"
android:hint="通信端口:"
android:id="@+id/ServerPort" />
<LinearLayout
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_marginLeft="20dp"
android:layout_marginRight="20dp"
android:orientation="horizontal"
android:gravity="center">
<Button
android:id="@+id/connect"
android:layout_width="0dp"
android:layout_height="wrap_content"
android:layout_weight="1"
android:textSize="24sp"
android:text="自动连接"
android:textColor="@color/royalblue"/>
<Button
android:id="@+id/disconnect"
android:layout_width="0dp"
android:layout_height="wrap_content"
android:layout_weight="1"
android:textSize="24sp"
android:text="连接服务器"
android:textColor="@color/royalblue"/>
</LinearLayout>
<TextView
android:id="@+id/test"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:textSize="16sp"
android:layout_marginTop="20dp"
android:text="请在服务器开启的情况下操作"
/>
<!--临时测试专用区域-->
<LinearLayout
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_marginTop="20dp"
android:orientation="horizontal">
<TextView
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:textSize="16sp"
android:text="数据接收:"/>
<EditText
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:hint="内容"
android:id="@+id/getContent" />
</LinearLayout>
<LinearLayout
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_marginTop="20dp"
android:orientation="horizontal">
<TextView
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:textSize="16sp"
android:text="数据发送:"/>
<EditText
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:hint="内容"
android:id="@+id/sendContent" />
</LinearLayout>
<Button
android:id="@+id/sendButton"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:textSize="24sp"
android:text="发送数据"
android:textColor="@color/royalblue"/>
</LinearLayout>
import android.os.Bundle;
import android.os.Handler;
import android.os.Message;
import android.view.View;
import android.widget.Button;
import android.widget.EditText;
import android.widget.Toast;
import androidx.appcompat.app.AppCompatActivity;
import java.io.BufferedReader;
import java.io.IOException;
import java.io.InputStreamReader;
import java.net.InetAddress;
import java.net.Socket;
import java.io.InputStream;
import java.io.OutputStream;
import java.net.UnknownHostException;
public class MainActivity extends AppCompatActivity {
//控件定义
EditText Serverip, ServerPort;
Button btnSearch, btnLogin;
//消息机制
private Handler messageHandler;
//开辟一个socket
Socket socket = null;
OutputStream OutputStream = null;//定义数据输出流,用于发送数据
BufferedReader bufferedReader;//声明输入流对象
InputStream InputStream = null;//定义数据输入流,用于接收数据
//定义一个逻辑变量,用于判断服务器连接状态
boolean isConnected = false;
//用于控制读数据线程是否执行
boolean RD = false;
Button sendButton;
EditText sendContent, getContent;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.sockct_android);
//控件绑定
Serverip = findViewById(R.id.ServerIP);
ServerPort = findViewById(R.id.ServerPort);
btnSearch = findViewById(R.id.connect);
btnLogin = findViewById(R.id.disconnect);
sendButton=findViewById(R.id.sendButton);
sendContent=findViewById(R.id.sendContent);
getContent=findViewById(R.id.getContent);
//自动填写按钮事件
btnSearch.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View view) {
//自动填写服务器固定的IP地址跟端口号
Serverip.setText("192.168.0.108");
ServerPort.setText("9999");
String ip = Serverip.getText().toString();
String sn = ServerPort.getText().toString();
if (isConnected != true) {
//创建一条新的Socket连接
new ClientThread().start();
//按钮文字改变
btnLogin.setText("断开连接");
//页面消息
Toast.makeText(MainActivity.this, "服务器连接成功!", Toast.LENGTH_SHORT).show();
} else {
//按钮按下的时候已在连接情况下,服务器断开连接
if (socket != null) {
try {
//退出服务器
socket.close();
//服务器状态改为空
socket = null;
//服务器连接转态改为空
isConnected = false;
//读数据线程不执行
RD = false;
btnLogin.setText("连接服务器");
//页面文字显示
Toast.makeText(MainActivity.this, "与服务器断开连接!", Toast.LENGTH_SHORT).show();
} catch (IOException e) {
e.printStackTrace();
}
}
}
}
});
//连接服务器按钮事件
btnLogin.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View view) {
//容错机制
//取出文本框内容,用来判断输入框是否为空
String ip = Serverip.getText().toString();
String port = ServerPort.getText().toString();
if((ip== null || ip.length() == 0 )&& (port== null || port.length() == 0))
Toast.makeText(MainActivity.this, "IP地址、端口号不能为空", Toast.LENGTH_SHORT).show();
else if(ip== null || ip.length() == 0)
Toast.makeText(MainActivity.this, "IP地址不能为空", Toast.LENGTH_SHORT).show();
else if(port== null || port.length() == 0)
Toast.makeText(MainActivity.this, "端口号不能为空", Toast.LENGTH_SHORT).show();
else {
//判断服务器连接状态
if (isConnected != true) {
//创建一条新的Socket连接
new ClientThread().start();
//按钮文字改变
btnLogin.setText("断开连接");
//页面消息
Toast.makeText(MainActivity.this, "服务器连接成功!", Toast.LENGTH_SHORT).show();
} else {
//按钮按下的时候已在连接情况下,服务器断开连接
if (socket != null) {
try {
//退出服务器
socket.close();
//服务器状态改为空
socket = null;
//服务器连接转态改为空
isConnected = false;
//读数据线程不执行
RD = false;
btnLogin.setText("连接服务器");
//页面文字显示
Toast.makeText(MainActivity.this, "与服务器断开连接!", Toast.LENGTH_SHORT).show();
} catch (IOException e) {
e.printStackTrace();
}
}
}
}
}
});
//发送按钮按下状态
sendButton.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View view) {
//这里可以用线程也可以不用线程
String zt = btnLogin.getText().toString();
if(zt == "断开连接"){
new sj().start();
if(sendContent != null && sendContent.length() > 0){
//handlerMessage处理发送信息刷新UI界面
Message msgMessage =new Message();
msgMessage.obj=sendContent.getText().toString();
msgMessage.what=0;
messageHandler.sendMessage(msgMessage);
}
else //页面文字显示
Toast.makeText(MainActivity.this, "发送的数据不能为空!", Toast.LENGTH_SHORT).show();
}
else //页面文字显示
Toast.makeText(MainActivity.this, "未连接服务器,请先连接!", Toast.LENGTH_SHORT).show();
}
});
//消息处理机制
messageHandler = new Handler() { // 等待socket连接成功
@Override
public void handleMessage(android.os.Message msgMessage) {
String sendString="";
String receiveString="";
switch (msgMessage.what) {
case 0:
Toast.makeText(MainActivity.this, "用户端发送:"+msgMessage.obj.toString(), Toast.LENGTH_SHORT).show();
sendString="用户端发送:"+msgMessage.obj.toString()+"\n";
break;
case 1:
Toast.makeText(MainActivity.this, "服务器端发送:"+msgMessage.obj.toString(), Toast.LENGTH_SHORT).show();
receiveString="服务器端发送:"+msgMessage.obj.toString()+"\n";
break;
default:
break;
}
}
};
}
//用线程创建Socket连接,线程不允许更新UI(用Handler实现)
public class ClientThread extends Thread{
public void run(){
//定义两个变量用于储存ip跟端口号
InetAddress Ip;
int port;
try {
//判断socket的状态,防止重复执行
if(socket == null){
//获取输入的IP地址
Ip = InetAddress.getByName(Serverip.getText().toString());
//获取输入的端口
port = Integer.valueOf(ServerPort.getText().toString());
//新建一个socket,连接
socket = new Socket(Ip,port);
///获取socket的输出流,接收数据
InputStream = socket.getInputStream();
//取得输入流、输出流
bufferedReader=new BufferedReader(new InputStreamReader(socket.getInputStream()));
OutputStream=socket.getOutputStream();
//接收数据可用子线程也可直接在此线程操作
char[] buffer=new char[256];//定义数组接收输入流数据
String bufferString="";//定义一个字符接收数组数据
int conut =0;//初始化buffer数组长度为0
int tag=0;//初识写入数组的位置
isConnected=true;
//死循环重复接收输入流数据并进行处理
while (true) {
//当输入流写入buffer数组的长度大于0时即接收到数据时
while ((conut=bufferedReader.read(buffer))>0) {
//将buffer数组的数据全部写入bufferString字符类型
while ( tag<buffer.length) {
bufferString=bufferString+buffer[tag];
tag++;
}
//将数据给messageHandler刷新UI界面
Message msgMessage =new Message();
msgMessage.obj=bufferString;
msgMessage.what=1;
messageHandler.sendMessage(msgMessage);
//初始化数据,以便处理下一条输入流信息
tag=0;
bufferString="";
}
}
}
//出错提示
//UnknownHostExceptionDNS解析出错
//IOException读写文件异常
} catch (UnknownHostException e) {
//在命令行打印异常信息在程序中出错的位置及原因
e.printStackTrace();
} catch (IOException e) {
//在命令行打印异常信息在程序中出错的位置及原因
e.printStackTrace();
}
}
}
//向服务器发送数据子程序
public class sj extends Thread {
public void run() {
//判断连接状态
if (socket != null) {
try {
//判断输入框是否为空
if (sendContent != null && sendContent.length() > 0) {
//输入框内容转码后向服务器发送
OutputStream.write((sendContent.getText().toString()+"\n").getBytes("utf-8"));
//清空缓冲区
OutputStream.flush();
}
} catch (IOException e) {
e.printStackTrace();
} // 连接输出流
}
}
}
}
有两种方式:第一种直接填入默认的端口号和服务器的IP地址与服务器进行连接。二自己输入IP地址和端口号和服务器匹对
最近正在复习计算机网络和学习Android课程,学到socket编程的时候就在想试着将这两门课程结合起来,在这次实验中,对字节输入流输出流,以及socket编程和Android很好的结合在一起,一开始无法连接服务器,向百度寻找问题后,需要在Mainfest添加以下两行代码:
<uses-permission android:name="android.permission.INTERNET"/>
<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />
https://blog.csdn.net/y1204297001/article/details/106467188
作者:陈乃耀