自定义控件---基于贝塞尔曲线绘制的Loading加载小控件

这是我在微博上看到的一个loading动态图, 感觉挺cute的,就拿来做了下,不过还没做完,就剩绳子动画部分了(不会写了,求大神)。
贝塞尔曲线的知识不清楚请亲们自行google,百度,不是很难。

1.先看完成后预期效果

预期效果图:
自定义控件---基于贝塞尔曲线绘制的Loading加载小控件_第1张图片
69b7d63agw1f2zshd218jg20b408cdg6.gif
然而理想和现实有差距(模拟器录制比较卡,绳子也也没有实现摆动-_-||):
自定义控件---基于贝塞尔曲线绘制的Loading加载小控件_第2张图片
four.gif

2.分析

结构:控件其实很简单,两个空芯圆+贝塞尔曲线+实心圆。
动画:分为小球上升,和小球下落。

3实现

自定义属性:

 
    
        
        
        
        
        
    
 

布局:


代码:

public class LoadingView extends View {

  private static final String TAG = "LoadingView";

  private Paint mPaint;
  private Paint circlePaint;
  private int bollDownMaxHeight;
  private int boollUpMaxHeight;
  private int topOffset;
  private int mRadius;
  private int oTherRadius;

  private int lineWidth = 400;

  private Point[] points;

  private Point bcrPoint = new Point();

  private Path p = new Path();

  public LoadingView(Context context) {
      super(context);
      init(null, 0);
  }

  public LoadingView(Context context, AttributeSet attrs) {
      super(context, attrs);
      init(attrs, 0);
  }

  public LoadingView(Context context, AttributeSet attrs, int defStyle) {
      super(context, attrs, defStyle);
      init(attrs, defStyle);
  }

  private void init(AttributeSet attrs, int defStyle) {
      // Load attributes
      final TypedArray a = getContext().obtainStyledAttributes(
              attrs, R.styleable.LoadingView, defStyle, 0);
      bollDownMaxHeight =  a.getDimensionPixelSize(R.styleable.LoadingView_bollDownMaxHeight,  100);
      boollUpMaxHeight = a.getDimensionPixelSize(R.styleable.LoadingView_bollUpMaxHeight, 200);
      lineWidth = a.getDimensionPixelSize(R.styleable.LoadingView_lineWidth, 400);
      mRadius = a.getDimensionPixelSize(R.styleable.LoadingView_circleRadius, 23);
      oTherRadius = a.getDimensionPixelSize(R.styleable.LoadingView_OtherCircleRadius,12);
      a.recycle();
      mPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
      mPaint.setColor(Color.WHITE);
      circlePaint = new Paint(Paint.ANTI_ALIAS_FLAG);
      circlePaint.setColor(Color.WHITE);
      circlePaint.setStyle(Paint.Style.FILL);
      mPaint.setStyle(Paint.Style.STROKE);
      mPaint.setStrokeWidth(5);
      initPoint();
  }

  private int lineOffset;

  private int circleOffset;

  @Override
  protected void onDraw(Canvas canvas) {
      canvas.drawCircle(oTherRadius*2 + lineWidth / 2, topOffset - mRadius + circleOffset / 2, mRadius, circlePaint);
      canvas.drawCircle(oTherRadius, topOffset, oTherRadius, mPaint);
      //canvas.drawLine(240 + 12, topOffset, 240 + 12 + lineWidth, topOffset, mPaint);
      p.reset();
      p.moveTo(points[0].x, points[0].y);
      p.quadTo(oTherRadius + lineWidth / 2, topOffset + lineOffset, points[1].x, points[1].y);
      canvas.drawPath(p, mPaint);
      canvas.drawCircle(oTherRadius*2 + lineWidth, topOffset, oTherRadius, mPaint);
  }

  @Override
  protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
      setMeasuredDimension(oTherRadius*3+lineWidth,bollDownMaxHeight+bollDownMaxHeight+mRadius*4);
  }

  //初始化贝塞尔曲线中的两个定点
  private void initPoint() {
      topOffset = bollDownMaxHeight+mRadius+bollDownMaxHeight;
      points = new Point[2];
      Point p1 = new Point();
      p1.set(oTherRadius*2, topOffset);
      Point p2 = new Point();
      p2.set(oTherRadius*2 + lineWidth, topOffset);
      points[0] = p1;
      points[1] = p2;
  }
  private int value2;

  public void show() {
      final ValueAnimator va = ValueAnimator.ofInt(-boollUpMaxHeight, bollDownMaxHeight);
      va.setDuration(700);
      va.setInterpolator(new AccelerateDecelerateInterpolator());
      //va.setRepeatCount(ValueAnimator.INFINITE);
      va.setRepeatCount(100);//这里可以无限循环,注意要自己在写取消动画的方法,否则可能会内存泄漏
      va.setRepeatMode(ValueAnimator.REVERSE);
      value2 = -boollUpMaxHeight;
      va.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
        @Override
          public void onAnimationUpdate(ValueAnimator animation) {
              int value = (int) animation.getAnimatedValue();
              if (value >= value2) {
                  //下落
                 if (value >= -bollDownMaxHeight+10) {
                      lineOffset = value;
                  }
              } else {
                  //上升
                  if (value >= -bollDownMaxHeight+10 && value <= bollDownMaxHeight) {
                      lineOffset = value;
                  } else {
                      //showLineAnim();//是否应该在此显示绳子的动画
                  }
              }
              circleOffset = value;
              value2 = value;
              invalidate();
          }
      });
      va.start();
  }
}

先把代码贴出来把 ,看不懂的小伙伴抱歉了,注释和分析图我会以后加上,这几天写论文也是忙里偷闲。另外,求大神指点绳子摆动的逻辑,感觉以后写这种东西要配一个数学大神!。

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