code

  1 cc.Class({
  2     extends: cc.Component,
  3 
  4     properties: {
  5         // foo: {
  6         //    default: null,      // The default value will be used only when the component attaching
  7         //                           to a node for the first time
  8         //    url: cc.Texture2D,  // optional, default is typeof default
  9         //    serializable: true, // optional, default is true
 10         //    visible: true,      // optional, default is true
 11         //    displayName: 'Foo', // optional
 12         //    readonly: false,    // optional, default is false
 13         // },
 14         // ...
 15         starPrefab:{
 16             default:null,
 17             type:cc.Prefab
 18         },
 19         index: 0,
 20         frame:{
 21             default:null,
 22             type:cc.Node
 23         },
 24         already_down_keys:0,
 25         tap1Audio: {//表示按下菜单
 26             default: null,
 27             url: cc.AudioClip
 28         },
 29         tap3Audio: {//表示按下按钮
 30             default: null,
 31             url: cc.AudioClip
 32         },
 33         finishAudio:{
 34           default:null,
 35           url:cc.AudioClip  
 36         },
 37         tooltip:"",
 38         tooltip_RD:{
 39             default:null,
 40             type:cc.Prefab
 41         },
 42         tooltip_RU:{
 43             default:null,
 44             type:cc.Prefab
 45         },
 46         tooltip_LD:{
 47             default:null,
 48             type:cc.Prefab
 49         },
 50         tooltip_LU:{
 51             default:null,
 52             type:cc.Prefab
 53         },
 54         handPrefab:{
 55             default:null,
 56             type:cc.Prefab
 57         },
 58         dragPrefab:{
 59             default:null,
 60             type:cc.Prefab
 61         },
 62         process:{
 63             default:null,
 64             type:cc.Label
 65         },
 66         heigh_image:1408.0,
 67         width_image:511.0,
 68         factor_x:1.0,
 69         factor_y:1.0,
 70         lastClickTime:0,//用来检测鼠标双击
 71         clickCount:0,  //用来检测鼠标双击
 72         holdDown:false, //用来检测鼠标长按
 73     },
 74     destoryOneLevelNodes:function()
 75     {                        
 76         let background_node = this.node.getChildByName("background");
 77         for(let i=0;i)
 78         {
 79             let background_child_name= background_node.children[i].name
 80             if(background_child_name==="starPrefab"||background_child_name==="tooltip_RD"||background_child_name==="tip"||background_child_name==="tip2"||background_child_name.name==="tip3"||background_child_name==="tip4"||background_child_name==="keyboard"||background_child_name==="drag")
 81             {//starPreab 是星星  anim是动画  tip tip2 tip3 tip4 是提示
 82                 background_node.children[i].destroy();
 83             }                    
 84         }
 85     },
 86     findSpriteByName:function(name)
 87     {
 88         let i=0;
 89         for(i=0;i)
 90         {
 91             if(window.interactiveFrames[i].name === name)
 92                 return i;
 93         }
 94     },
 95     onKeyDown: function (event) {
 96         self = this;
 97         let keys = window.interactivejson.Frames[self.index].Keys;
 98         if(keys==undefined||keys.length<=0)
 99             return;
100             
101         let expect_key_code;
102         if(cc.KEY.hasOwnProperty(keys[this.already_down_keys].StringKey.toLowerCase()))
103             expect_key_code=cc.KEY[keys[this.already_down_keys].StringKey.toLowerCase()];
104         else
105             return;
106         if(event.keyCode=== expect_key_code)
107         {
108             this.already_down_keys++;
109             if(keys.length==this.already_down_keys)
110             {
111                 this.already_down_keys=0;
112                 //销毁这一级的动画
113                 self.destoryOneLevelNodes(); 
114                 //切换背景图
115                 self.index++;
116                 //显示进度信息
117                 self.process.string=self.index+""+"/"+window.interactivejson.Frames.length;
118                 cc.audioEngine.play(self.tap1Audio, false,1);
119                 // switch the frame
120                 let idxOfFrame=self.findSpriteByName((self.index-1)+'');
121                 self.frame.getComponent(cc.Sprite).spriteFrame=window.interactiveFrames[idxOfFrame];
122                 //结束判断,背景切换结束再进行
123                 if(self.index>=window.interactivejson.Frames.length)
124                 {
125                     cc.audioEngine.play(self.finishAudio, false,1);    
126                     return;
127                 }
128                 //显示新的tooltip
129                 let tooltip = window.interactivejson.Frames[self.index].Tooltip;
130                 if (tooltip===null)//如果没写tooltip 只显示这是第几步 
131                     tooltip=""+self.index+" "+window.starStyle;
132                 if(window.interactivejson.Frames[self.index].Keys.length>=1)
133                     tooltip+=window.interactivejson.Frames[self.index].Keys[0].StringKey;
134                 let newTooltip = cc.instantiate(self.tooltip_RD);
135                 newTooltip.getChildByName('label').getComponent(cc.Label).overflow =cc.Label.Overflow.NONE;
136                 newTooltip.getChildByName('label').getComponent(cc.Label).fontSize=20;
137                 newTooltip.getChildByName('label').getComponent(cc.Label).lineHeight=20;
138                 newTooltip.getChildByName('label').getComponent(cc.Label).string = tooltip;
139                 if(tooltip.length>=15)
140                 {
141                     newTooltip.getChildByName('label').getComponent(cc.Label).overflow =cc.Label.Overflow.RESIZE_HEIGHT;
142                     newTooltip.getChildByName('label').width=200;
143                 }
144                 self.node.getChildByName("background").addChild(newTooltip); 
145                 newTooltip.getChildByName('label').setPosition(cc.p(Math.round(window.interactivejson.Frames[self.index].CursorX/self.factor_x-512),Math.round(600-window.interactivejson.Frames[self.index].CursorY/self.factor_y)-300));
146 
147             }
148         }
149     },
150 
151     onKeyUp: function (event) {
152         switch(event.keyCode) {
153             case cc.KEY.a:Keys
154                 console.log('release a key');
155                 break;
156         }
157     },
158     onDestroy:function() {
159         cc.systemEvent.off(cc.SystemEvent.EventType.KEY_DOWN, this.onKeyDown, this);
160         cc.systemEvent.off(cc.SystemEvent.EventType.KEY_UP, this.onKeyUp, this);
161         this.node.off('mousedown', this.mousedown_handler, this);
162         this.node.off('mousedoubleclick',this.mouseDoubleClickHandler,this);
163         this.node.off('mouselongclick',this.mouseLongClickHandler,this);
164     },
165     mouseDoubleClickHandler:function(event)
166     {
167         let self = this;
168         console.log("double click location X: "+event.detail.msg.getLocationX());
169         console.log("double click location Y: "+event.detail.msg.getLocationY());
170        //消除判断
171        let x = event.detail.msg.getLocationX();
172        let y = event.detail.msg.getLocationY();
173        let diffX = Math.abs(window.interactivejson.Frames[self.index].CursorX/self.factor_x-x);
174        let diffY = Math.abs(600-window.interactivejson.Frames[self.index].CursorY/self.factor_y-y);
175        if(window.starStyle!="double")//只能销毁双击星星
176         return;
177        if(diffX<32&&diffY<32||self.index==0)//第一帧随便点击那里都可以
178        {
179             self.index++;
180             //显示进度信息
181             self.process.string=self.index+""+"/"+window.interactivejson.Frames.length;
182 
183             cc.audioEngine.play(self.tap1Audio, false,1);
184             //销毁之前的小星星
185             self.destoryOneLevelNodes();            
186             //如果下一帧是按键样式的,不创建小星星,背景也不切换,而是等到键盘按下才切换 
187             let keys = window.interactivejson.Frames[self.index].Keys;
188             if(keys==undefined||keys.length<=0)
189             {
190                 //创建一个小星星
191                 let newStar;
192                 /*配置小星星的样式,普通单击、双击、长按*/
193                 window.starStyle="";
194                 if (window.interactivejson.Frames[self.index]['DoubleClicked']) {
195                     window.starStyle ="double";
196                 }
197                 
198                 newStar = cc.instantiate(self.starPrefab);
199                 self.node.getChildByName("background").addChild(newStar); 
200                 console.log("star position x: "+Math.round(window.interactivejson.Frames[self.index].CursorX/self.factor_x));
201                 console.log("start postion y: "+Math.round(600-window.interactivejson.Frames[self.index].CursorY/self.factor_y));       
202                 newStar.setPosition(cc.p(Math.round(window.interactivejson.Frames[self.index].CursorX/self.factor_x),Math.round(600-window.interactivejson.Frames[self.index].CursorY/self.factor_y)));
203                 // switch the frame
204                 let idxOfFrame=self.findSpriteByName(self.index+'');
205                 self.frame.getComponent(cc.Sprite).spriteFrame=window.interactiveFrames[idxOfFrame];
206             }
207             //结束判断,背景切换结束再进行
208             if(self.index>=window.interactivejson.Frames.length)
209             {
210                 cc.audioEngine.play(self.finishAudio, false,1);    
211                 return;
212             }
213             //显示新的tooltip
214             let tooltip = window.interactivejson.Frames[self.index].Tooltip;
215             if (tooltip===null)
216                 tooltip=""+self.index+" "+window.starStyle;
217             if(window.interactivejson.Frames[self.index].Keys.length>=1)
218                 tooltip+=window.interactivejson.Frames[self.index].Keys[0].StringKey;
219             let newTooltip = cc.instantiate(self.tooltip_RD);
220             newTooltip.getChildByName('label').getComponent(cc.Label).overflow =cc.Label.Overflow.NONE;
221             newTooltip.getChildByName('label').getComponent(cc.Label).fontSize=20;
222             newTooltip.getChildByName('label').getComponent(cc.Label).lineHeight=20;
223             newTooltip.getChildByName('label').getComponent(cc.Label).string = tooltip;
224             if(tooltip.length>=15)
225             {
226                 newTooltip.getChildByName('label').getComponent(cc.Label).overflow =cc.Label.Overflow.RESIZE_HEIGHT;
227                 newTooltip.getChildByName('label').width=200;
228             }
229             self.node.getChildByName("background").addChild(newTooltip); 
230             newTooltip.getChildByName('label').setPosition(cc.p(Math.round(window.interactivejson.Frames[self.index].CursorX/self.factor_x-512),Math.round(600-window.interactivejson.Frames[self.index].CursorY/self.factor_y)-300));
231        }        
232     },
233     mousedown_handler:function(event)
234     {      
235         this.holdDown=true;
236         let timespan = Date.now()-this.lastClickTime;
237         this.lastClickTime = Date.now();
238         if(timespan<=600)//600ms内单击两次为双击
239         {
240             this.clickCount++;
241         }
242         else
243         {
244             this.clickCount =1;
245         }
246         if(this.clickCount==2)
247         {
248             this.node.emit("mousedoubleclick",{msg:event});
249             this.clickCount=0;
250         }
251         let self = this; 
252         let x = event.getLocationX();
253         let y = event.getLocationY();
254         console.log("current mouse x: "+x);
255         console.log("current mouse y: "+y);
256         console.log("\n");
257 
258         console.log("orgin mouse x: "+window.interactivejson.Frames[self.index].CursorX);
259         //将屏幕坐标系改成cocos 坐标系
260         console.log("orgin mouse y: "+(window.interactivejson.Frames[self.index].CursorY));           
261 
262 
263         console.log("expect mouse x: "+window.interactivejson.Frames[self.index].CursorX/self.factor_x);
264         //将屏幕坐标系改成cocos 坐标系
265         console.log("expect mouse y: "+(600-window.interactivejson.Frames[self.index].CursorY/self.factor_y));           
266 
267        //消除判断
268        let diffX = Math.abs(window.interactivejson.Frames[self.index].CursorX/self.factor_x-x);
269        let diffY = Math.abs(600-window.interactivejson.Frames[self.index].CursorY/self.factor_y-y);
270        if(window.starStyle!="")//只能销毁普通的单击星星
271         return;
272        if(window.interactivejson.Frames[self.index]['DragStart']||window.interactivejson.Frames[self.index]['DragEnd'])
273         return;
274        if(diffX<32&&diffY<32||self.index==0)//第一帧随便点击那里都可以
275        {
276             self.index++;
277             //显示进度信息
278             self.process.string=self.index+""+"/"+window.interactivejson.Frames.length;
279 
280             cc.audioEngine.play(self.tap1Audio, false,1);
281             //销毁之前的小星星
282 
283             self.destoryOneLevelNodes();            
284             
285             //如果下一帧是按键样式的,不创建小星星,背景也不切换,而是等到键盘按下才切换 
286             let keys = window.interactivejson.Frames[self.index].Keys;
287             if(keys==undefined||keys.length<=0)
288             {
289                 if(window.interactivejson.Frames[self.index]['DragStart'])
290                 {
291                     let newdragRect = cc.instantiate(self.dragPrefab);
292                     let startpoint_x = Math.round(window.interactivejson.Frames[self.index].CursorX/self.factor_x);
293                     let startpoint_y = Math.round(600-window.interactivejson.Frames[self.index].CursorY/self.factor_y);
294                     //找到其后面的dragEnd
295                     let endpoint_x = 0;
296                     let endpoint_y = 0;
297                     if(window.interactivejson.Frames[self.index+1]['DragEnd'])
298                     {
299                         endpoint_x = Math.round(window.interactivejson.Frames[self.index+1].CursorX/self.factor_x);
300                         endpoint_y = Math.round(600-window.interactivejson.Frames[self.index+1].CursorY/self.factor_y);    
301                     }
302                     else
303                     {
304                         console.log("error: the dragstart and dragend not adjancent");
305                     }
306                     newdragRect.getComponent('drag').setPoints(startpoint_x,startpoint_y,endpoint_x,endpoint_y);
307                     newdragRect.getComponent('drag').game = this;
308                     self.node.addChild(newdragRect);
309                 }
310                 else
311                 {
312                     //创建一个小星星
313                     let newStar;
314                     /*配置小星星的样式,普通单击、双击、长按*/
315                     window.starStyle="";
316                     if (window.interactivejson.Frames[self.index]['DoubleClicked']) {
317                         window.starStyle ="double";
318                     }
319                     newStar = cc.instantiate(self.starPrefab);
320                     self.node.getChildByName("background").addChild(newStar); 
321                     console.log("star position x: "+Math.round(window.interactivejson.Frames[self.index].CursorX/self.factor_x));
322                     console.log("start postion y: "+Math.round(600-window.interactivejson.Frames[self.index].CursorY/self.factor_y));       
323                     newStar.setPosition(cc.p(Math.round(window.interactivejson.Frames[self.index].CursorX/self.factor_x),Math.round(600-window.interactivejson.Frames[self.index].CursorY/self.factor_y)));                
324                 }
325                 
326                 // switch the frame
327                 let idxOfFrame=self.findSpriteByName(self.index+'');
328                 self.frame.getComponent(cc.Sprite).spriteFrame=window.interactiveFrames[idxOfFrame];
329             }
330             //结束判断,背景切换结束再进行
331             if(self.index>=window.interactivejson.Frames.length)
332             {
333                 cc.audioEngine.play(self.finishAudio, false,1);    
334                 return;
335             }
336             //如果有drag,显示drag的小手
337             if(window.interactivejson.Frames[self.index]['DragStart'])
338             {
339                 let startpoint_x = Math.round(window.interactivejson.Frames[self.index].CursorX/self.factor_x);
340                 let startpoint_y = Math.round(600-window.interactivejson.Frames[self.index].CursorY/self.factor_y);
341                 //找到其后面的dragEnd
342                 let endpoint_x = 0;
343                 let endpoint_y = 0;
344                 if(window.interactivejson.Frames[self.index+1]['DragEnd'])
345                 {
346                     endpoint_x = Math.round(window.interactivejson.Frames[self.index+1].CursorX/self.factor_x);
347                     endpoint_y = Math.round(600-window.interactivejson.Frames[self.index+1].CursorY/self.factor_y);    
348                 }
349                 else
350                 {
351                     console.log("error: the dragstart and dragend not adjancent");
352                 }
353                 //添加小手
354                 let newSildeHand = cc.instantiate(self.handPrefab);
355                 newSildeHand.getComponent('slideHand').startPos=cc.v2(startpoint_x,startpoint_y);
356                 newSildeHand.getComponent('slideHand').endPos=cc.v2(endpoint_x,endpoint_y);
357                 self.node.getChildByName("background").addChild(newSildeHand); 
358 
359             }
360             //显示新的tooltip
361             let tooltip = window.interactivejson.Frames[self.index].Tooltip;
362             if (tooltip===null)//如果没写tooltip 只显示这是第几步 
363                 tooltip=""+self.index+" "+window.starStyle;
364             if(window.interactivejson.Frames[self.index].Keys.length>=1)
365                 tooltip+=window.interactivejson.Frames[self.index].Keys[0].StringKey;
366             let newTooltip = cc.instantiate(self.tooltip_RD);
367             newTooltip.getChildByName('label').getComponent(cc.Label).overflow =cc.Label.Overflow.NONE;
368             newTooltip.getChildByName('label').getComponent(cc.Label).fontSize=20;
369             newTooltip.getChildByName('label').getComponent(cc.Label).lineHeight=20;
370             newTooltip.getChildByName('label').getComponent(cc.Label).string = tooltip;
371             if(tooltip.length>=15)
372             {
373                 newTooltip.getChildByName('label').getComponent(cc.Label).overflow =cc.Label.Overflow.RESIZE_HEIGHT;
374                 newTooltip.getChildByName('label').width=200;
375             }
376             self.node.getChildByName("background").addChild(newTooltip); 
377             newTooltip.getChildByName('label').setPosition(cc.p(Math.round(window.interactivejson.Frames[self.index].CursorX/self.factor_x-512),Math.round(600-window.interactivejson.Frames[self.index].CursorY/self.factor_y)-300));
378        }
379     },
380     // use this for initialization
381     onLoad: function () {
382         let self = this;
383         this.already_down_keys=0;
384         window.starStyle ="";
385         //注册键盘监听事件
386         cc.systemEvent.on(cc.SystemEvent.EventType.KEY_DOWN, this.onKeyDown, this);
387         cc.systemEvent.on(cc.SystemEvent.EventType.KEY_UP, this.onKeyUp, this);
388         //加载图片资源
389         cc.loader.loadResDir("frames",cc.SpriteFrame,function(err,asset){
390             window.interactiveFrames=asset;
391         })
392         //加载json
393         var url = cc.url.raw('resources/Project.json');
394         cc.loader.load(url,function(err,res){
395             window.interactivejson = res;
396             self.tooltip=window.interactivejson.Frames[self.index].Tooltip;
397         });
398         //创建一个小星星
399         /*var newStar;
400         newStar = cc.instantiate(this.starPrefab);
401         this.node.getChildByName("background").addChild(newStar);        
402         newStar.setPosition(cc.p(512,600));
403         */
404         self.factor_x=this.heigh_image/1024.0;
405         self.factor_y=this.width_image/600.0;
406         this.node.on('mousedown',this.mousedown_handler,this);
407         this.node.on('mousedoubleclick',this.mouseDoubleClickHandler,this);
408         this.node.on('mouseup',this.mouseupHandler,this);
409         this.node.on('mouselongclick',this.mouseLongClickHandler,this);
410         this.node.on('mousedrag',this.mouseDragHandler,this);
411     },
412     mouseDragHandler:function(event)
413     {
414         let self = this;
415         self.index++;
416         //显示进度信息
417         self.process.string=self.index+""+"/"+window.interactivejson.Frames.length;
418 
419         cc.audioEngine.play(self.tap1Audio, false,1);
420         //销毁之前的小星星
421 
422         self.destoryOneLevelNodes();            
423         
424         //如果下一帧是按键样式的,不创建小星星,背景也不切换,而是等到键盘按下才切换 
425         let keys = window.interactivejson.Frames[self.index].Keys;
426         if(keys==undefined||keys.length<=0)
427         {
428             if(window.interactivejson.Frames[self.index]['DragStart'])
429             {
430                 let newdragRect = cc.instantiate(self.dragPrefab);
431                 let startpoint_x = Math.round(window.interactivejson.Frames[self.index].CursorX/self.factor_x);
432                 let startpoint_y = Math.round(600-window.interactivejson.Frames[self.index].CursorY/self.factor_y);
433                 //找到其后面的dragEnd
434                 let endpoint_x = 0;
435                 let endpoint_y = 0;
436                 if(window.interactivejson.Frames[self.index+1]['DragEnd'])
437                 {
438                     endpoint_x = Math.round(window.interactivejson.Frames[self.index+1].CursorX/self.factor_x);
439                     endpoint_y = Math.round(600-window.interactivejson.Frames[self.index+1].CursorY/self.factor_y);    
440                 }
441                 else
442                 {
443                     console.log("error: the dragstart and dragend not adjancent");
444                 }
445                 newdragRect.getComponent('drag').setPoints(startpoint_x,startpoint_y,endpoint_x,endpoint_y);
446                 newdragRect.getComponent('drag').game = this;
447                 self.node.addChild(newdragRect);
448             }
449             else
450             {
451                 //创建一个小星星
452                 let newStar;
453                 /*配置小星星的样式,普通单击、双击、长按*/
454                 window.starStyle="";
455                 if (window.interactivejson.Frames[self.index]['DoubleClicked']) {
456                     window.starStyle ="double";
457                 }
458                 newStar = cc.instantiate(self.starPrefab);
459                 self.node.getChildByName("background").addChild(newStar); 
460                 console.log("star position x: "+Math.round(window.interactivejson.Frames[self.index].CursorX/self.factor_x));
461                 console.log("start postion y: "+Math.round(600-window.interactivejson.Frames[self.index].CursorY/self.factor_y));       
462                 newStar.setPosition(cc.p(Math.round(window.interactivejson.Frames[self.index].CursorX/self.factor_x),Math.round(600-window.interactivejson.Frames[self.index].CursorY/self.factor_y)));                
463             }
464             
465             // switch the frame
466             let idxOfFrame=self.findSpriteByName(self.index+'');
467             self.frame.getComponent(cc.Sprite).spriteFrame=window.interactiveFrames[idxOfFrame];
468         }
469         //结束判断,背景切换结束再进行
470         if(self.index>=window.interactivejson.Frames.length)
471         {
472             cc.audioEngine.play(self.finishAudio, false,1);    
473             return;
474         }
475         //如果有drag,显示drag的小手
476         if(window.interactivejson.Frames[self.index]['DragStart'])
477         {
478             let startpoint_x = Math.round(window.interactivejson.Frames[self.index].CursorX/self.factor_x);
479             let startpoint_y = Math.round(600-window.interactivejson.Frames[self.index].CursorY/self.factor_y);
480             //找到其后面的dragEnd
481             let endpoint_x = 0;
482             let endpoint_y = 0;
483             if(window.interactivejson.Frames[self.index+1]['DragEnd'])
484             {
485                 endpoint_x = Math.round(window.interactivejson.Frames[self.index+1].CursorX/self.factor_x);
486                 endpoint_y = Math.round(600-window.interactivejson.Frames[self.index+1].CursorY/self.factor_y);    
487             }
488             else
489             {
490                 console.log("error: the dragstart and dragend not adjancent");
491             }
492             //添加小手
493             let newSildeHand = cc.instantiate(self.handPrefab);
494             newSildeHand.getComponent('slideHand').startPos=cc.v2(startpoint_x,startpoint_y);
495             newSildeHand.getComponent('slideHand').endPos=cc.v2(endpoint_x,endpoint_y);
496             self.node.getChildByName("background").addChild(newSildeHand); 
497 
498         }
499         //显示新的tooltip
500         let tooltip = window.interactivejson.Frames[self.index].Tooltip;
501         if (tooltip===null)//如果没写tooltip 只显示这是第几步 
502             tooltip=""+self.index+" "+window.starStyle;
503         if(window.interactivejson.Frames[self.index].Keys.length>=1)
504             tooltip+=window.interactivejson.Frames[self.index].Keys[0].StringKey;
505         let newTooltip = cc.instantiate(self.tooltip_RD);
506         newTooltip.getChildByName('label').getComponent(cc.Label).overflow =cc.Label.Overflow.NONE;
507         newTooltip.getChildByName('label').getComponent(cc.Label).fontSize=20;
508         newTooltip.getChildByName('label').getComponent(cc.Label).lineHeight=20;
509         newTooltip.getChildByName('label').getComponent(cc.Label).string = tooltip;
510         if(tooltip.length>=15)
511         {
512             newTooltip.getChildByName('label').getComponent(cc.Label).overflow =cc.Label.Overflow.RESIZE_HEIGHT;
513             newTooltip.getChildByName('label').width=200;
514         }
515         self.node.getChildByName("background").addChild(newTooltip); 
516         newTooltip.getChildByName('label').setPosition(cc.p(Math.round(window.interactivejson.Frames[self.index].CursorX/self.factor_x-512),Math.round(600-window.interactivejson.Frames[self.index].CursorY/self.factor_y)-300));
517    
518 
519     },
520     mouseLongClickHandler:function(event)
521     {
522         console.log("long click location X: "+event.detail.msg.getLocationX());
523         console.log("long click location Y: "+event.detail.msg.getLocationY());
524     },
525     mouseupHandler:function(event)
526     {
527         if(this.holdDown)
528         {
529             let timespan = Date.now()-this.lastClickTime;
530             if(timespan>=600)//按住600ms后弹起为长按
531             {
532                 this.node.emit("mouselongclick",{msg:event});
533             }
534             this.holdDown=false;
535         }
536     }
537     // called every frame, uncomment this function to activate update callback
538     // update: function (dt) {
539 
540     // },
541 });

 

你可能感兴趣的:(code)