#Unit PYG05:pygme shape draw test1
import pygame,sys
from math import pi
pygame.init()
screen = pygame.display.set_mode((600,400))
pygame.display.set_caption("Pygame图形绘制")
GOLD = 255,251,0
RED = pygame.Color('red')
WHITE = 255,255,255
GREEN = pygame.Color('green')
#r1rect = pygame.draw.rect(screen,GOLD ,(100,100,200,100),5) #5为矩形边缘宽度
#r2rect = pygame.draw.rect(screen,RED,(210,210,200,100),0) #0默认为全填充
e1rect = pygame.draw.ellipse(screen,GREEN,(50,50,500,300),3) #椭圆形的绘制
c1rect = pygame.draw.circle(screen,GOLD,(200,180),30,5) #圆形的绘制
c2rect = pygame.draw.circle(screen,GOLD,(400,180),30)
r1rect = pygame.draw.rect(screen,RED,(170,130,60,10),3)
r2rect = pygame.draw.rect(screen,RED,(370,130,60,10))
plist = [(295,170),(285,250),(260,280),(340,280),(315,250),(305,170)]
al1rect = pygame.draw.aalines(screen,GOLD,True,plist,2) #连续无锯齿线绘制
#a1rect =pygame.draw.arc(screen,RED,(200,220,200,100),1.4*pi,1.9*pi,3)
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
pygame.display.update()