背景知识:
在数学中,向量(也称为欧几里得向量、几何向量、矢量),指具有大小(magnitude)和方向的量.
百度百科--向量
本例实现一个二维向量。二维向量通常表示的方法有 直角坐标(x,y)和极坐标(a,m) // (a为长度,m为角度)。
创建一个类首先考虑类包含的数据。
一个向量(Vector)可以使用两个double表示直角坐标的x,y;用两个double表示极坐标的a,m。
还需要一个东西用于存储向量的形式(直角or极坐标)。使用枚举enum 。
则有:
public:
enum Mode{RECT,POL};
private:
double x;
double y;
double mag;
double ang;
Mode mode;
接着考虑对向量的操作,一个类最基本的 应该有构造函数和析构函数。
在创建构造函数时,我们遇到了一个问题,由于同一个向量有两个形式,那么创建时应该怎么做呢?
最容易想到的办法就是选择其一,如直角坐标。那么,构造函数应该像是这种形式,
Vector(double n1, double n2);
然后让x=n1,y=n2;这样就可以设置向量的直角坐标,但是,极坐标就被忽略了。
考虑到向量的直角坐标和极坐标是一一对应的,于是想让程序自动设置对应的极坐标。
在Vector类中添加函数(在private中,因为不需要给外部提供接口)
void set_mag();
void set_ang();
具体实现为:
void Vector::set_mag()
{
mag = sqrt(x*x + y * y);
}
void Vector::set_ang()
{
if (x == 0.0 && y == 0.0)
ang = 0.0;
else
ang = atan2(y, x);
}
然而,如果用户想要用极坐标形式输入向量,当前的构造函数无法满足需求。
于是,改造构造函数,添加一个参数 form 用来选择形式。
Vector(double n1, double n2, Mode form= RECT);
相应的,构造函数的实现改为:
Vector::Vector(double n1, double n2, Mode form )
{
mode = form;
if (form == RECT)
{
x = n1;
y = n2;
set_mag();
set_ang();
}
else if (form == POL)
{
mag = n1;
ang = n2/Rad_to_deg;
set_x();
set_y();
}
else
{
cout << "Incorrect 3rd argument to Vector() --";
cout << "Vector set to 0";
x = y = mag = ang = 0;
mode = RECT;
}
}
相应的,在Vector类添加set_x();set_t()方法。
void set_x();
void set_y();
void Vector::set_x()
{
x = mag * cos(ang);
}
void Vector::set_y()
{
y = mag * sin(ang);
}
如此,完成了构造函数。
析构函数使用默认的即可。或者自己加上一个构造函数 ~Vector(); 然后在对应的实现函数函数体中留下空格即可。
Vector::~Vector() { }
完成了构造函数和析构函数,考虑向量需要的其他功能/接口。
两个向量相加减,向量的数乘,改变向量的坐标。输出向量。
获取向量的坐标值(提供接口才可访问,否则在private中不能访问)
设置向量的形式
......
具体如下:
void reset(double n1, double n2, Mode form = RECT);
double xval()const { return x; }
double yval()const { return y; }
double magval()const { return mag; }
double angval()const { return ang; }
void polar_mode();
void rect_mode();
//operator
Vector operator+(const Vector&b)const;
Vector operator-(const Vector&b)const;
Vector operator-()const;
Vector operator*(double n)const;
//friends
friend Vector operator*(double n, const Vector &a);
friend std::ostream & operator<<(std::ostream &os, const Vector &v);
实现:
void Vector::reset(double n1, double n2, Mode form )
{
mode = form;
if (form == RECT)
{
x = n1;
y = n2;
set_mag();
set_ang();
}
else if (form == POL)
{
mag = n1;
ang = n2 / Rad_to_deg;
set_x();
set_y();
}
else
{
cout << "Incorrect 3rd argument to Vector() --";
cout << "Vector set to 0";
x = y = mag = ang = 0;
mode = RECT;
}
}
void Vector::polar_mode()
{
mode = POL;
}
void Vector::rect_mode()
{
mode = RECT;
}
//operator
Vector Vector::operator+(const Vector&b)const
{
return Vector(x + b.x, y + b.y );
}
Vector Vector::operator-(const Vector&b)const
{
return Vector(x - b.x, y - b.y);
}
Vector Vector::operator-()const
{
return Vector(-x, -y);
}
Vector Vector::operator*(double n)const
{
return Vector(x*n, y*n);
}
//friends
Vector operator*(double n, const Vector &a)
{
return a * n;
}
std::ostream & operator<<(std::ostream &os, const Vector &v)
{
if (v.mode == Vector::RECT)
os << "(x,y) = (" << v.x << ", " << v.y << ")";
else if (v.mode == Vector::POL)
{
os << "(m,a) = (" << v.mag << ", " << v.ang*Rad_to_deg << ")";
}
else
os << "Vector Object mode is invalid";
return os;
}
至此已经完成了Vector类的定义。(借助了cmath库进行了坐标两种形式转换)
完整代码:
//vector.h
#pragma once
#include
namespace VECTOR
{
class Vector
{
public:
enum Mode{RECT,POL};
private:
double x;
double y;
double mag;
double ang;
Mode mode;
void set_mag();
void set_ang();
void set_x();
void set_y();
public:
Vector();
Vector(double n1, double n2, Mode form= RECT);
~Vector();
void reset(double n1, double n2, Mode form = RECT);
double xval()const { return x; }
double yval()const { return y; }
double magval()const { return mag; }
double angval()const { return ang; }
void polar_mode();
void rect_mode();
//operator
Vector operator+(const Vector&b)const;
Vector operator-(const Vector&b)const;
Vector operator-()const;
Vector operator*(double n)const;
//friends
friend Vector operator*(double n, const Vector &a);
friend std::ostream & operator<<(std::ostream &os, const Vector &v);
};
}
#include
#include"vector.h"
using std::sqrt;
using std::sin;
using std::cos;
using std::atan;
using std::atan2;
using std::cout;
namespace VECTOR
{
const double Rad_to_deg = 45.0 / atan(1.0);
//private methods
void Vector::set_mag()
{
mag = sqrt(x*x + y * y);
}
void Vector::set_ang()
{
if (x == 0.0 && y == 0.0)
ang = 0.0;
else
ang = atan2(y, x);
}
void Vector::set_x()
{
x = mag * cos(ang);
}
void Vector::set_y()
{
y = mag * sin(ang);
}
//public methods
Vector::Vector()
{
x = y = mag = ang = 0.0;
mode = RECT;
}
Vector::Vector(double n1, double n2, Mode form )
{
mode = form;
if (form == RECT)
{
x = n1;
y = n2;
set_mag();
set_ang();
}
else if (form == POL)
{
mag = n1;
ang = n2/Rad_to_deg;
set_x();
set_y();
}
else
{
cout << "Incorrect 3rd argument to Vector() --";
cout << "Vector set to 0";
x = y = mag = ang = 0;
mode = RECT;
}
}
Vector::~Vector()
{
}
void Vector::reset(double n1, double n2, Mode form )
{
mode = form;
if (form == RECT)
{
x = n1;
y = n2;
set_mag();
set_ang();
}
else if (form == POL)
{
mag = n1;
ang = n2 / Rad_to_deg;
set_x();
set_y();
}
else
{
cout << "Incorrect 3rd argument to Vector() --";
cout << "Vector set to 0";
x = y = mag = ang = 0;
mode = RECT;
}
}
void Vector::polar_mode()
{
mode = POL;
}
void Vector::rect_mode()
{
mode = RECT;
}
//operator
Vector Vector::operator+(const Vector&b)const
{
return Vector(x + b.x, y + b.y );
}
Vector Vector::operator-(const Vector&b)const
{
return Vector(x - b.x, y - b.y);
}
Vector Vector::operator-()const
{
return Vector(-x, -y);
}
Vector Vector::operator*(double n)const
{
return Vector(x*n, y*n);
}
//friends
Vector operator*(double n, const Vector &a)
{
return a * n;
}
std::ostream & operator<<(std::ostream &os, const Vector &v)
{
if (v.mode == Vector::RECT)
os << "(x,y) = (" << v.x << ", " << v.y << ")";
else if (v.mode == Vector::POL)
{
os << "(m,a) = (" << v.mag << ", " << v.ang*Rad_to_deg << ")";
}
else
os << "Vector Object mode is invalid";
return os;
}
}