IMS(InputManagerService)管理android系统中的所有输入,包括常见的触摸屏和键盘,还包括各种传感器的输入。
IMS和其他的系统服务一样,都是在SystemServer中创建的,
inputManager = new InputManagerService(context);
static jlong nativeInit(JNIEnv* env, jclass /* clazz */,
jobject serviceObj, jobject contextObj, jobject messageQueueObj) {
sp messageQueue =
android_os_MessageQueue_getMessageQueue(env, messageQueueObj);
if (messageQueue == NULL) {
jniThrowRuntimeException(env, "MessageQueue is not initialized.");
return 0;
}
NativeInputManager* im = new NativeInputManager(contextObj, serviceObj,
messageQueue->getLooper());
im->incStrong(0);
return reinterpret_cast(im);
}
IMS和WMS千丝万缕的联系暂且不管,先看IMS的构造方法,
public InputManagerService(Context context) {
this.mContext = context;
this.mHandler = new InputManagerHandler(DisplayThread.get().getLooper());
mUseDevInputEventForAudioJack =context.getResources().getBoolean(
R.bool.config_useDevInputEventForAudioJack);
mPtr = nativeInit(this, mContext, mHandler.getLooper().getQueue());
LocalServices.addService(InputManagerInternal.class, new LocalService());
}
在构造函数中,构造了一个InputManagerHandler对象,看都不看就知道它的主要作用是将JNI层的调用切换到主线程中执行。
IMS对应的C/C++ 层为com_android_server_input_InputManagerService.cpp
nativeInit方法的具体代码如下:
static jlong nativeInit(JNIEnv* env, jclass /* clazz */,
jobject serviceObj, jobject contextObj, jobject messageQueueObj) {
sp messageQueue =
android_os_MessageQueue_getMessageQueue(env, messageQueueObj);
if (messageQueue == NULL) {
jniThrowRuntimeException(env, "MessageQueue is not initialized.");
return 0;
}
NativeInputManager* im = new NativeInputManager(contextObj, serviceObj,
messageQueue->getLooper());
im->incStrong(0);
return reinterpret_cast(im);
}
由此可见, int 型变量mPtr保存的是NativeInputManager对象指针的地址。
看看NativeInputManager的构造函数,
NativeInputManager::NativeInputManager(jobject contextObj,
jobject serviceObj, const sp& looper) :
mLooper(looper), mInteractive(true) {
JNIEnv* env = jniEnv();
mContextObj = env->NewGlobalRef(contextObj);
mServiceObj = env->NewGlobalRef(serviceObj);
{
AutoMutex _l(mLock);
mLocked.systemUiVisibility = ASYSTEM_UI_VISIBILITY_STATUS_BAR_VISIBLE;
mLocked.pointerSpeed = 0;
mLocked.pointerGesturesEnabled = true;
mLocked.showTouches = false;
}
mInteractive = true;
sp eventHub = new EventHub();
mInputManager = new InputManager(eventHub, this, this);
}
EventHub下个小节再论述,首先InputManager的构造方法,
InputManager::InputManager(
const sp& eventHub,
const sp& readerPolicy,
const sp& dispatcherPolicy) {
mDispatcher = new InputDispatcher(dispatcherPolicy);
mReader = new InputReader(eventHub, readerPolicy, mDispatcher);
initialize();
}
照例又是新创建了两个对象, InputDispatcher, InputReader
void InputManager::initialize() {
mReaderThread = new InputReaderThread(mReader);
mDispatcherThread = new InputDispatcherThread(mDispatcher);
}
Initialize方法新建了2个线程对象。
接下来看看InputManagerService 的start方法,
static void nativeStart(JNIEnv* env, jclass /* clazz */, jlong ptr) {
NativeInputManager* im = reinterpret_cast(ptr);
status_t result = im->getInputManager()->start();
if (result) {
jniThrowRuntimeException(env, "Input manager could not be started.");
}
}
getInputManager得到的是InputManager对象,
status_t InputManager::start() {
status_t result = mDispatcherThread->run("InputDispatcher", PRIORITY_URGENT_DISPLAY);
if (result) {
ALOGE("Could not start InputDispatcher thread due to error %d.", result);
return result;
}
result = mReaderThread->run("InputReader", PRIORITY_URGENT_DISPLAY);
if (result) {
ALOGE("Could not start InputReader thread due to error %d.", result);
mDispatcherThread->requestExit();
return result;
}
return OK;
}
终于让这2个线程跑起来了。
总体的流程图如下:
绕来绕去绕了这么久,结构图如下,
1,首先, InputManagerService创建一个NativeInputManager对象,
2,NativeInputManager创建EventHub, InputManager对象,
3,InputManager创建InputReader, InputDispatcher个对象和
InputReaderThread, InputDispatcherThread2个线程,
4,最后运行InputReaderThread, InputDispatcherThread程2个线程。
InputReaderThread是InputReader的内部类,负责各种事件的读取,相对应的, InputDispatcherThread是
那么, EventHub是做啥的呢?请看下篇文章。