iOS雷达效果

这段时间新app开始了,有个产品需求是做一个类似如下效果的雷达图:

iOS雷达效果_第1张图片
雷达图.gif

中间的图片是用户头像,然后需要展示一个雷达扫描的效果。


分析下雷达图的大致构成:

  1. 底部一个呈现用户头像的UIImageView
  2. 几个颜色渐变的同心圆,这些同心圆。 只需要在雷达视图的drawRect方法里画就可以了
  3. 盖在最上层的一个扇形,且扇形的圆心和雷达图视图的圆心是同一个点。扫描效果就是让这个扇形绕圆心转,因此把这个扇形抽成一个单独的类比较好。

同时这个雷达图应该提供两个接口:开始动画,暂停动画。因此雷达图的.h文件暴露出来的接口如下:

@interface CPRadarView : UIView
- (void)start;//开始扫描
- (void)stop;//停止扫描
@end

.m文件实现如下:

typedef NS_ENUM(NSUInteger, SectorAnimationStatus) {//扇形视图动画状态
    SectorAnimationUnStart,
    SectorAnimationIsRunning,
    SectorAnimationIsPaused,
};

#define CircleGap   15

@interface CPRadarView ()
@property (nonatomic, strong) CPSectorView *sectorView;         //扇形视图
@property (nonatomic, assign) SectorAnimationStatus status;
@end
@implementation CPRadarView
- (instancetype)initWithFrame:(CGRect)frame {
    if(self = [super initWithFrame:frame]) {
        [self setupUI];
        _status = SectorAnimationUnStart;
    }
    return self;
}

- (void)setupUI {
    self.backgroundColor = [UIColor whiteColor];
    [self addSubview:({
        CGRect temp = self.frame;
        UIImageView *imageView = [[UIImageView alloc] initWithFrame:CGRectMake((temp.size.width - temp.size.width / 3.0) / 2.0, (temp.size.height - temp.size.width / 3.0) / 2.0, temp.size.width / 3.0, temp.size.width / 3.0)];
        imageView.layer.cornerRadius = temp.size.width / 6.0;
        imageView.layer.masksToBounds = YES;
        imageView.image = [UIImage imageNamed:@"hehe.JPG"];
        imageView;
    })];
    [self addSubview:({
         CGRect temp = self.frame;
        _sectorView = [[CPSectorView alloc] initWithRadius:temp.size.width / 6.0 + 4 * CircleGap degree:M_PI / 6];
        CGRect frame = _sectorView.frame;
        frame.origin.x = (self.frame.size.width - frame.size.width) / 2.0;
        frame.origin.y = (self.frame.size.height - frame.size.height) / 2.0;
        _sectorView.frame = frame;
        _sectorView;
    })];
}

- (void)start {
    if (_status == SectorAnimationUnStart) {
        _status = SectorAnimationIsRunning;
        CABasicAnimation* rotationAnimation;
        rotationAnimation = [CABasicAnimation animationWithKeyPath:@"transform.rotation.z"];
        rotationAnimation.toValue = [NSNumber numberWithFloat: 2 * M_PI ];
        rotationAnimation.duration = 5;
        rotationAnimation.cumulative = YES;
        rotationAnimation.removedOnCompletion = NO;
        rotationAnimation.repeatCount = MAXFLOAT;
        rotationAnimation.fillMode = kCAFillModeForwards;
        [_sectorView.layer addAnimation:rotationAnimation forKey:@"rotationAnimation"];
    }
    if (_status == SectorAnimationIsPaused) {
        _status = SectorAnimationIsRunning;
        [self resumeLayer:_sectorView.layer];
    }
}

- (void)stop {
    _status = SectorAnimationIsPaused;
    [self pauseLayer:_sectorView.layer];
}

/**
 *  暂停动画
 *
 *  @param layer layer
 */
-(void)pauseLayer:(CALayer*)layer {
    CFTimeInterval pausedTime = [layer convertTime:CACurrentMediaTime() fromLayer:nil];
    layer.speed = 0.0;
    layer.timeOffset = pausedTime;
}

/**
 *  恢复动画
 *
 *  @param layer layer
 */
- (void)resumeLayer:(CALayer*)layer {
    CFTimeInterval pausedTime = [layer timeOffset];
    layer.speed = 1.0;
    layer.timeOffset = 0.0;
    layer.beginTime = 0.0;
    CFTimeInterval timeSincePause = [layer convertTime:CACurrentMediaTime() fromLayer:nil] - pausedTime;
    layer.beginTime = timeSincePause;
}

/**
 *  主要是用于画同心圆
 *
 *  @param rect rect
 */
- (void)drawRect:(CGRect)rect {
    CGContextRef context = UIGraphicsGetCurrentContext();
    NSArray *colors = @[[UIColor colorWithHexString:@"ff4e7d"], [UIColor colorWithHexString:@"fd7293"], [UIColor colorWithHexString:@"fcb8cd"], [UIColor colorWithHexString:@"fde9f2"], [UIColor colorWithHexString:@"fcebf3"]];
    CGFloat radius = rect.size.width / 6.0;
    for (UIColor *color in colors) {
        CGFloat red, green, blue, alpha;
        [color getRed:&red green:&green blue:&blue alpha:&alpha];
        CGContextSetRGBStrokeColor(context, red, green, blue, alpha);
        CGContextSetLineWidth(context, 1);
        
        CGContextAddArc(context, rect.size.width / 2.0, rect.size.height / 2.0, radius, 0, 2* M_PI, 0);
         CGContextDrawPath(context, kCGPathStroke);
        radius += CircleGap;
    }
}

其中CPSectorView 是定义的扇形视图,它什么都没干,只是将这个扇形画出来,其.h文件如下:

@interface CPSectorView : UIView

- (instancetype)initWithRadius:(CGFloat)radius degree:(CGFloat)degree;
@end

radius 表示扇形的半径,degree表示扇形的弧度。其m文件如下:

@interface CPSectorView ()
@property (nonatomic, assign) CGFloat radius;
@property (nonatomic, assign) CGFloat degree;
@end

@implementation CPSectorView
- (instancetype)initWithRadius:(CGFloat )radius degree:(CGFloat)degree {
    self = [super initWithFrame:CGRectMake(0, 0, 2 *radius, 2 *radius)];
    if (self)  {
        _degree = degree;
        _radius = radius;
    }
    self.backgroundColor = [UIColor clearColor];
    return self;
}

- (void)drawRect:(CGRect)rect {
//    CGContextRef context = UIGraphicsGetCurrentContext();
//    UIColor *aColor = [UIColor colorWithHexString:@"ff4e7d" alpha:0.5];
//    CGContextSetRGBStrokeColor(context, 1, 1, 1, 0);
//    CGPoint center = CGPointMake(CGRectGetMidX(rect), CGRectGetMidY(rect));
//    CGContextSetFillColorWithColor(context, aColor.CGColor);//填充颜色
//    
//    CGContextMoveToPoint(context, center.x, center.y);
//    CGContextAddArc(context,center.x, center.y, _radius,  _degree / 2.0, -_degree / 2.0, 1);
//    CGContextClosePath(context);
//    CGContextDrawPath(context, kCGPathFillStroke); //绘制路径
    
    CGContextRef ctx = UIGraphicsGetCurrentContext();
    UIGraphicsBeginImageContext(rect.size);
    CGContextRef imgCtx = UIGraphicsGetCurrentContext();
    CGPoint center = CGPointMake(CGRectGetMidX(rect), CGRectGetMidY(rect));
    CGContextMoveToPoint(imgCtx, center.x,center.y);
    CGContextSetFillColor(imgCtx, CGColorGetComponents([UIColor blackColor].CGColor));
    CGContextAddArc(imgCtx, center.x, center.y, _radius,  _degree / 2.0, -_degree / 2.0, 1);
    CGContextFillPath(imgCtx);//画扇形遮罩
    CGImageRef mask = CGBitmapContextCreateImage(UIGraphicsGetCurrentContext());
    UIGraphicsEndImageContext();
    CGContextClipToMask(ctx, self.bounds, mask);
    
    CGFloat components[8]={
        1.0, 0.306, 0.49, 0.5,     //start color(r,g,b,alpha)
        0.992, 0.937, 0.890, 0.5      //end color
    };
    //为扇形增加径向渐变色
    CGColorSpaceRef space = CGColorSpaceCreateDeviceRGB();
    CGGradientRef gradient = CGGradientCreateWithColorComponents(space, components, NULL,2);
    CGColorSpaceRelease(space),space=NULL;//release
    
    CGPoint start = center;
    CGPoint end = center;
    CGFloat startRadius = 0.0f;
    CGFloat endRadius = _radius;
    CGContextRef graCtx = UIGraphicsGetCurrentContext();
    CGContextDrawRadialGradient(graCtx, gradient, start, startRadius, end, endRadius, 0);
    CGGradientRelease(gradient),gradient=NULL;//release
}

如果对扇形不做径向颜色渐变直接用注释的代码即可。具体代码就不解释了,注释和函数名字都很清晰。

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