Android事件分发机制让我头疼了很久,很多概念容易混淆,在简书上看到一篇绝赞的文章,在阅读view源码的帮助下,终于可以说是大致搞懂了整个的流程,以下做一些笔记和自己的简略概括总结
这里附上原文地址,再次感谢作者 一文读懂Android View事件分发机制
首先确定几个面试官可能会问到的问题
引用原文一张流程图,秒懂:
简而言之,就是Activity的dispatchTouchEvent()–>Window–>DecorView(顶级的ViewGrop)的dispatchTouchEvent()点击事件传到了 ViewGrop里,之后再由viewgrop传入他自己的子view里
ViewGrop:可以有很多子view ,所以有dispatchTouchEvent, onInterceptTouchEvent,onTouchEvent(除了分发和触摸事件,还有拦截事件)
View:只有dispatchTouchEvent ,onTouchEvent(只有分发和触摸事件)
参照源码可以更加方便的便于理解:
我们模拟一个情景,来方便理解,引用https://blog.csdn.net/qq_30379689/article/details/53967177这篇文章中的情形
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作者:Hensen_
来源:CSDN
原文:https://blog.csdn.net/qq_30379689/article/details/53967177
版权声明:本文为博主原创文章,转载请附上博文链接!
文章中只是说出了假如我们重写各个方法会出现的情况,并没有说明具体流程,下面我来根据view的源码,分析一下自己的思考过程。
直接分析viewgrop的源码,我把他大致简化一下
public boolean dispatchTouchEvent(MotionEvent ev) {
//省略
boolean handled = false;
if (onFilterTouchEventForSecurity(ev)) {
final int action = ev.getAction();
final int actionMasked = action & MotionEvent.ACTION_MASK;
// Handle an initial down.
if (actionMasked == MotionEvent.ACTION_DOWN) {
// Throw away all previous state when starting a new touch gesture.
// The framework may have dropped the up or cancel event for the previous gesture
// due to an app switch, ANR, or some other state change.
cancelAndClearTouchTargets(ev);
resetTouchState();
}
// Check for interception.
final boolean intercepted;
if (actionMasked == MotionEvent.ACTION_DOWN
|| mFirstTouchTarget != null) {
// 这里通过requestDisallowInterceptTouchEvent 方法可以设置 FLAG_SPLIT_MOTION_EVENTS 这个标签,来控制是否拦截事件
final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;
if (!disallowIntercept) {
intercepted = onInterceptTouchEvent(ev);
ev.setAction(action); // restore action in case it was changed
} else {
intercepted = false;
}
} else {
// There are no touch targets and this action is not an initial down
// so this view group continues to intercept touches.
intercepted = true;
}
// If intercepted, start normal event dispatch. Also if there is already
// a view that is handling the gesture, do normal event dispatch.
if (intercepted || mFirstTouchTarget != null) {
ev.setTargetAccessibilityFocus(false);
}
// Check for cancelation.
final boolean canceled = resetCancelNextUpFlag(this)
|| actionMasked == MotionEvent.ACTION_CANCEL;
// Update list of touch targets for pointer down, if needed.
final boolean split = (mGroupFlags & FLAG_SPLIT_MOTION_EVENTS) != 0;
TouchTarget newTouchTarget = null;
boolean alreadyDispatchedToNewTouchTarget = false;
if (!canceled && !intercepted) {
// If the event is targeting accessiiblity focus we give it to the
// view that has accessibility focus and if it does not handle it
// we clear the flag and dispatch the event to all children as usual.
// We are looking up the accessibility focused host to avoid keeping
// state since these events are very rare.
View childWithAccessibilityFocus = ev.isTargetAccessibilityFocus()
? findChildWithAccessibilityFocus() : null;
if (actionMasked == MotionEvent.ACTION_DOWN
|| (split && actionMasked == MotionEvent.ACTION_POINTER_DOWN)
|| actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
final int actionIndex = ev.getActionIndex(); // always 0 for down
final int idBitsToAssign = split ? 1 << ev.getPointerId(actionIndex)
: TouchTarget.ALL_POINTER_IDS;
// Clean up earlier touch targets for this pointer id in case they
// have become out of sync.
removePointersFromTouchTargets(idBitsToAssign);
final int childrenCount = mChildrenCount;
if (newTouchTarget == null && childrenCount != 0) {
final float x = ev.getX(actionIndex);
final float y = ev.getY(actionIndex);
// Find a child that can receive the event.
// Scan children from front to back.
final ArrayList preorderedList = buildTouchDispatchChildList();
final boolean customOrder = preorderedList == null
&& isChildrenDrawingOrderEnabled();
final View[] children = mChildren;
//这里是遍历所有的子view
for (int i = childrenCount - 1; i >= 0; i--) {
final int childIndex = getAndVerifyPreorderedIndex(
childrenCount, i, customOrder);
final View child = getAndVerifyPreorderedView(
preorderedList, children, childIndex);
// If there is a view that has accessibility focus we want it
// to get the event first and if not handled we will perform a
// normal dispatch. We may do a double iteration but this is
// safer given the timeframe.
if (childWithAccessibilityFocus != null) {
if (childWithAccessibilityFocus != child) {
continue;
}
childWithAccessibilityFocus = null;
i = childrenCount - 1;
}
if (!canViewReceivePointerEvents(child)
|| !isTransformedTouchPointInView(x, y, child, null)) {
ev.setTargetAccessibilityFocus(false);
continue;
}
//在这个方法里会设置newTouchTarget,使得newTouchTarget 不为null
newTouchTarget = getTouchTarget(child);
if (newTouchTarget != null) {
// Child is already receiving touch within its bounds.
// Give it the new pointer in addition to the ones it is handling.
newTouchTarget.pointerIdBits |= idBitsToAssign;
break;
}
resetCancelNextUpFlag(child);
//事件在这个dispatchTransformedTouchEvent方法里进行分发
if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) {
// Child wants to receive touch within its bounds.
mLastTouchDownTime = ev.getDownTime();
if (preorderedList != null) {
// childIndex points into presorted list, find original index
for (int j = 0; j < childrenCount; j++) {
if (children[childIndex] == mChildren[j]) {
mLastTouchDownIndex = j;
break;
}
}
} else {
mLastTouchDownIndex = childIndex;
}
mLastTouchDownX = ev.getX();
mLastTouchDownY = ev.getY();
//给mFirstTouchTarget赋值
newTouchTarget = addTouchTarget(child, idBitsToAssign);
alreadyDispatchedToNewTouchTarget = true;
break;
}
// The accessibility focus didn't handle the event, so clear
// the flag and do a normal dispatch to all children.
ev.setTargetAccessibilityFocus(false);
}
if (preorderedList != null) preorderedList.clear();
}
if (newTouchTarget == null && mFirstTouchTarget != null) {
// Did not find a child to receive the event.
// Assign the pointer to the least recently added target.
newTouchTarget = mFirstTouchTarget;
while (newTouchTarget.next != null) {
newTouchTarget = newTouchTarget.next;
}
newTouchTarget.pointerIdBits |= idBitsToAssign;
}
}
}
// Dispatch to touch targets.
//如果mFirstTouchTarget 不为空,即 这个viewgrop有子view,
if (mFirstTouchTarget == null) {
// No touch targets so treat this as an ordinary view.
// 事件在这个dispatchTransformedTouchEvent方法里进行分发,表示事件还未消耗
handled = dispatchTransformedTouchEvent(ev, canceled, null,
TouchTarget.ALL_POINTER_IDS);
} else {
//省略
}
//省略
return handled;
}
private boolean dispatchTransformedTouchEvent(MotionEvent event, boolean cancel,
View child, int desiredPointerIdBits) {
final boolean handled;
// Canceling motions is a special case. We don't need to perform any transformations
// or filtering. The important part is the action, not the contents.
final int oldAction = event.getAction();
if (cancel || oldAction == MotionEvent.ACTION_CANCEL) {
event.setAction(MotionEvent.ACTION_CANCEL);
if (child == null) {
handled = super.dispatchTouchEvent(event);
} else {
handled = child.dispatchTouchEvent(event);
}
event.setAction(oldAction);
return handled;
}
//省略
}
private TouchTarget addTouchTarget(@NonNull View child, int pointerIdBits) {
final TouchTarget target = TouchTarget.obtain(child, pointerIdBits);
target.next = mFirstTouchTarget;
mFirstTouchTarget = target;
return target;
}
View 的dispatchTouchEvent方法,在ViewGrop类里的dispatchTransformedTouchEvent方法里进行调用,调用方式:super.dispatchTouchEvent(event);
public boolean dispatchTouchEvent(MotionEvent event) {
// If the event should be handled by accessibility focus first.
if (event.isTargetAccessibilityFocus()) {
// We don't have focus or no virtual descendant has it, do not handle the event.
if (!isAccessibilityFocusedViewOrHost()) {
return false;
}
// We have focus and got the event, then use normal event dispatch.
event.setTargetAccessibilityFocus(false);
}
boolean result = false;
if (mInputEventConsistencyVerifier != null) {
mInputEventConsistencyVerifier.onTouchEvent(event, 0);
}
final int actionMasked = event.getActionMasked();
if (actionMasked == MotionEvent.ACTION_DOWN) {
// Defensive cleanup for new gesture
stopNestedScroll();
}
if (onFilterTouchEventForSecurity(event)) {
if ((mViewFlags & ENABLED_MASK) == ENABLED && handleScrollBarDragging(event)) {
result = true;
}
//noinspection SimplifiableIfStatement
ListenerInfo li = mListenerInfo;
if (li != null && li.mOnTouchListener != null
&& (mViewFlags & ENABLED_MASK) == ENABLED
&& li.mOnTouchListener.onTouch(this, event)) {
result = true;
}
if (!result && onTouchEvent(event)) {
result = true;
}
}
if (!result && mInputEventConsistencyVerifier != null) {
mInputEventConsistencyVerifier.onUnhandledEvent(event, 0);
}
// Clean up after nested scrolls if this is the end of a gesture;
// also cancel it if we tried an ACTION_DOWN but we didn't want the rest
// of the gesture.
if (actionMasked == MotionEvent.ACTION_UP ||
actionMasked == MotionEvent.ACTION_CANCEL ||
(actionMasked == MotionEvent.ACTION_DOWN && !result)) {
stopNestedScroll();
}
return result;
}
1、dispatchTouchEvent(分发事件)
如果在MyViewGroup01的dispatchTouchEvent方法中返回true,表示需要在MyViewGroup01消费了整个事件,即不会再分发,也不会再处理。dispatchTouchEvent方法中返回true的打印信息
//分发过程
MyViewGroup02 dispatchTouchEvent
MyViewGroup02 onInterceptTouchEvent
MyViewGroup01 dispatchTouchEvent
如果在MyViewGroup01的dispatchTouchEvent方法中返回false,表示在MyViewGroup01点击事件在本层不再继续进行分发,并交由上层控件的onTouchEvent方法进行消费。dispatchTouchEvent方法中返回false的打印信息
//分发过程
MyViewGroup02 dispatchTouchEvent
MyViewGroup02 onInterceptTouchEvent
MyViewGroup01 dispatchTouchEvent
//处理过程
MyViewGroup02 onTouchEvent
作者:Hensen_
来源:CSDN
原文:https://blog.csdn.net/qq_30379689/article/details/53967177
版权声明:本文为博主原创文章,转载请附上博文链接!
分析:当MyViewGroup01的dispatchTouchEvent为true的时候,MyViewGroup02的dispatchTouchEvent 和onInterceptTouchEvent按照顺序执行,MyViewGroup01 的dispatchTouchEvent也能执行,但是MyViewGroup01的 dispatchTouchEvent直接返回了true,所以在第一次调用dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)方法的时候(代码115行),就直接返回了true,所以接着又会执行newTouchTarget = addTouchTarget(child, idBitsToAssign)(代码132行)这个方法,这个方法则是给mFirstTouchTarget赋了值,所以当mFirstTouchTarget == null时候才会执行的handled = dispatchTransformedTouchEvent(ev, canceled, null,TouchTarget.ALL_POINTER_IDS)(代码158行)方法不会被执行,而最关键的view的onTouchEvent方法,就在chlid为null的时候会执行,所以当dispatchTransformedTouchEvent(ev, canceled, null,TouchTarget.ALL_POINTER_IDS)(代码161行)不执行的时候,就不会调用onTouchEvent方法,所以当MyViewGroup01的dispatchTouchEvent为true的时候,onTouchEvent不会执行,反之,则会执行