C# SemaphoreSlim 实现

当多个任务或线程并行运行时,难以避免的对某些有限的资源进行并发的访问。可以考虑使用信号量来进行这方面的控制(System.Threading.Semaphore)是表示一个Windows内核的信号量对象。如果预计等待的时间较短,可以考虑使用SemaphoreSlim,它则带来的开销更小。.NetFrameWork中的信号量通过跟踪进入和离开的任务或线程来协调对资源的访问。信号量需要知道资源的最大数量,当一个任务进入时,资源计数器会被减1,当计数器为0时,如果有任务访问资源,它会被阻塞,直到有任务离开为止。

如果需要有跨进程或AppDomain的同步时,可以考虑使用Semaphore。Semaphore是取得的Windows 内核的信号量,所以在整个系统中是有效的。它主要的接口是Release和WaitOne,使用的方式和SemaphoreSlim是一致的
信号量Semaphore是另外一个CLR中的内核同步对象。在.net中,类Semaphore封装了这个对象。与标准的排他锁对象(Monitor,Mutex,SpinLock)不同的是,它不是一个排他的锁对象,它与SemaphoreSlim,ReaderWriteLock等一样允许多个有限的线程同时访问共享内存资源。

Semaphore就好像一个栅栏,有一定的容量,当里面的线程数量到达设置的最大值时候,就没有线程可以进去。然后,如果一个线程工作完成以后出来了,那下一个线程就可以进去了。Semaphore的WaitOne或Release等操作分别将自动地递减或者递增信号量的当前计数值。当线程试图对计数值已经为0的信号量执行WaitOne操作时,线程将阻塞直到计数值大于0。在构造Semaphore时,最少需要2个参数。信号量的初始容量和最大的容量。

Semaphore的WaitOne或者Release方法的调用大约会耗费1微秒的系统时间,而优化后的SemaphoreSlim则需要大致四分之一微秒。在计算中大量频繁使用它的时候SemaphoreSlim还是优势明显,加上SemaphoreSlim还丰富了不少接口,更加方便我们进行控制,所以在4.0以后的多线程开发中,推荐使用SemaphoreSlim。SemaphoreSlim的实现如下:

public class SemaphoreSlim : IDisposable
    {  
        private volatile int m_currentCount; //可用数的资源数,<=0开始阻塞
        private readonly int m_maxCount;
        private volatile int m_waitCount; //阻塞的线程数
        private object m_lockObj;
        private volatile ManualResetEvent m_waitHandle;
        private const int NO_MAXIMUM = Int32.MaxValue;
        //Head of list representing asynchronous waits on the semaphore.
        private TaskNode m_asyncHead;
        // Tail of list representing asynchronous waits on the semaphore.
        private TaskNode m_asyncTail;
         // A pre-completed task with Result==true
        private readonly static Task<bool> s_trueTask =
            new Task<bool>(false, true, (TaskCreationOptions)InternalTaskOptions.DoNotDispose, default(CancellationToken));

        public SemaphoreSlim(int initialCount) : this(initialCount, NO_MAXIMUM){ }        
        public SemaphoreSlim(int initialCount, int maxCount)
        {
            if (initialCount < 0 || initialCount > maxCount)
            {
                throw new ArgumentOutOfRangeException("initialCount", initialCount, GetResourceString("SemaphoreSlim_ctor_InitialCountWrong"));
            }
            if (maxCount <= 0)
            {
                throw new ArgumentOutOfRangeException("maxCount", maxCount, GetResourceString("SemaphoreSlim_ctor_MaxCountWrong"));
            }
            m_maxCount = maxCount;
            m_lockObj = new object();
            m_currentCount = initialCount;
        }
        public void Wait(){Wait(Timeout.Infinite, new CancellationToken());}
        public bool Wait(int millisecondsTimeout, CancellationToken cancellationToken)
        {
            CheckDispose();
            if (millisecondsTimeout < -1)
            {
                throw new ArgumentOutOfRangeException("totalMilliSeconds", millisecondsTimeout, GetResourceString("SemaphoreSlim_Wait_TimeoutWrong"));
            }
            cancellationToken.ThrowIfCancellationRequested();
            uint startTime = 0;
            if (millisecondsTimeout != Timeout.Infinite && millisecondsTimeout > 0)
            {
                startTime = TimeoutHelper.GetTime();
            }

            bool waitSuccessful = false;
            Task<bool> asyncWaitTask = null;
            bool lockTaken = false;

            CancellationTokenRegistration cancellationTokenRegistration = cancellationToken.InternalRegisterWithoutEC(s_cancellationTokenCanceledEventHandler, this);
            try
            {
                SpinWait spin = new SpinWait();
                while (m_currentCount == 0 && !spin.NextSpinWillYield)
                {
                    spin.SpinOnce();
                }
                try { }
                finally
                {
                    Monitor.Enter(m_lockObj, ref lockTaken);
                    if (lockTaken)
                    {
                        m_waitCount++;
                    }
                }

                // If there are any async waiters, for fairness we'll get in line behind
                if (m_asyncHead != null)
                {
                    Contract.Assert(m_asyncTail != null, "tail should not be null if head isn't");
                    asyncWaitTask = WaitAsync(millisecondsTimeout, cancellationToken);
                }
                // There are no async waiters, so we can proceed with normal synchronous waiting.
                else
                {
                    // If the count > 0 we are good to move on.
                    // If not, then wait if we were given allowed some wait duration
                    OperationCanceledException oce = null;
                    if (m_currentCount == 0)
                    {
                        if (millisecondsTimeout == 0)
                        {
                            return false;
                        }
                        // Prepare for the main wait...
                        // wait until the count become greater than zero or the timeout is expired
                        try
                        {
                            waitSuccessful = WaitUntilCountOrTimeout(millisecondsTimeout, startTime, cancellationToken);
                        }
                        catch (OperationCanceledException e) { oce = e; }
                    }
                 
                    Contract.Assert(!waitSuccessful || m_currentCount > 0, "If the wait was successful, there should be count available.");
                    if (m_currentCount > 0)
                    {
                        waitSuccessful = true;
                        m_currentCount--;
                    }
                    else if (oce != null)
                    {
                        throw oce;
                    }
                    if (m_waitHandle != null && m_currentCount == 0)
                    {
                        m_waitHandle.Reset();
                    }
                }
            }
            finally
            {
                // Release the lock
                if (lockTaken)
                {
                    m_waitCount--;
                    Monitor.Exit(m_lockObj);
                }

                // Unregister the cancellation callback.
                cancellationTokenRegistration.Dispose();
            }
            return (asyncWaitTask != null) ? asyncWaitTask.GetAwaiter().GetResult() : waitSuccessful;
        }
        
        private bool WaitUntilCountOrTimeout(int millisecondsTimeout, uint startTime, CancellationToken cancellationToken)
        {
            int remainingWaitMilliseconds = Timeout.Infinite;
            //Wait on the monitor as long as the count is zero
            while (m_currentCount == 0)
            {
                // If cancelled, we throw. Trying to wait could lead to deadlock.
                cancellationToken.ThrowIfCancellationRequested();
                if (millisecondsTimeout != Timeout.Infinite)
                {
                    remainingWaitMilliseconds = TimeoutHelper.UpdateTimeOut(startTime, millisecondsTimeout);
                    if (remainingWaitMilliseconds <= 0)
                    {
                        // The thread has expires its timeout
                        return false;
                    }
                }
                // ** the actual wait **
                if (!Monitor.Wait(m_lockObj, remainingWaitMilliseconds))
                {
                    return false;
                }
            }
            return true;
        }
        public Task<bool> WaitAsync(int millisecondsTimeout, CancellationToken cancellationToken)
        {
            CheckDispose();
            // Validate input
            if (millisecondsTimeout < -1)
            {
                throw new ArgumentOutOfRangeException("totalMilliSeconds", millisecondsTimeout, GetResourceString("SemaphoreSlim_Wait_TimeoutWrong"));
            }
            // Bail early for cancellation
            if (cancellationToken.IsCancellationRequested)
                return Task.FromCancellation<bool>(cancellationToken);

            lock (m_lockObj)
            {
                // If there are counts available, allow this waiter to succeed.
                if (m_currentCount > 0)
                {
                    --m_currentCount;
                    if (m_waitHandle != null && m_currentCount == 0) m_waitHandle.Reset();
                    return s_trueTask;
                }
                    // If there aren't, create and return a task to the caller.
                    // The task will be completed either when they've successfully acquired
                    // the semaphore or when the timeout expired or cancellation was requested.
                else
                {
                    Contract.Assert(m_currentCount == 0, "m_currentCount should never be negative");
                    var asyncWaiter = CreateAndAddAsyncWaiter();
                    return (millisecondsTimeout == Timeout.Infinite && !cancellationToken.CanBeCanceled) ?
                        asyncWaiter :
                        WaitUntilCountOrTimeoutAsync(asyncWaiter, millisecondsTimeout, cancellationToken);
                }
            }
        }

        /// Creates a new task and stores it into the async waiters list.
        /// The created task.
        private TaskNode CreateAndAddAsyncWaiter()
        {
            Contract.Assert(Monitor.IsEntered(m_lockObj), "Requires the lock be held");
            // Create the task
            var task = new TaskNode();
            // Add it to the linked list
            if (m_asyncHead == null)
            {
                Contract.Assert(m_asyncTail == null, "If head is null, so too should be tail");
                m_asyncHead = task;
                m_asyncTail = task;
            }
            else
            {
                Contract.Assert(m_asyncTail != null, "If head is not null, neither should be tail");
                m_asyncTail.Next = task;
                task.Prev = m_asyncTail;
                m_asyncTail = task;
            }
            // Hand it back
            return task;
        }
        
        private async Task<bool> WaitUntilCountOrTimeoutAsync(TaskNode asyncWaiter, int millisecondsTimeout, CancellationToken cancellationToken)
        {
            Contract.Assert(asyncWaiter != null, "Waiter should have been constructed");
            Contract.Assert(Monitor.IsEntered(m_lockObj), "Requires the lock be held");
            using (var cts = cancellationToken.CanBeCanceled ?
                CancellationTokenSource.CreateLinkedTokenSource(cancellationToken, default(CancellationToken)) :
                new CancellationTokenSource())
            {
                var waitCompleted = Task.WhenAny(asyncWaiter, Task.Delay(millisecondsTimeout, cts.Token));
                if (asyncWaiter == await waitCompleted.ConfigureAwait(false))
                {
                    cts.Cancel(); // ensure that the Task.Delay task is cleaned up
                    return true; // successfully acquired
                }
            }

            // If we get here, the wait has timed out or been canceled.

            // If the await completed synchronously, we still hold the lock.  If it didn't,
            // we no longer hold the lock.  As such, acquire it.
            lock (m_lockObj)
            {
                // Remove the task from the list.  If we're successful in doing so,
                // we know that no one else has tried to complete this waiter yet,
                // so we can safely cancel or timeout.
                if (RemoveAsyncWaiter(asyncWaiter))
                {
                    cancellationToken.ThrowIfCancellationRequested(); // cancellation occurred
                    return false; // timeout occurred
                }
            }

            // The waiter had already been removed, which means it's already completed or is about to
            // complete, so let it, and don't return until it does.
            return await asyncWaiter.ConfigureAwait(false) await asyncWaiter.ConfigureAwait(false);
        }
        public int Release(){ return Release(1);}

        public int Release(int releaseCount)
        {
            CheckDispose();

            // Validate input
            if (releaseCount < 1)
            {
                throw new ArgumentOutOfRangeException( "releaseCount", releaseCount, GetResourceString("SemaphoreSlim_Release_CountWrong"));
            }
            int returnCount;

            lock (m_lockObj)
            {
                // Read the m_currentCount into a local variable to avoid unnecessary volatile accesses inside the lock.
                int currentCount = m_currentCount;
                returnCount = currentCount;

                // If the release count would result exceeding the maximum count, throw SemaphoreFullException.
                if (m_maxCount - currentCount < releaseCount)
                {
                    throw new SemaphoreFullException();
                }

                // Increment the count by the actual release count
                currentCount += releaseCount;

                // Signal to any synchronous waiters
                int waitCount = m_waitCount;
                if (currentCount == 1 || waitCount == 1)
                {
                    Monitor.Pulse(m_lockObj);
                }
                else if (waitCount > 1)
                {
                    Monitor.PulseAll(m_lockObj);
                }

                // Now signal to any asynchronous waiters, if there are any.  While we've already
                // signaled the synchronous waiters, we still hold the lock, and thus
                // they won't have had an opportunity to acquire this yet.  So, when releasing
                // asynchronous waiters, we assume that all synchronous waiters will eventually
                // acquire the semaphore.  That could be a faulty assumption if those synchronous
                // waits are canceled, but the wait code path will handle that.
                if (m_asyncHead != null)
                {
                    Contract.Assert(m_asyncTail != null, "tail should not be null if head isn't null");
                    int maxAsyncToRelease = currentCount - waitCount;
                    while (maxAsyncToRelease > 0 && m_asyncHead != null)
                    {
                        --currentCount;
                        --maxAsyncToRelease;

                        // Get the next async waiter to release and queue it to be completed
                        var waiterTask = m_asyncHead;
                        RemoveAsyncWaiter(waiterTask); // ensures waiterTask.Next/Prev are null
                        QueueWaiterTask(waiterTask);
                    }
                }
                m_currentCount = currentCount;

                // Exposing wait handle if it is not null
                if (m_waitHandle != null && returnCount == 0 && currentCount > 0)
                {
                    m_waitHandle.Set();
                }
            }

            // And return the count
            return returnCount;
        }
        
        ///Removes the waiter task from the linked list.
        private bool RemoveAsyncWaiter(TaskNode task)
        {
            Contract.Requires(task != null, "Expected non-null task");
            Contract.Assert(Monitor.IsEntered(m_lockObj), "Requires the lock be held");

            // Is the task in the list?  To be in the list, either it's the head or it has a predecessor that's in the list.
            bool wasInList = m_asyncHead == task || task.Prev != null;

            // Remove it from the linked list
            if (task.Next != null) task.Next.Prev = task.Prev;
            if (task.Prev != null) task.Prev.Next = task.Next;
            if (m_asyncHead == task) m_asyncHead = task.Next;
            if (m_asyncTail == task) m_asyncTail = task.Prev;
            Contract.Assert((m_asyncHead == null) == (m_asyncTail == null), "Head is null iff tail is null");

            // Make sure not to leak
            task.Next = task.Prev = null;

            // Return whether the task was in the list
            return wasInList;
        }
        private static void QueueWaiterTask(TaskNode waiterTask)
        {
            ThreadPool.UnsafeQueueCustomWorkItem(waiterTask, forceGlobal: false);
        }
        public int CurrentCount
        {
            get { return m_currentCount; }
        }
        public WaitHandle AvailableWaitHandle
        {
            get
            {
                CheckDispose();
                if (m_waitHandle != null)
                    return m_waitHandle;
                lock (m_lockObj)
                {
                    if (m_waitHandle == null)
                    {
                        m_waitHandle = new ManualResetEvent(m_currentCount != 0);
                    }
                }
                return m_waitHandle;
            }
        }
        private sealed class TaskNode : Task<bool>, IThreadPoolWorkItem
        {
            internal TaskNode Prev, Next;
            internal TaskNode() : base() {}

            [SecurityCritical]
            void IThreadPoolWorkItem.ExecuteWorkItem()
            {
                bool setSuccessfully = TrySetResult(true);
                Contract.Assert(setSuccessfully, "Should have been able to complete task");
            }

            [SecurityCritical]
            void IThreadPoolWorkItem.MarkAborted(ThreadAbortException tae) { /* nop */ }
        }
    }

SemaphoreSlim类有几个私有字段很重要,m_currentCount表示可用资源,如果m_currentCount>0每次调用Wait都会减1,当m_currentCount<=0时再次调用Wait方法就会阻塞。每次调用Release方法m_currentCount都会加1.m_maxCount表示最大可用资源数,是在构造函数中指定的。m_waitCount表示当前阻塞的线程数。TaskNode m_asyncHead,m_asyncTail这2个变量主要用于异步方法

我们首先来看看Wait方法,这里还有它的异步版本WaitAsync。在Wait方法中首先检查m_currentCount是否为0,如果是我们用SpinWait自旋10次;任意一次Wait都需要锁住m_lockObj对象,m_asyncHead != null表示当前已经存在异步的对象,所以我们调用WaitAsync方法,如果没有那么我们调用WaitUntilCountOrTimeout方法,该方法在m_currentCount==0会阻塞到到m_currentCount不为0或者超时;看到WaitUntilCountOrTimeout方法中【if (!Monitor.Wait(m_lockObj, remainingWaitMilliseconds))】,就很明了Wait方法中【CancellationTokenRegistration cancellationTokenRegistration = cancellationToken.InternalRegisterWithoutEC(s_cancellationTokenCanceledEventHandler, this)】存在的原因了,确实很巧妙【这里和ManualResetEventSlim相似】。现在我们回到WaitAsync方法,该方法也是首先检查m_currentCount是否大于0,大于直接返回。否者调用CreateAndAddAsyncWaiter创建一个Task【Task是一个链表结构】,如果没有取消且超时大于-1,那么就调用WaitUntilCountOrTimeoutAsync方法,该方法首先包装一个Task【var waitCompleted = Task.WhenAny(asyncWaiter, Task.Delay(millisecondsTimeout, cts.Token))】然后等待线程【await waitCompleted.ConfigureAwait(false)】返回的是asyncWaiter或者另一个Delay的Task。如果返回的不是asyncWaiter说明已经超时需要调用RemoveAsyncWaiter,然后返回 await asyncWaiter.ConfigureAwait(false),如果返回的是asyncWaiter,那么就调用Cancel方法。那么这里的asyncWaiter.ConfigureAwait(false)什么时候退出了【或者说不阻塞】,这就要看Release中的QueueWaiterTask方法了。

QueueWaiterTask方法或调用TaskNode的ExecuteWorkItem方法。
那现在我们来看看Release方法,该方法会把currentCount加1,然后把等待线程转为就绪线程【Monitor.Pulse(m_lockObj)或 Monitor.PulseAll(m_lockObj)】,如果存在异步的话,看看还可以释放几个异步task【 int maxAsyncToRelease = currentCount - waitCount】,这里Release的注释很重要,只是没怎么明白,现释同步的waiters,然后在释放异步的waiters,但是释放同步后锁的资源没有释放,在释放异步的waiters时候是把currentCount减1,这样感觉异步waiters优先获取资源。也不知道我的理解是否正确?
1)当ConfigureAwait(true),代码由同步执行进入异步执行时,当前同步执行的线程上下文信息(比如HttpConext.Current,Thread.CurrentThread.CurrentCulture)就会被捕获并保存至SynchronizationContext中,供异步执行中使用,并且供异步执行完成之后(await之后的代码)的同步执行中使用(虽然await之后是同步执行的,但是发生了线程切换,会在另外一个线程中执行「ASP.NET场景」)。这个捕获当然是有代价的,当时我们误以为性能问题是这个地方的开销引起,但实际上这个开销很小,在我们的应用场景不至于会带来性能问题。

2)当Configurewait(flase),则不进行线程上下文信息的捕获,async方法中与await之后的代码执行时就无法获取await之前的线程的上下文信息,在ASP.NET中最直接的影响就是HttpConext.Current的值为null。

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