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最简单的基于FFmpeg的AVDevice例子文章列表:
最简单的基于FFmpeg的AVDevice例子(读取摄像头)
最简单的基于FFmpeg的AVDevice例子(屏幕录制)
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FFmpeg中有一个和多媒体设备交互的类库:Libavdevice。使用这个库可以读取电脑(或者其他设备上)的多媒体设备的数据,或者输出数据到指定的多媒体设备上。
Libavdevice支持以下设备作为输入端:alsaLibavdevice支持以下设备作为输出端:
avfoundation
bktr
dshow
dv1394
fbdev
gdigrab
iec61883
jack
lavfi
libcdio
libdc1394
openal
oss
pulse
qtkit
sndio
video4linux2, v4l2
vfwcap
x11grab
decklink
alsa
caca
decklink
fbdev
opengl
oss
pulse
sdl
sndio
xv
本文主要记录使用libavdevice需要注意的步骤。
首先,使用libavdevice的时候需要包含其头文件:#include "libavdevice/avdevice.h"
然后,在程序中需要注册libavdevice:
avdevice_register_all();
AVFormatContext *pFormatCtx = avformat_alloc_context();
avformat_open_input(&pFormatCtx, "test.h265",NULL,NULL);
AVFormatContext *pFormatCtx = avformat_alloc_context();
AVInputFormat *ifmt=av_find_input_format("vfwcap");
avformat_open_input(&pFormatCtx, 0, ifmt,NULL);
AVFormatContext *pFormatCtx = avformat_alloc_context();
AVInputFormat *ifmt=av_find_input_format("dshow");
avformat_open_input(&pFormatCtx,"video=Integrated Camera",ifmt,NULL) ;
(1) 通过FFmpeg编程实现。使用如下代码:
//Show Device
void show_dshow_device(){
AVFormatContext *pFormatCtx = avformat_alloc_context();
AVDictionary* options = NULL;
av_dict_set(&options,"list_devices","true",0);
AVInputFormat *iformat = av_find_input_format("dshow");
printf("Device Info=============\n");
avformat_open_input(&pFormatCtx,"video=dummy",iformat,&options);
printf("========================\n");
}
ffmpeg -list_devices true -f dshow -i dummy
执行的结果如下图所示:
该方法好处是可以使用程序自动获取名称。但是当设备名称中包含中文字符的时候,会出现设备名称为乱码的情况。如果直接把乱码的设备名作为输入的话,是无法打开该设备的。这时候需要把乱码ANSI转换为UTF-8。例如上图中的第一个音频设备显示为“鍐呰楹﹀厠椋?(Conexant 20672 SmartAudi”,转码之后即为“内装麦克风 (Conexant 20672 SmartAudi”。使用转码之后的名称即可打开该设备。下面直接贴上程序代码:
/**
* 最简单的基于FFmpeg的AVDevice例子(读取摄像头)
* Simplest FFmpeg Device (Read Camera)
*
* 雷霄骅 Lei Xiaohua
* [email protected]
* 中国传媒大学/数字电视技术
* Communication University of China / Digital TV Technology
* http://blog.csdn.net/leixiaohua1020
*
* 本程序实现了本地摄像头数据的获取解码和显示。是基于FFmpeg
* 的libavdevice类库最简单的例子。通过该例子,可以学习FFmpeg中
* libavdevice类库的使用方法。
* 本程序在Windows下可以使用2种方式读取摄像头数据:
* 1.VFW: Video for Windows 屏幕捕捉设备。注意输入URL是设备的序号,
* 从0至9。
* 2.dshow: 使用Directshow。注意作者机器上的摄像头设备名称是
* “Integrated Camera”,使用的时候需要改成自己电脑上摄像头设
* 备的名称。
* 在Linux下可以使用video4linux2读取摄像头设备。
* 在MacOS下可以使用avfoundation读取摄像头设备。
*
* This software read data from Computer's Camera and play it.
* It's the simplest example about usage of FFmpeg's libavdevice Library.
* It's suiltable for the beginner of FFmpeg.
* This software support 2 methods to read camera in Microsoft Windows:
* 1.gdigrab: VfW (Video for Windows) capture input device.
* The filename passed as input is the capture driver number,
* ranging from 0 to 9.
* 2.dshow: Use Directshow. Camera's name in author's computer is
* "Integrated Camera".
* It use video4linux2 to read Camera in Linux.
* It use avfoundation to read Camera in MacOS.
*
*/
#include
#define __STDC_CONSTANT_MACROS
#ifdef _WIN32
//Windows
extern "C"
{
#include "libavcodec/avcodec.h"
#include "libavformat/avformat.h"
#include "libswscale/swscale.h"
#include "libavdevice/avdevice.h"
#include "SDL/SDL.h"
};
#else
//Linux...
#ifdef __cplusplus
extern "C"
{
#endif
#include
#include
#include
#include
#include
#ifdef __cplusplus
};
#endif
#endif
//Output YUV420P
#define OUTPUT_YUV420P 0
//'1' Use Dshow
//'0' Use VFW
#define USE_DSHOW 0
//Refresh Event
#define SFM_REFRESH_EVENT (SDL_USEREVENT + 1)
#define SFM_BREAK_EVENT (SDL_USEREVENT + 2)
int thread_exit=0;
int sfp_refresh_thread(void *opaque)
{
thread_exit=0;
while (!thread_exit) {
SDL_Event event;
event.type = SFM_REFRESH_EVENT;
SDL_PushEvent(&event);
SDL_Delay(40);
}
thread_exit=0;
//Break
SDL_Event event;
event.type = SFM_BREAK_EVENT;
SDL_PushEvent(&event);
return 0;
}
//Show Dshow Device
void show_dshow_device(){
AVFormatContext *pFormatCtx = avformat_alloc_context();
AVDictionary* options = NULL;
av_dict_set(&options,"list_devices","true",0);
AVInputFormat *iformat = av_find_input_format("dshow");
printf("========Device Info=============\n");
avformat_open_input(&pFormatCtx,"video=dummy",iformat,&options);
printf("================================\n");
}
//Show Dshow Device Option
void show_dshow_device_option(){
AVFormatContext *pFormatCtx = avformat_alloc_context();
AVDictionary* options = NULL;
av_dict_set(&options,"list_options","true",0);
AVInputFormat *iformat = av_find_input_format("dshow");
printf("========Device Option Info======\n");
avformat_open_input(&pFormatCtx,"video=Integrated Camera",iformat,&options);
printf("================================\n");
}
//Show VFW Device
void show_vfw_device(){
AVFormatContext *pFormatCtx = avformat_alloc_context();
AVInputFormat *iformat = av_find_input_format("vfwcap");
printf("========VFW Device Info======\n");
avformat_open_input(&pFormatCtx,"list",iformat,NULL);
printf("=============================\n");
}
//Show AVFoundation Device
void show_avfoundation_device(){
AVFormatContext *pFormatCtx = avformat_alloc_context();
AVDictionary* options = NULL;
av_dict_set(&options,"list_devices","true",0);
AVInputFormat *iformat = av_find_input_format("avfoundation");
printf("==AVFoundation Device Info===\n");
avformat_open_input(&pFormatCtx,"",iformat,&options);
printf("=============================\n");
}
int main(int argc, char* argv[])
{
AVFormatContext *pFormatCtx;
int i, videoindex;
AVCodecContext *pCodecCtx;
AVCodec *pCodec;
av_register_all();
avformat_network_init();
pFormatCtx = avformat_alloc_context();
//Open File
//char filepath[]="src01_480x272_22.h265";
//avformat_open_input(&pFormatCtx,filepath,NULL,NULL)
//Register Device
avdevice_register_all();
//Windows
#ifdef _WIN32
//Show Dshow Device
show_dshow_device();
//Show Device Options
show_dshow_device_option();
//Show VFW Options
show_vfw_device();
#if USE_DSHOW
AVInputFormat *ifmt=av_find_input_format("dshow");
//Set own video device's name
if(avformat_open_input(&pFormatCtx,"video=Integrated Camera",ifmt,NULL)!=0){
printf("Couldn't open input stream.\n");
return -1;
}
#else
AVInputFormat *ifmt=av_find_input_format("vfwcap");
if(avformat_open_input(&pFormatCtx,"0",ifmt,NULL)!=0){
printf("Couldn't open input stream.\n");
return -1;
}
#endif
#elif defined linux
//Linux
AVInputFormat *ifmt=av_find_input_format("video4linux2");
if(avformat_open_input(&pFormatCtx,"/dev/video0",ifmt,NULL)!=0){
printf("Couldn't open input stream.\n");
return -1;
}
#else
show_avfoundation_device();
//Mac
AVInputFormat *ifmt=av_find_input_format("avfoundation");
//Avfoundation
//[video]:[audio]
if(avformat_open_input(&pFormatCtx,"0",ifmt,NULL)!=0){
printf("Couldn't open input stream.\n");
return -1;
}
#endif
if(avformat_find_stream_info(pFormatCtx,NULL)<0)
{
printf("Couldn't find stream information.\n");
return -1;
}
videoindex=-1;
for(i=0; inb_streams; i++)
if(pFormatCtx->streams[i]->codec->codec_type==AVMEDIA_TYPE_VIDEO)
{
videoindex=i;
break;
}
if(videoindex==-1)
{
printf("Couldn't find a video stream.\n");
return -1;
}
pCodecCtx=pFormatCtx->streams[videoindex]->codec;
pCodec=avcodec_find_decoder(pCodecCtx->codec_id);
if(pCodec==NULL)
{
printf("Codec not found.\n");
return -1;
}
if(avcodec_open2(pCodecCtx, pCodec,NULL)<0)
{
printf("Could not open codec.\n");
return -1;
}
AVFrame *pFrame,*pFrameYUV;
pFrame=av_frame_alloc();
pFrameYUV=av_frame_alloc();
//unsigned char *out_buffer=(unsigned char *)av_malloc(avpicture_get_size(AV_PIX_FMT_YUV420P, pCodecCtx->width, pCodecCtx->height));
//avpicture_fill((AVPicture *)pFrameYUV, out_buffer, AV_PIX_FMT_YUV420P, pCodecCtx->width, pCodecCtx->height);
//SDL----------------------------
if(SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_TIMER)) {
printf( "Could not initialize SDL - %s\n", SDL_GetError());
return -1;
}
int screen_w=0,screen_h=0;
SDL_Surface *screen;
screen_w = pCodecCtx->width;
screen_h = pCodecCtx->height;
screen = SDL_SetVideoMode(screen_w, screen_h, 0,0);
if(!screen) {
printf("SDL: could not set video mode - exiting:%s\n",SDL_GetError());
return -1;
}
SDL_Overlay *bmp;
bmp = SDL_CreateYUVOverlay(pCodecCtx->width, pCodecCtx->height,SDL_YV12_OVERLAY, screen);
SDL_Rect rect;
rect.x = 0;
rect.y = 0;
rect.w = screen_w;
rect.h = screen_h;
//SDL End------------------------
int ret, got_picture;
AVPacket *packet=(AVPacket *)av_malloc(sizeof(AVPacket));
#if OUTPUT_YUV420P
FILE *fp_yuv=fopen("output.yuv","wb+");
#endif
struct SwsContext *img_convert_ctx;
img_convert_ctx = sws_getContext(pCodecCtx->width, pCodecCtx->height, pCodecCtx->pix_fmt, pCodecCtx->width, pCodecCtx->height, AV_PIX_FMT_YUV420P, SWS_BICUBIC, NULL, NULL, NULL);
//------------------------------
SDL_Thread *video_tid = SDL_CreateThread(sfp_refresh_thread,NULL);
//
SDL_WM_SetCaption("Simplest FFmpeg Read Camera",NULL);
//Event Loop
SDL_Event event;
for (;;) {
//Wait
SDL_WaitEvent(&event);
if(event.type==SFM_REFRESH_EVENT){
//------------------------------
if(av_read_frame(pFormatCtx, packet)>=0){
if(packet->stream_index==videoindex){
ret = avcodec_decode_video2(pCodecCtx, pFrame, &got_picture, packet);
if(ret < 0){
printf("Decode Error.\n");
return -1;
}
if(got_picture){
SDL_LockYUVOverlay(bmp);
pFrameYUV->data[0]=bmp->pixels[0];
pFrameYUV->data[1]=bmp->pixels[2];
pFrameYUV->data[2]=bmp->pixels[1];
pFrameYUV->linesize[0]=bmp->pitches[0];
pFrameYUV->linesize[1]=bmp->pitches[2];
pFrameYUV->linesize[2]=bmp->pitches[1];
sws_scale(img_convert_ctx, (const unsigned char* const*)pFrame->data, pFrame->linesize, 0, pCodecCtx->height, pFrameYUV->data, pFrameYUV->linesize);
#if OUTPUT_YUV420P
int y_size=pCodecCtx->width*pCodecCtx->height;
fwrite(pFrameYUV->data[0],1,y_size,fp_yuv); //Y
fwrite(pFrameYUV->data[1],1,y_size/4,fp_yuv); //U
fwrite(pFrameYUV->data[2],1,y_size/4,fp_yuv); //V
#endif
SDL_UnlockYUVOverlay(bmp);
SDL_DisplayYUVOverlay(bmp, &rect);
}
}
av_free_packet(packet);
}else{
//Exit Thread
thread_exit=1;
}
}else if(event.type==SDL_QUIT){
thread_exit=1;
}else if(event.type==SFM_BREAK_EVENT){
break;
}
}
sws_freeContext(img_convert_ctx);
#if OUTPUT_YUV420P
fclose(fp_yuv);
#endif
SDL_Quit();
//av_free(out_buffer);
av_free(pFrameYUV);
avcodec_close(pCodecCtx);
avformat_close_input(&pFormatCtx);
return 0;
}
程序的运行效果如下。输出了摄像头的数据。
可以通过下面的宏定义来确定是否将解码后的YUV420P数据输出成文件:#define OUTPUT_YUV420P 0
可以通过下面的宏定义来确定使用VFW或者是Dshow打开摄像头:
//'1' Use Dshow
//'0' Use VFW
#define USE_DSHOW 0
Simplest FFmpeg Device
项目主页
SourceForge:https://sourceforge.net/projects/simplestffmpegdevice/
Github:https://github.com/leixiaohua1020/simplest_ffmpeg_device
开源中国:http://git.oschina.net/leixiaohua1020/simplest_ffmpeg_device
CSDN下载地址:
http://download.csdn.net/detail/leixiaohua1020/7994049
注:
本工程包含两个基于FFmpeg的libavdevice的例子:
simplest_ffmpeg_grabdesktop:屏幕录制。
simplest_ffmpeg_readcamera:读取摄像头。
更新-1.1(2015.1.9)=========================================
该版本中,修改了SDL的显示方式,弹出的窗口可以移动了。
CSDN下载地址:http://download.csdn.net/detail/leixiaohua1020/8344695
更新-1.2 (2015.2.13)=========================================
这次考虑到了跨平台的要求,调整了源代码。经过这次调整之后,源代码可以在以下平台编译通过:
VC++:打开sln文件即可编译,无需配置。
cl.exe:打开compile_cl.bat即可命令行下使用cl.exe进行编译,注意可能需要按照VC的安装路径调整脚本里面的参数。编译命令如下。
::VS2010 Environment
call "D:\Program Files\Microsoft Visual Studio 10.0\VC\vcvarsall.bat"
::include
@set INCLUDE=include;%INCLUDE%
::lib
@set LIB=lib;%LIB%
::compile and link
cl simplest_ffmpeg_readcamera.cpp /MD /link SDL.lib SDLmain.lib avcodec.lib ^
avformat.lib avutil.lib avdevice.lib avfilter.lib postproc.lib swresample.lib swscale.lib ^
/SUBSYSTEM:WINDOWS /OPT:NOREF
MinGW:MinGW命令行下运行compile_mingw.sh即可使用MinGW的g++进行编译。编译命令如下。
g++ simplest_ffmpeg_readcamera.cpp -g -o simplest_ffmpeg_readcamera.exe \
-I /usr/local/include -L /usr/local/lib \
-lmingw32 -lSDLmain -lSDL -lavformat -lavcodec -lavutil -lavdevice -lswscale
GCC(Linux):Linux命令行下运行compile_gcc.sh即可使用GCC进行编译。编译命令如下。
gcc simplest_ffmpeg_readcamera.cpp -g -o simplest_ffmpeg_readcamera.out \
-I /usr/local/include -L /usr/local/lib -lSDLmain -lSDL -lavformat -lavcodec -lavutil -lavdevice -lswscale
GCC(MacOS):MacOS命令行下运行compile_gcc_mac.sh即可使用GCC进行编译。Mac的GCC和Linux的GCC差别不大,但是使用SDL1.2的时候,必须加上“-framework Cocoa”参数,否则编译无法通过。编译命令如下。
gcc simplest_ffmpeg_readcamera.cpp -g -o simplest_ffmpeg_readcamera.out \
-framework Cocoa -I /usr/local/include -L /usr/local/lib -lSDLmain -lSDL -lavformat -lavcodec -lavutil -lavdevice -lswscale
PS:相关的编译命令已经保存到了工程文件夹中
此外,增加了MacOS下使用avfoundation读取摄像头的代码。
CSDN下载地址:http://download.csdn.net/detail/leixiaohua1020/8445747
SourceForge上已经更新。