/*
蛇蛇大作战
作者:施瑞文
*/
#include
#include
#include
#include
#include
#include
#include
#pragma comment(lib,"winmm.lib")
#define R 30
#define fram_width 30 //宽度
#define fram_height 30 //高度
#define SIZE 16 //方格边长
//玩家1
#define UP 'w' //72 上
#define DOWN 's' //80 下
#define LEFT 'a' //75 左
#define RIGHT 'd' //77 右
//玩家2
#define DOWN2 'k' //72,80,75,77是方向键对应的键值 下
#define LEFT2 'j' //左
#define RIGHT2 'l' //右
#define UP2 'i' //上
char ch = 'a';//用于记录方向,传统模式
char c = LEFT2; //记录玩家2方向
int m; //全局变量,用于循环计数
int score = 0; //玩家1分数和传统模式分数
int score2 = 0; //玩家2分数
char maxScore[5] = "0"; //记录传统模式历史最高分
struct Food //食物结构体
{
int x; //食物的横坐标
int y; //食物的纵坐标
}food;
struct Snake { //玩家1贪吃蛇
int len; //蛇的长度
int x[780]; //蛇的每一节的横坐标
int y[780]; //蛇的每一节的纵坐标
int count; //蛇吃到的食物数量
int speed; //蛇的速度
}snake;
struct newSnake //玩家2
{
int len;
int x[780];
int y[780];
int count;
int speed;
}new_snake;
void initmap(); //画边框
void menu(); //菜单
void getfood(); //随机产生食物
void chushihua(); //初始化蛇
void eatfood(); //判断蛇是否吃到食物
int die(); //判断蛇是否死亡
void move(); //迁移蛇的坐标,移动蛇
void turn(char t); //转向
void print(); //打印蛇
void play(); //开始传统模式游戏
void start(); //开始特效
int StringToInt(char a[], int n); //将字符串转化为整数
void wall(); //传统模式的障碍物
void score_rule(); //显示分数和规则
//双人PK模式
void double_initmap(); //双人PK地图
void new_chushihua(); //初始化玩家2的蛇
void double_play(); //开始双人PK模式游戏
void double_eatfood(); //判断是否吃到食物
void double_turn(char t); //转向
void double_print(); //打印玩家2的蛇
void double_move1(); //双人模式玩家1移动
void double_move2(); //双人模式玩家2移动
void double_getfood();//双人模式随机产生食物
void double_score_rule();//双人模式 显示分数和操作规则
int double_die(); //双人模式判断玩家1是否死亡
int double_die2(); //双人模式判断玩家2是否死亡
int win(int grade); //判断赢家
void main()
{
do
{
initgraph(640, 480); //产生画板
PlaySound("F:\\Snake_bgm\\start.WAV", NULL, SND_FILENAME | SND_ASYNC | SND_LOOP);//播放音乐
menu(); //进入菜单
closegraph(); //关闭画板
} while (1);
system("pause");
}
int StringToInt(char a[], int n)//将字符串转化为整数
{
if (n == 1)
return a[0] - 48;
else
return StringToInt(a, n - 1) * 10 + a[n - 1] - 48;
}
void start()//开始特效
{
int x, y, i;
for (i = 0; i<30; i++)
{
x = i;
for (y = x; y100)
snake.speed -= 50;
else
snake.speed = 100;
}
else
score += 5;
snake.count++;
getfood();//吃完还有
}
}
void new_chushihua()//初始化玩家2
{
//产生蛇头
new_snake.x[0] = (fram_width) / 3;
new_snake.y[0] = (fram_height) / 3;
new_snake.speed = 300;
moveto(new_snake.x[0] * SIZE, new_snake.y[0] * SIZE);
setfillcolor(BLUE);
fillcircle(new_snake.x[0] * SIZE + SIZE / 2, new_snake.y[0] * SIZE + SIZE / 2, SIZE / 2);
//产生蛇身
fillcircle(new_snake.x[0] * SIZE + SIZE / 2, new_snake.y[0] * SIZE + SIZE / 2, SIZE / 2);
new_snake.len = 4;
for (int k = 1; k < new_snake.len; k++)//依次给后一节蛇身赋值
{
//将前一节坐标赋给后一节
new_snake.x[k] = new_snake.x[k - 1] + 1;
new_snake.y[k] = new_snake.y[k - 1];
moveto(new_snake.x[k] * SIZE, new_snake.y[k] * SIZE);
setfillcolor(YELLOW);//填充颜色
fillcircle(new_snake.x[k]*SIZE+SIZE/2, new_snake.y[k]*SIZE+SIZE/2, SIZE/2);//画蛇
}
}
void chushihua()
{
//产生蛇头
snake.x[0] = (fram_width) / 2;
snake.y[0] = (fram_height) / 2;
snake.speed = 300;
moveto(snake.x[0] * SIZE, snake.y[0] * SIZE);
setfillcolor(GREEN);
fillcircle(snake.x[0] * SIZE + SIZE / 2, snake.y[0] * SIZE + SIZE / 2, SIZE / 2);
//产生蛇身
//fillcircle(snake.x[0] * SIZE + SIZE / 2, snake.y[0] * SIZE + SIZE / 2, SIZE / 2);
snake.len = 4;
for (int k = 1; k < snake.len; k++)
{
//将前一节坐标赋给后一节
snake.x[k] = snake.x[k - 1] + 1;
snake.y[k] = snake.y[k - 1];
moveto(snake.x[k] * SIZE, snake.y[k] * SIZE);
setfillcolor(RED);//填充颜色
fillcircle(snake.x[k]*SIZE+SIZE/2, snake.y[k]*SIZE+SIZE/2, SIZE/2);//画蛇
}
}
void move()//迁移坐标,移动蛇
{
//每次移动将蛇尾巴画为背景色
moveto(snake.x[snake.len - 1] * SIZE, snake.y[snake.len - 1] * SIZE);
setfillcolor(BLACK);
solidrectangle(snake.x[snake.len - 1] * SIZE, snake.y[snake.len - 1] * SIZE, snake.x[snake.len - 1] * SIZE + SIZE, snake.y[snake.len - 1] * SIZE + SIZE);
if (snake.y[0] == 0) //穿墙
snake.y[0] = fram_height - 2;
else if (snake.y[0] == fram_height - 1)
snake.y[0] = 0;
for (m = snake.len - 1; m > 0; m--)
{
//将后一节坐标赋值给前一节坐标
snake.x[m] = snake.x[m - 1];
snake.y[m] = snake.y[m - 1];
}
}
void double_move1()//双人模式移动玩家1
{
//每次移动将蛇尾巴画为背景色
moveto(snake.x[snake.len - 1] * SIZE, snake.y[snake.len - 1] * SIZE);
setfillcolor(BLACK);
solidrectangle(snake.x[snake.len - 1] * SIZE, snake.y[snake.len - 1] * SIZE, snake.x[snake.len - 1] * SIZE + SIZE, snake.y[snake.len - 1] * SIZE + SIZE);
if (snake.y[0] == 0) //穿墙
snake.y[0] = fram_height - 2;
else if (snake.y[0] == fram_height - 1)
snake.y[0] = 0;
else if (snake.x[0] == 0)
snake.x[0] = fram_width - 2;
else if (snake.x[0] == fram_width - 1)
snake.x[0] = 0;
for (m = snake.len - 1; m > 0; m--)
{
//将后一节坐标赋值给前一节坐标
snake.x[m] = snake.x[m - 1];
snake.y[m] = snake.y[m - 1];
}
}
void double_move2()//双人模式移动玩家2
{
//int k;
//每次移动将蛇尾巴画为背景色
moveto(new_snake.x[new_snake.len - 1] * SIZE, new_snake.y[new_snake.len - 1] * SIZE);
setfillcolor(BLACK);
solidrectangle(new_snake.x[new_snake.len - 1] * SIZE, new_snake.y[new_snake.len - 1] * SIZE, new_snake.x[new_snake.len - 1] * SIZE + SIZE, new_snake.y[new_snake.len - 1] * SIZE + SIZE);
if (new_snake.y[0] == 0) //穿墙
new_snake.y[0] = fram_height - 2;
else if (new_snake.y[0] == fram_height - 1)
new_snake.y[0] = 0;
else if (new_snake.x[0] == 0)
new_snake.x[0] = fram_width - 2;
else if (new_snake.x[0] == fram_width - 1)
new_snake.x[0] = 0;
for (m = new_snake.len - 1; m > 0; m--)
{
//将后一节坐标赋值给前一节坐标
new_snake.x[m] = new_snake.x[m - 1];
new_snake.y[m] = new_snake.y[m - 1];
}
}
void double_turn(char t)
{
if (t == UP2)
new_snake.y[0]--;
else if (t == DOWN2)
new_snake.y[0]++;
else if (t == LEFT2)
new_snake.x[0]--;
else if (t == RIGHT2)
new_snake.x[0]++;
}
void turn(char t)
{
if (t == UP)
snake.y[0]--;
else if (t == DOWN)
snake.y[0]++;
else if (t == LEFT)
snake.x[0]--;
else if (t == RIGHT)
snake.x[0]++;
}
void print()//打印蛇
{
//打印蛇头
moveto(snake.x[0] * SIZE, snake.y[0] * SIZE);
setfillcolor(GREEN);
fillcircle(snake.x[0] * SIZE + SIZE / 2, snake.y[0] * SIZE + SIZE / 2, SIZE / 2);
//打印蛇身
for (m = 1; msnake.len ? new_snake.len : snake.len); m++)
{
if (new_snake.len>snake.len)//如果玩家2的蛇比玩家1的蛇长,则把玩家2比玩家1多处的那部分补全
{
setfillcolor(YELLOW);
fillcircle(new_snake.x[m] * SIZE + SIZE / 2, new_snake.y[m] * SIZE + SIZE / 2, SIZE / 2);
}
else//如果玩家1的蛇比玩家2的蛇长,则把玩家1比玩家2多处的那部分补全
{
setfillcolor(RED);
fillcircle(snake.x[m] * SIZE + SIZE / 2, snake.y[m] * SIZE + SIZE / 2, SIZE / 2);
}
}
}
int win(int grade)//判断输赢
{
if (score >= grade)//如果玩家1率先达到50分,则玩家1胜利
return 1;
else if (score2 >= grade)//否则玩家2胜利
return 2;
}
void wall()//画障碍物
{
for (m = 1; m'9')
{
flag=0;
break;
}
if(!flag)
continue;
grade=StringToInt(str,len);
if(grade>0&&grade<=1000)
break;
}
settextcolor(WHITE);
outtextxy(31 * SIZE, 1 * SIZE, "目标分数:");
settextcolor(BROWN);
outtextxy(36 * SIZE, 1 * SIZE, str);
char k = 'a';
char t = LEFT2; //k和t分别记录蛇前一时刻移动的方向
new_snake.count = 0;
snake.count = 0;
score = 0;
score2 = 0;
new_chushihua();
chushihua(); //初始化
int move1 = 0, move2 = 0;//标记按键的归属
char key, key1 = LEFT, key2 = LEFT2;//初始方向
double_getfood();//产生食物
while (1)
{
double_eatfood();//判断是否吃到食物
double_move2();
double_move1();//移动蛇
move1 = 0;
move2 = 0;
if (kbhit())//如果有按键
{
key = getch();//获取按键值
switch (key)//判断按键
{
case UP2:
case DOWN2:
case LEFT2:
case RIGHT2:key2 = key; move2 = 1; break;//如果按键属于玩家2,move2=1;
case UP:
case DOWN:
case LEFT:
case RIGHT:key1 = key; move1 = 1; break;//如果按键属于玩家1,move1=1;
}
}
if (move1 == 1)//如果move1=1,即按键属于玩家1
{
if (k == LEFT && key1 == RIGHT) //防止反向咬到自己
key1 = LEFT;
else if (k == UP && key1 == DOWN)
key1 = UP;
else if (k == RIGHT && key1 == LEFT)
key1 = RIGHT;
else if (k == DOWN && key1 == UP)
key1 = DOWN;
turn(key1);//转向
}
if (move2 == 1)//如果move2=1,即按键属于玩家2
{
if (t == UP2 && key2 == DOWN2) //防止反向咬到自己
key2 = UP2;
else if (t == DOWN2 && key2 == UP2)
key2 = DOWN2;
else if (t == LEFT2 && key2 == RIGHT2)
key2 = LEFT2;
else if (t == RIGHT2 && key2 == LEFT2)
key2 = RIGHT2;
double_turn(key2);//转向
}
if (move2 == 0)//如果按键属于玩家1,则玩家2的蛇继续维持上一时刻的方向
double_turn(t);
if (move1 == 0)//如果按键属于玩家2,则玩家1的蛇继续维持上一时刻的方向
turn(k);
k = key1;
t = key2;//获取上一时刻的方向
if (double_die1())//判断玩家1是否死亡
{
if (score >= 15)//如果分数大于15分
score -= 15;
else //如果分数小于15分,则分数清零
score = 0;
for (m = 0; m= 15)
score2 -= 15;
else
score2 = 0;
for (m = 0; mmaxscore)//如果破纪录
{
fp = fopen("maxscore", "w");//将新纪录写入文件,并将文件中的原内容清空
if (fp != NULL)
{
itoa(score, ms, 10);
fputs(ms, fp);
}
fclose(fp);
}
while (getch() != ' ')
{
;
}
break;
}
print();
initmap();//画边框
wall();//画障碍物
score_rule();//显示分数和规则
Sleep(snake.speed);//速度
}
}