游戏角色有攻击力和防御力,在大战 Boss前保存自身的状态(攻击力和防御),当大战 Boss后攻击力和防御力下降,从备忘录对象恢复到大战前的状态。
package com.jinxu.memento.theory;
public class Memento {
private String state;
//构造器
public Memento(String state) {
super();
this.state = state;
}
public String getState() {
return state;
}
}
package com.jinxu.memento.theory;
public class Originator {
private String state;//状态信息
public String getState() {
return state;
}
public void setState(String state) {
this.state = state;
}
//编写一个方法,可以保存一个状态对象 Memento
//因此编写一个方法,返回 Memento
public Memento saveStateMemento() {
return new Memento(state);
}
//通过备忘录对象,恢复状态
public void getStateFromMemento(Memento memento) {
state = memento.getState();
}
}
package com.jinxu.memento.theory;
import java.util.ArrayList;
import java.util.List;
public class Caretaker {
//在List 集合中会有很多的备忘录对象
private List<Memento> mementoList = new ArrayList<Memento>();
public void add(Memento memento) {
mementoList.add(memento);
}
//获取到第index个Originator 的 备忘录对象(即保存状态)
public Memento get(int index) {
return mementoList.get(index);
}
}
package com.jinxu.memento.theory;
public class Client {
public static void main(String[] args) {
Originator originator = new Originator();
Caretaker caretaker = new Caretaker();
originator.setState(" 状态#1 攻击力 100 ");
//保存了当前的状态
caretaker.add(originator.saveStateMemento());
originator.setState(" 状态#2 攻击力 80 ");
caretaker.add(originator.saveStateMemento());
originator.setState(" 状态#3 攻击力 50 ");
caretaker.add(originator.saveStateMemento());
System.out.println("当前的状态是 =" + originator.getState());
//希望得到状态 1, 将 originator 恢复到状态1
originator.getStateFromMemento(caretaker.get(0));
System.out.println("恢复到状态1 , 当前的状态是");
System.out.println("当前的状态是 =" + originator.getState());
}
}
package com.jinxu.memento.game;
public class Memento {
//攻击力
private int vit;
//防御力
private int def;
public Memento(int vit, int def) {
super();
this.vit = vit;
this.def = def;
}
public int getVit() {
return vit;
}
public void setVit(int vit) {
this.vit = vit;
}
public int getDef() {
return def;
}
public void setDef(int def) {
this.def = def;
}
}
package com.jinxu.memento.game;
public class GameRole {
private int vit;
private int def;
//创建Memento ,即根据当前的状态得到Memento
public Memento createMemento() {
return new Memento(vit, def);
}
//从备忘录对象,恢复GameRole的状态
public void recoverGameRoleFromMemento(Memento memento) {
this.vit = memento.getVit();
this.def = memento.getDef();
}
//显示当前游戏角色的状态
public void display() {
System.out.println("游戏角色当前的攻击力:" + this.vit + " 防御力: " + this.def);
}
public int getVit() {
return vit;
}
public void setVit(int vit) {
this.vit = vit;
}
public int getDef() {
return def;
}
public void setDef(int def) {
this.def = def;
}
}
package com.jinxu.memento.game;
//守护者对象, 保存游戏角色的状态
public class Caretaker {
//如果只保存一次状态
private Memento memento;
//对GameRole 保存多次状态
//private ArrayList<Memento> mementos;
//对多个游戏角色保存多个状态
//private HashMap<String, ArrayList<Memento>> rolesMementos;
public Memento getMemento() {
return memento;
}
public void setMemento(Memento memento) {
this.memento = memento;
}
}
package com.jinxu.memento.game;
public class Client {
public static void main(String[] args) {
//创建游戏角色
GameRole gameRole = new GameRole();
gameRole.setVit(100);
gameRole.setDef(100);
System.out.println("和boss大战前的状态");
gameRole.display();
//把当前状态保存caretaker
Caretaker caretaker = new Caretaker();
caretaker.setMemento(gameRole.createMemento());
System.out.println("和boss大战~~~");
gameRole.setDef(30);
gameRole.setVit(30);
gameRole.display();
System.out.println("大战后,使用备忘录对象恢复到站前");
gameRole.recoverGameRoleFromMemento(caretaker.getMemento());
System.out.println("恢复后的状态");
gameRole.display();
}
}
java设计模式往期回顾: