图像处理之图像梯度效果

图像处理之图像梯度效果


基本思想:

利用X方向与Y方向分别实现一阶微分,求取振幅,实现图像梯度效果。关于如何计算图像

一阶微分参见这里:http://blog.csdn.net/jia20003/article/details/7562092

使用的两种微分算子分别为Prewitt与Sobel,其中Soble在X, Y两个方向算子分别为:


Prewitt在X, Y方向上梯度算子分别为:


二:程序思路及实现

梯度滤镜提供了两个参数:

– 方向,用来要决定图像完成X方向梯度计算, Y方向梯度计算,或者是振幅计算

– 算子类型,用来决定是使用sobel算子或者是prewitt算子。

计算振幅的公式可以参见以前《图像处理之一阶微分应用》的文章


三:运行效果

原图像如下:


基于Prewitt与sobel算子的XY方向振幅效果如下:



该滤镜的源代码如下:

package com.process.blur.study;

import java.awt.image.BufferedImage;
/**
 * 
 * @author gloomy-fish
 * @date 2012-06-11
 * 
 * prewitt operator 
 * X-direction
 * -1, 0, 1
 * -1, 0, 1
 * -1, 0, 1
 * 
 * Y-direction
 * -1, -1, -1
 *  0,  0,  0
 *  1,  1,  1
 *  
 * sobel operator
 * X-direction
 * -1, 0, 1
 * -2, 0, 2
 * -1, 0, 1
 * 
 * Y-direction
 * -1, -2, -1
 *  0,  0,  0
 *  1,  2,  1
 *
 */
public class GradientFilter extends AbstractBufferedImageOp {

	// prewitt operator
	public final static int[][] PREWITT_X = new int[][]{{-1, 0, 1}, {-1, 0, 1}, {-1, 0, 1}};
	public final static int[][] PREWITT_Y = new int[][]{{-1, -1, -1}, {0,  0,  0}, {1,  1,  1}};
	
	// sobel operator
	public final static int[][] SOBEL_X = new int[][]{{-1, 0, 1}, {-2, 0, 2}, {-1, 0, 1}};
	public final static int[][] SOBEL_Y = new int[][]{{-1, -2, -1}, {0,  0,  0}, {1,  2,  1}};
	
	// direction parameter
	public final static int X_DIRECTION = 0;
	public final static int Y_DIRECTION = 2;
	public final static int XY_DIRECTION = 4;
	private int direction;
	private boolean isSobel;
	
	public GradientFilter() {
		direction = XY_DIRECTION;
		isSobel = true;
	}
	
	public void setSoble(boolean sobel) {
		this.isSobel = sobel;
	}

	public int getDirection() {
		return direction;
	}

	public void setDirection(int direction) {
		this.direction = direction;
	}
	
	@Override
	public BufferedImage filter(BufferedImage src, BufferedImage dest) {
		int width = src.getWidth();
        int height = src.getHeight();

        if (dest == null )
        	dest = createCompatibleDestImage( src, null );

        int[] inPixels = new int[width*height];
        int[] outPixels = new int[width*height];
        getRGB( src, 0, 0, width, height, inPixels );
        int index = 0, index2 = 0;
        double xred = 0, xgreen = 0, xblue = 0;
        double yred = 0, ygreen = 0, yblue = 0;
        int newRow, newCol;
        for(int row=0; row= height) {
        					newRow = row;
        				}
        				if(newCol < 0 || newCol >= width) {
        					newCol = col;
        				}
        				index2 = newRow * width + newCol;
                        tr = (inPixels[index2] >> 16) & 0xff;
                        tg = (inPixels[index2] >> 8) & 0xff;
                        tb = inPixels[index2] & 0xff;
                        
                        if(isSobel) {
                        	xred += (SOBEL_X[subrow + 1][subcol + 1] * tr);
                        	xgreen +=(SOBEL_X[subrow + 1][subcol + 1] * tg);
                        	xblue +=(SOBEL_X[subrow + 1][subcol + 1] * tb);
                        	
                        	yred += (SOBEL_Y[subrow + 1][subcol + 1] * tr);
                        	ygreen +=(SOBEL_Y[subrow + 1][subcol + 1] * tg);
                        	yblue +=(SOBEL_Y[subrow + 1][subcol + 1] * tb);
                        } else {
                        	xred += (PREWITT_X[subrow + 1][subcol + 1] * tr);
                        	xgreen +=(PREWITT_X[subrow + 1][subcol + 1] * tg);
                        	xblue +=(PREWITT_X[subrow + 1][subcol + 1] * tb);
                        	
                        	yred += (PREWITT_Y[subrow + 1][subcol + 1] * tr);
                        	ygreen +=(PREWITT_Y[subrow + 1][subcol + 1] * tg);
                        	yblue +=(PREWITT_Y[subrow + 1][subcol + 1] * tb);
                        }
        			}
        		}
        		
                double mred = Math.sqrt(xred * xred + yred * yred);
                double mgreen = Math.sqrt(xgreen * xgreen + ygreen * ygreen);
                double mblue = Math.sqrt(xblue * xblue + yblue * yblue);
                if(XY_DIRECTION == direction) 
                {
                	outPixels[index] = (ta << 24) | (clamp((int)mred) << 16) | (clamp((int)mgreen) << 8) | clamp((int)mblue);
                } 
                else if(X_DIRECTION == direction)
                {
                	outPixels[index] = (ta << 24) | (clamp((int)yred) << 16) | (clamp((int)ygreen) << 8) | clamp((int)yblue);
                } 
                else if(Y_DIRECTION == direction) 
                {
                	outPixels[index] = (ta << 24) | (clamp((int)xred) << 16) | (clamp((int)xgreen) << 8) | clamp((int)xblue);
                } 
                else 
                {
                	// as default, always XY gradient
                	outPixels[index] = (ta << 24) | (clamp((int)mred) << 16) | (clamp((int)mgreen) << 8) | clamp((int)mblue);
                }
                
                // cleanup for next loop
                newRow = newCol = 0;
                xred = xgreen = xblue = 0;
                yred = ygreen = yblue = 0;
                
        	}
        }
        setRGB(dest, 0, 0, width, height, outPixels );
        return dest;
	}
	
	public static int clamp(int value) {
		return value < 0 ? 0 : (value > 255 ? 255 : value);
	}

}
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