Java实现心跳机制

实现原理:
       长连接的维持,是要客户端程序,定时向服务端程序,发送一个维持连接包的。
       如果,长时间未发送维持连接包,服务端程序将断开连接。
客户端:
       Client通过持有Socket的对象,可以随时(使用sendObject方法)发送Massage Object(消息)给服务端。
       如果keepAliveDelay毫秒(程序中是2秒)内未发送任何数据,则自动发送一个KeepAlive Object(心跳)给服务端,用于维持连接。
       由于,我们向服务端,可以发送很多不同的消息对象,服务端也可以返回不同的对象。所以,对于返回对象的处理,要编写具体的ObjectAction实现类进行处理。通过Client.addActionMap方法进行添加。这样,程序会回调处理。
服务端:
        由于客户端会定时(keepAliveDelay毫秒)发送维持连接的信息过来,所以,服务端要有一个检测机制。
        即当服务端receiveTimeDelay毫秒(程序中是3秒)内未接收任何数据,则自动断开与客户端的连接。
         ActionMapping的原理与客户端相似(相同)。

         通过添加相应的ObjectAction实现类,可以实现不同对象的响应、应答过程。

心跳检测代码

/**
 * 
 * 维持连接的消息对象(心跳对象)
 */
public class KeepAlive implements Serializable{
 
    private static final long serialVersionUID = -2813120366138988480L;
 
    /* 覆盖该方法,仅用于测试使用。
     * @see java.lang.Object#toString()
     */
    @Override
    public String toString() {
        return new SimpleDateFormat("yyyy-MM-dd HH:mm:ss").format(new Date())+"\t维持连接包";
    }
 
}

服务端代码

public class Server {
 
    /**
     * 要处理客户端发来的对象,并返回一个对象,可实现该接口。
     */
    public interface ObjectAction{
        Object doAction(Object rev, Server server);
    }
    
    public static final class DefaultObjectAction implements ObjectAction{
        public Object doAction(Object rev,Server server) {
            System.out.println("处理并返回:"+rev);
            return rev;
        }
    }
    
    public static void main(String[] args) {
        int port = 65432;
        Server server = new Server(port);
        server.start();
    }
    
    private int port;
    private volatile boolean running=false;
    private long receiveTimeDelay=3000;
    private ConcurrentHashMap actionMapping = new ConcurrentHashMap();
    private Thread connWatchDog;
    
    public Server(int port) {
        this.port = port;
    }
 
    public void start(){
        if(running)return;
        running=true;
        connWatchDog = new Thread(new ConnWatchDog());
        connWatchDog.start();
    }
    
    @SuppressWarnings("deprecation")
    public void stop(){
        if(running)running=false;
        if(connWatchDog!=null)connWatchDog.stop();
    }
    
    public void addActionMap(Class cls,ObjectAction action){
        actionMapping.put(cls, action);
    }
    
    class ConnWatchDog implements Runnable{
        public void run(){
            try {
                ServerSocket ss = new ServerSocket(port,5);
                while(running){
                    Socket s = ss.accept();
                    new Thread(new SocketAction(s)).start();
                }
            } catch (IOException e) {
                e.printStackTrace();
                Server.this.stop();
            }
            
        }
    }
    
    class SocketAction implements Runnable{
        Socket s;
        boolean run=true;
        long lastReceiveTime = System.currentTimeMillis();
        public SocketAction(Socket s) {
            this.s = s;
        }
        public void run() {
            while(running && run){
                if(System.currentTimeMillis()-lastReceiveTime>receiveTimeDelay){
                    overThis();
                }else{
                    try {
                        InputStream in = s.getInputStream();
                        if(in.available()>0){
                            ObjectInputStream ois = new ObjectInputStream(in);
                            Object obj = ois.readObject();
                            lastReceiveTime = System.currentTimeMillis();
                            System.out.println("接收:\t"+obj);
                            ObjectAction oa = actionMapping.get(obj.getClass());
                            oa = oa==null?new DefaultObjectAction():oa;
                            Object out = oa.doAction(obj,Server.this);
                            if(out!=null){
                                ObjectOutputStream oos = new ObjectOutputStream(s.getOutputStream());
                                oos.writeObject(out);
                                oos.flush();
                            }
                        }else{
                            Thread.sleep(10);
                        }
                    } catch (Exception e) {
                        e.printStackTrace();
                        overThis();
                    } 
                }
            }
        }
        
        private void overThis() {
            if(run)run=false;
            if(s!=null){
                try {
                    s.close();
                } catch (IOException e) {
                    e.printStackTrace();
                }
            }
            System.out.println("关闭:"+s.getRemoteSocketAddress());
        }
        
    }
    
}
 
  

客户端代码

public class Client {
 
    /**
     * 处理服务端发回的对象,可实现该接口。
     */
    public static interface ObjectAction{
        void doAction(Object obj,Client client);
    }
    
    public static final class DefaultObjectAction implements ObjectAction{
        public void doAction(Object obj,Client client) {
            System.out.println("处理:\t"+obj.toString());
        }
    }
    
    
    public static void main(String[] args) throws UnknownHostException, IOException {
        String serverIp = "127.0.0.1";
        int port = 65432;
        Client client = new Client(serverIp,port);
        client.start();
    }
    
    private String serverIp;
    private int port;
    private Socket socket;
    private boolean running=false; //连接状态
    
    private long lastSendTime; //最后一次发送数据的时间
    
    //用于保存接收消息对象类型及该类型消息处理的对象
    private ConcurrentHashMap actionMapping = new ConcurrentHashMap();
    
    public Client(String serverIp, int port) {
        this.serverIp=serverIp;
        this.port=port;
    }
    
    public void start() throws UnknownHostException, IOException {
        if(running)return;
        socket = new Socket(serverIp,port);
        System.out.println("本地端口:"+socket.getLocalPort());
        lastSendTime=System.currentTimeMillis();
        running=true;
        new Thread(new KeepAliveWatchDog()).start();  //保持长连接的线程,每隔2秒项服务器发一个一个保持连接的心跳消息
        new Thread(new ReceiveWatchDog()).start();    //接受消息的线程,处理消息
    }
    
    public void stop(){
        if(running)running=false;
    }
    
    /**
     * 添加接收对象的处理对象。
     * @param cls 待处理的对象,其所属的类。
     * @param action 处理过程对象。
     */
    public void addActionMap(Class cls,ObjectAction action){
        actionMapping.put(cls, action);
    }
 
    public void sendObject(Object obj) throws IOException {
        ObjectOutputStream oos = new ObjectOutputStream(socket.getOutputStream());
        oos.writeObject(obj);
        System.out.println("发送:\t"+obj);
        oos.flush();
    }
    
    class KeepAliveWatchDog implements Runnable{
        long checkDelay = 10;
        long keepAliveDelay = 2000;
        public void run() {
            while(running){
                if(System.currentTimeMillis()-lastSendTime>keepAliveDelay){
                    try {
                        Client.this.sendObject(new KeepAlive());
                    } catch (IOException e) {
                        e.printStackTrace();
                        Client.this.stop();
                    }
                    lastSendTime = System.currentTimeMillis();
                }else{
                    try {
                        Thread.sleep(checkDelay);
                    } catch (InterruptedException e) {
                        e.printStackTrace();
                        Client.this.stop();
                    }
                }
            }
        }
    }
    
    class ReceiveWatchDog implements Runnable{
        public void run() {
            while(running){
                try {
                    InputStream in = socket.getInputStream();
                    if(in.available()>0){
                        ObjectInputStream ois = new ObjectInputStream(in);
                        Object obj = ois.readObject();
                        System.out.println("接收:\t"+obj);
                        ObjectAction oa = actionMapping.get(obj.getClass());
                        oa = oa==null?new DefaultObjectAction():oa;
                        oa.doAction(obj, Client.this);
                    }else{
                        Thread.sleep(10);
                    }
                } catch (Exception e) {
                    e.printStackTrace();
                    Client.this.stop();
                } 
            }
        }
    }
    
}
 
  

 

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