通过编写一个QSingleApplication类,来实现Qt程序的单例化,原文的作者是在Windows Vista +Qt4.4 下实现的,不过应用在其他平台上是没问题的。(本文是我在http://www.qtcentre.org/wiki/index.php?title=SingleApplication上看到的)
方案一:使用Qt中的QSharedMemory,QLocalServer和QLocalSocket实现(不过需要在你的.pro里加上QT += network)
别的没翻译,就是大概说了一下,直接来代码吧:
// "single_application.h"
#ifndef SINGLE_APPLICATION_H
#define SINGLE_APPLICATION_H
#include
#include
#include
class SingleApplication : public QApplication
{
Q_OBJECT
public:
SingleApplication(int &argc, char *argv[], const QString uniqueKey);
bool isRunning();
bool sendMessage(const QString &message);
public slots:
void receiveMessage();
signals:
void messageAvailable(QString message);
private:
bool _isRunning;
QString _uniqueKey;
QSharedMemory sharedMemory;
QLocalServer *localServer;
static const int timeout = 1000;
};
#endif // SINGLE_APPLICATION_H
// "single_application.cpp"
#include
#include "single_application.h"
SingleApplication::SingleApplication(int &argc, char *argv[], const QString uniqueKey) : QApplication(argc, argv), _uniqueKey(uniqueKey)
{
sharedMemory.setKey(_uniqueKey);
if (sharedMemory.attach())
_isRunning = true;
else
{
_isRunning = false;
// create shared memory.
if (!sharedMemory.create(1))
{
qDebug("Unable to create single instance.");
return;
}
// create local server and listen to incomming messages from other instances.
localServer = new QLocalServer(this);
connect(localServer, SIGNAL(newConnection()), this, SLOT(receiveMessage()));
localServer->listen(_uniqueKey);
}
}
// public slots.
void SingleApplication::receiveMessage()
{
QLocalSocket *localSocket = localServer->nextPendingConnection();
if (!localSocket->waitForReadyRead(timeout))
{
qDebug(localSocket->errorString().toLatin1());
return;
}
QByteArray byteArray = localSocket->readAll();
QString message = QString::fromUtf8(byteArray.constData());
emit messageAvailable(message);
localSocket->disconnectFromServer();
}
// public functions.
bool SingleApplication::isRunning()
{
return _isRunning;
}
bool SingleApplication::sendMessage(const QString &message)
{
if (!_isRunning)
return false;
QLocalSocket localSocket(this);
localSocket.connectToServer(_uniqueKey, QIODevice::WriteOnly);
if (!localSocket.waitForConnected(timeout))
{
qDebug(localSocket.errorString().toLatin1());
return false;
}
localSocket.write(message.toUtf8());
if (!localSocket.waitForBytesWritten(timeout))
{
qDebug(localSocket.errorString().toLatin1());
return false;
}
localSocket.disconnectFromServer();
return true;
方案二:使用Qt中的QSharedMemory,和QTimert实现,别的也没翻译,还是直接来代码吧:
// "single_application.h"
#ifndef SINGLE_APPLICATION_H
#define SINGLE_APPLICATION_H
#include
#include
class SingleApplication : public QApplication
{
Q_OBJECT
public:
SingleApplication(int &argc, char *argv[], const QString uniqueKey);
bool isRunning();
bool sendMessage(const QString &message);
public slots:
void checkForMessage();
signals:
void messageAvailable(QString message);
private:
bool _isRunning;
QSharedMemory sharedMemory;
};
#endif // SINGLE_APPLICATION_H
// "single_application.cpp"
#include
#include
#include "single_application.h"
SingleApplication::SingleApplication(int &argc, char *argv[], const QString uniqueKey) : QApplication(argc, argv)
{
sharedMemory.setKey(uniqueKey);
if (sharedMemory.attach())
_isRunning = true;
else
{
_isRunning = false;
// attach data to shared memory.
QByteArray byteArray("0"); // default value to note that no message is available.
if (!sharedMemory.create(byteArray.size()))
{
qDebug("Unable to create single instance.");
return;
}
sharedMemory.lock();
char *to = (char*)sharedMemory.data();
const char *from = byteArray.data();
memcpy(to, from, qMin(sharedMemory.size(), byteArray.size()));
sharedMemory.unlock();
// start checking for messages of other instances.
QTimer *timer = new QTimer(this);
connect(timer, SIGNAL(timeout()), this, SLOT(checkForMessage()));
timer->start(1000);
}
}
// public slots.
void SingleApplication::checkForMessage()
{
sharedMemory.lock();
QByteArray byteArray = QByteArray((char*)sharedMemory.constData(), sharedMemory.size());
sharedMemory.unlock();
if (byteArray.left(1) == "0")
return;
byteArray.remove(0, 1);
QString message = QString::fromUtf8(byteArray.constData());
emit messageAvailable(message);
// remove message from shared memory.
byteArray = "0";
sharedMemory.lock();
char *to = (char*)sharedMemory.data();
const char *from = byteArray.data();
memcpy(to, from, qMin(sharedMemory.size(), byteArray.size()));
sharedMemory.unlock();
}
// public functions.
bool SingleApplication::isRunning()
{
return _isRunning;
}
bool SingleApplication::sendMessage(const QString &message)
{
if (!_isRunning)
return false;
QByteArray byteArray("1");
byteArray.append(message.toUtf8());
byteArray.append('/0'); // < should be as char here, not a string!
sharedMemory.lock();
char *to = (char*)sharedMemory.data();
const char *from = byteArray.data();
memcpy(to, from, qMin(sharedMemory.size(), byteArray.size()));
sharedMemory.unlock();
return true;
}
// "main.cpp"
#include "single_application.h"
int main(int argc, char *argv[])
{
SingleApplication app(argc, argv, "some unique key string");
if (app.isRunning())
{
app.sendMessage("message from other instance.");
return 0;
}
MainWindow *mainWindow = new MainWindow();
// connect message queue to the main window.
QObject::connect(&app, SIGNAL(messageAvailable(QString)), mainWindow, SLOT(receiveMessage(QString)));
// show mainwindow.
mainWindow->show();
return app.exec();
}
亲测可用。
原文地址:https://blog.csdn.net/playstudy/article/details/7796691