MySQL实战45讲(高清pdf).+mysqlbinlog讲、面经大汇总、SpringCloud

attribute vec4 a_Position;
attribute vec4 a_TexCoordinate;
uniform mat4 mMatrix;
uniform mat4 mTextureMatrix;
varying vec4 v_TexCoord;

void main()
{
v_TexCoord = mTextureMatrix * a_TexCoordinate;
gl_Position = mMatrix * a_Position;
}

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增加mTextureMatrix纹理矩阵,mTextureMatrix作用在纹理坐标上。

片段shader修改如下:

#extension GL_OES_EGL_image_external : require
precision mediump float;

uniform samplerExternalOES u_Texture;
varying vec4 v_TexCoord;

void main()
{
gl_FragColor = texture2D(u_Texture, v_TexCoord.xy);
}
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v_TexCoord类型由vec2变为vec4,采样的时候使用v_TexCoord.xy。

获取mTextureMatrix纹理矩阵参数句柄,代码如下:

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