关节(一)铰链关节 Hinge Joint

关节分为:角色关节,固定关节,铰链关节,弹簧关节 Spring Joint


Unity 官方:    https://docs.unity3d.com/ScriptReference/HingeJoint.html

Unity 圣典:    http://www.ceeger.com/Components/class-HingeJoint.html

铰链关节由两个刚体组成,约束它们的运动就好像连接在一起被一个铰链。


参数详解:

Connected Body:

Anchor:

Axis:

Auto Configure Connecte:

Connected Anchor:

Use Spring:

      Spring:

      Damper:

      Target Position:

Use Motor:

      Target Velocity:

      Force:

      Free Spin:

Use Limits:

      Min:

      Max:

      Bounciness:

      Bounce Min Velocity:

      Contact Distance:

Break Force:

Break Torque:

Enable Collsion:

Enable Preprocessing:


待补充。

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