前面一篇文章Android进阶——Material Design新控件之利用CoordinatorLayout协同多控件交互(七)介绍了下CoordinatorLayout 的简单应用,在使用的时候,你是否有想过为何CoordinatorLayout比其他ViewGroup具有可以让直接子View交互的功能?相关系列文章链接如下:
CoordinatorLayout直接继承自ViewGroup并且实现了NestedScrollingParent2接口,核心参与角色主要有:CoordinatorLayout.CoordinatorLayout.LayoutParams、CoordinatorLayout.Behavior两个内部类。
NestedScrollingParent2接口主要是用于处理嵌套滑动事件的,本质上也没有什么特别的逻辑,和Behavior一样是预约定好的接口API,区别在于Behavior是由CoordinatorLayout赋能,而NestedScrollingParent2是由实现此接口的View进行赋能。
CoordinatorLayout.LayoutParams是CoordinatorLayout的内部类,和其他ViewGroup功能类似,在CoordinatorLayout的generateLayoutParams方法中直接调用构造方法进行初始化且在CoordinatorLayout.LayoutParams构造方法内部调用CoordinatorLayout的parseBehavior根据配置的Behavior的类名反射创建Behavior并赋值到mBehavior字段,然后再通过Behavior的onAttachedToLayoutParams方法Called when the Behavior has been attached to a LayoutParams instance.,所以除了保存CoordinatorLayout内的子控件的布局信息之外,还保存着对应的Behavior对象引用 mBehavior。
public class CoordinatorLayout extends ViewGroup implements NestedScrollingParent2 {
...
public static class LayoutParams extends MarginLayoutParams {
...
Behavior mBehavior;
LayoutParams(@NonNull Context context, @Nullable AttributeSet attrs) {
super(context, attrs);
final TypedArray a = context.obtainStyledAttributes(attrs,R.styleable.CoordinatorLayout_Layout);
this.gravity = a.getInteger(R.styleable.CoordinatorLayout_Layout_android_layout_gravity,Gravity.NO_GRAVITY);
mAnchorId = a.getResourceId(R.styleable.CoordinatorLayout_Layout_layout_anchor,View.NO_ID);
this.anchorGravity = a.getInteger(R.styleable.CoordinatorLayout_Layout_layout_anchorGravity,Gravity.NO_GRAVITY);
this.keyline = a.getInteger(R.styleable.CoordinatorLayout_Layout_layout_keyline,-1);
insetEdge = a.getInt(R.styleable.CoordinatorLayout_Layout_layout_insetEdge, 0);
dodgeInsetEdges = a.getInt(R.styleable.CoordinatorLayout_Layout_layout_dodgeInsetEdges, 0);
mBehaviorResolved = a.hasValue(R.styleable.CoordinatorLayout_Layout_layout_behavior);
if (mBehaviorResolved) {
mBehavior = parseBehavior(context, attrs, a.getString(R.styleable.CoordinatorLayout_Layout_layout_behavior));
}
a.recycle();
if (mBehavior != null) {
// If we have a Behavior, dispatch that it has been attached
mBehavior.onAttachedToLayoutParams(this);
}
}
}
...
}
这个类设计的原因是在于我们要在XML中通过自定义的属性给主题View绑定对应的Behavior,所以需要重写generateLayoutParams方法传入自定义的属性。
CoordinatorLayout.Behavior是CoordinatorLayout的抽象泛型内部类,Behvaior 本身并不具备具体的业务功能,本质上就只是为了进行解耦的而封装的一个交互接口集合类,而CoordinatorLayout可以借助Behavior使得独立的子View可以产生交互,是因为CoordinatorLayout内部把事件分发至Behavior,让Behavior具有可以控制其他子View的效果了,也是CoordinatorLayout中核心的设计,也正是因为这个CoordinatorLayout.Behavior使得CoordinatorLayout中的直接子控件间可以产生联系,CoordinatorLayout.Behavior可以理解为事件分发的传送渠道(并不负责具体的任务),只是负责调用对应子View的相关方法,parseBehavior方法根据配置的Behavior的类名反射创建Behavior并赋值到mBehavior字段,这是继承Behavior时必须要重写两个参数的构造方法的原因。通俗来说,Behavior 设置在谁身上,就可以通过Behavior来改变它对应的状态,观察者改变时,主题也跟着改变。
CoordinatorLayout.Behavior中最核心的方法只有三个:layoutDependsOn方法、onDependentViewChanged方法和onDependentViewRemoved方法,通过这三个方法就可以实现直接子View之间的交互,至于其他方法是处理到其他业务情况的时候,比如说嵌套滑动、重新布局等等。
当进行Layout请求的时候就会触发执行,给CoordinatorLayout中的直接子控件设置了对应的Behavior之后,绘制时至少会执行一次,表示是否给配置了Behavior 的CoordinatorLayout直接子View 指定一个作为观察者角色的子View,返回true则表示主题角色child view的观察者是dependency view, 当观察者角色View状态(大小、位置)发生变化时,不管被观察View 的顺序怎样,被观察的View也可监听到并回调对应的方法;反之则两者之间没有建立联系。简而言之,这个方法的作用是配置了Behavior的主题子控件被符合哪些条件逻辑的子控件观察的(即作为主题的观察者之一)(Determine whether the supplied child view has another specific sibling view as a layout dependency)。
@Override
public boolean layoutDependsOn(CoordinatorLayout parent, View child, View dependency) {
//TODO 在这里自己去实现依赖联系成立的逻辑,允许建立则返回true,完全不依赖CoordinatorLayout,实现解耦
if(dependency instanceof Button){
return true;
}
return super.layoutDependsOn(parent, child, dependency);
}
当且仅当Dependency View 状态(位置、大小等)改变时就会触发,返回true则表示Behavior改变了主题的状态,可能会执行多次,当然第一次绘制到布局上也算是状态改变时,所以自然也会触发,至于当监听到改变之后,如何去实现什么样的效果则由我们自己去开发实现。
/**
* 当被观察者的View 状态(如:位置、大小)发生变化时就会触发执行
* @return true if the Behavior changed the child view's size or position, false otherwise
*/
@Override
public boolean onDependentViewChanged(CoordinatorLayout parent, View child, View dependency) {
//TODO 根据具体的业务需求定义我们的结果
return super.onDependentViewChanged(parent, child, dependency);
}
当依赖的Dependency View被移除时触发回调(Respond to a child’s dependent view being removed.)
/**
* Respond to a child's dependent view being removed.
* @param parent the parent view of the given child
* @param child the child view to manipulate
* @param dependency the dependent view that has been removed
*/
public void onDependentViewRemoved(@NonNull CoordinatorLayout parent, @NonNull V child,
@NonNull View dependency) {
}
设置是否拦截触摸事件,返回true则表示当前Behavior会拦截触摸事件,不会分发到CoordinatorLayout内的子View下了。
public boolean onInterceptTouchEvent(@NonNull CoordinatorLayout parent, @NonNull V child,
@NonNull MotionEvent ev) {
return false;
}
public boolean onTouchEvent(@NonNull CoordinatorLayout parent, @NonNull V child,
@NonNull MotionEvent ev) {
return false;
}
/**
* Called when the parent CoordinatorLayout is about to measure the given child view.
* @param child the child to measure
* @return true if the Behavior measured the child view, false if the CoordinatorLayout
* should perform its default measurement
*/
public boolean onMeasureChild(@NonNull CoordinatorLayout parent, @NonNull V child,
int parentWidthMeasureSpec, int widthUsed,
int parentHeightMeasureSpec, int heightUsed) {
return false;
}
/**
* Called when the parent CoordinatorLayout is about the lay out the given child view.
* @return true if the Behavior performed layout of the child view, false to request default layout behavior
*/
public boolean onLayoutChild(@NonNull CoordinatorLayout parent, @NonNull V child,
int layoutDirection) {
return false;
}
xxNestedxxScrollxx方法是用于监听嵌套滑动的事件,对应的是NestedScrollingParent2接口里的相关方法。
当CoordinatorLayout 的子View试图开始进行嵌套滑动的时候触发,返回true时表示CoordinatorLayout充当nested scroll parent 处理这次滑动,当且仅当返回true时,当前Behavior才能收到后面的一些nested scroll事件回调(如:onNestedPreScroll、onNestedScroll等)。
/**
* @param coordinatorLayout 和Behavior 绑定的View的父CoordinatorLayout
* @param child 和Behavior 绑定的View 观察者
* @param directTargetChild
* @param target
* @param nestedScrollAxes 嵌套滑动滑动方向
* @param type the type of input which cause this scroll event
* @return true if the Behavior wishes to accept this nested scroll
*/
@Override
public boolean onStartNestedScroll(CoordinatorLayout coordinatorLayout, View child, View directTargetChild,
View target, int nestedScrollAxes, int type) {
return super.onStartNestedScroll(coordinatorLayout, child, directTargetChild, target, nestedScrollAxes,type);
}
在嵌套滑动进行中且onStartNestedScroll方法返回true时回调,当子View调用dispatchNestedPreScroll方法时会调用该方法。
/**
* 进行嵌套滚动时被调用
* @param coordinatorLayout
* @param child
* @param target
* @param dxConsumed target 已经消费的x方向的距离
* @param dyConsumed target 已经消费的y方向的距离
* @param dxUnconsumed x 方向剩下的滚动距离
* @param dyUnconsumed y 方向剩下的滚动距离即未消费的距离
*/
@Override
public void onNestedScroll(CoordinatorLayout coordinatorLayout, View child, View target, int dxConsumed,
int dyConsumed, int dxUnconsumed, int dyUnconsumed, int type) {
super.onNestedScroll(coordinatorLayout, child, target, dxConsumed, dyConsumed, dxUnconsumed, dyUnconsumed,type);
}
onStartNestedScroll方法返回true且嵌套滑动进行前,要监听的子 View将要滑动,滑动事件即将被消费(但最终被谁消费,可以通过代码控制)
/**
* 嵌套滚动发生之前被调用,nested scroll child 消费掉自己的滚动距离之前,嵌套滚动每次被nested scroll child
* 更新都会调用onNestedPreScroll。
* @param coordinatorLayout
* @param child
* @param target
* @param dx 用户水平方向的滚动距离
* @param dy 用户竖直方向的滚动距离
* @param consumed 可以修改这个数组表示你消费了多少距离,假设用户滑动了100px,child 做了90px 的位移,你需要把 consumed[1]的值改成90,这样CoordinatorLayout就能知道只处理剩下的10px的滚动。
*/
@Override
public void onNestedPreScroll(CoordinatorLayout coordinatorLayout, View child, View target, int dx, int dy, int[] consumed, int type) {
super.onNestedPreScroll(coordinatorLayout, child, target, dx, dy, consumed,type);
}
用户松开手指后会进行惯性滑动时调用,参数提供了速度信息,可以根据这些速度信息决定最终状态。
/**
* Called when a nested scrolling child is starting a fling or an action that would
* be a fling.
* @param velocityX horizontal velocity of the attempted fling
* @param velocityY vertical velocity of the attempted fling
* @param consumed true if the nested child view consumed the fling
* @return true if the Behavior consumed the fling
*
* @see NestedScrollingParent#onNestedFling(View, float, float, boolean)
*/
public boolean onNestedFling(@NonNull CoordinatorLayout coordinatorLayout,
@NonNull V child, @NonNull View target, float velocityX, float velocityY,
boolean consumed) {
return false;
}
用户松开手指后会发生惯性动作之前调用,参数提供了速度信息,可以根据这些速度信息决定最终状态,比如滚动Header,是让Header处于展开状态还是折叠状态,返回true 则表示消费了fling.
/**
*
*
* @param coordinatorLayout
* @param child
* @param target
* @param velocityX x 方向的速度
* @param velocityY y 方向的速度
* @return
*/
@Override
public boolean onNestedPreFling(CoordinatorLayout coordinatorLayout, View child, View target,
float velocityX, float velocityY) {
return super.onNestedPreFling(coordinatorLayout, child, target, velocityX, velocityY);
}
在嵌套滑动结束(ACTION_UP或ACTION_CANCEL)时触发。
/**
* 嵌套滚动结束时被调用,这是一个清除滚动状态等的好时机。
* @param coordinatorLayout
* @param child
* @param target
*/
@Override
public void onStopNestedScroll(CoordinatorLayout coordinatorLayout, View child, View target, int type) {
super.onStopNestedScroll(coordinatorLayout, child, target,type);
}
简单来说,抛开CoordinatorLayout 这个Behavior里的所有方法都没有任务具体的功能,是CoordinatorLayout为了解耦,抽象了一层接口并封装为Behavior,当CoordinatorLayout里进行事件分发时主动去调用Behavior的接口即赋能。
Behavior机制适用于同一Parent ViewGroup下相互独立的子View之间进行交互,如果View之间已经存在引用联系则没有必要去使用Behavior增加复杂度了。
CoordinatorLayout本质上就是ViewGroup+Behavior 模型搭建为变形的“观察者模式”,观察者View和主题View都隶属于CoordinatorLayout直接子View,通过在布局中给控件配置app:layout_behavior属性来指定主题角色,再在这个Behavior 中的layoutDependsOn方法给主题寻找对应的观察者角色,这样就建立了联系,当观察者的位置、大小等状态改变时,主题也可监听到并回调Behavior里的方法。
generateLayoutParams方法的作用是定义父View下所有子View所使用的LayoutParams类,只要重写了generateLayoutParams方法,所有子View就一定会使用重写的LayoutParams来修饰自己,比如说你自定ViewGroup时需要把自定义的属性传入,就需要重写这个方法。
@Override
public LayoutParams generateLayoutParams(AttributeSet attrs) {
return new LayoutParams(getContext(), attrs);
}
static final Class<?>[] CONSTRUCTOR_PARAMS = new Class<?>[] {
Context.class,
AttributeSet.class
};
static Behavior parseBehavior(Context context, AttributeSet attrs, String name) {
if (TextUtils.isEmpty(name)) {
return null;
}
final String fullName;
if (name.startsWith(".")) {
fullName = context.getPackageName() + name;
} else if (name.indexOf('.') >= 0) {
fullName = name;
} else {
fullName = !TextUtils.isEmpty(WIDGET_PACKAGE_NAME)? (WIDGET_PACKAGE_NAME + '.' + name): name;
}
try {
Map<String, Constructor<Behavior>> constructors = sConstructors.get();
if (constructors == null) {
constructors = new HashMap<>();
sConstructors.set(constructors);
}
Constructor<Behavior> c = constructors.get(fullName);
if (c == null) {
final Class<Behavior> clazz = (Class<Behavior>) context.getClassLoader().loadClass(fullName);
///这是继承Behavior时必须要重写两个参数的构造方法的原因
c = clazz.getConstructor(CONSTRUCTOR_PARAMS);
c.setAccessible(true);
///把构造方法缓存起来
constructors.put(fullName, c);
}
return c.newInstance(context, attrs);
} catch (Exception e) {
throw new RuntimeException("Could not inflate Behavior subclass " + fullName, e);
}
}
Android事件分发主要是通过dispatchTouchEvent、onInterceptTouchEvent、onTouchEvent三个方法协同完成的,而CoordinatorLayout中没有重写dispatchTouchEvent方法说明使用的是其父类的逻辑并不是CoordinatorLayout所特有的,我们就把CoordinatorLayout的onInterceptTouchEvent方法当成事件分发的起点开始分析,当接收到DOWN或者UP或CANCEL事件时,遍历子View查找对应的Behavior并调用其对应的onInterceptTouchEvent或onTouchEvent方法并把返回值设置到CoordinatorLayout的onInterceptTouchEvent方法的返回值。
@Override
public boolean onInterceptTouchEvent(MotionEvent ev) {
final int action = ev.getActionMasked();
// Make sure we reset in case we had missed a previous important event.
if (action == MotionEvent.ACTION_DOWN) {
//接收到DOWN事件时,遍历调用Behavior的调用onInterceptTouchEvent方法后回收事件,重置设置为false即让关联的Behavior可以与子View交互,true则阻止先前的交互
resetTouchBehaviors(true);
}
//判断是否拦截,到这一步才赋予Behavior里的onInterceptTouchEvent真正的拦截能力
final boolean intercepted = performIntercept(ev, TYPE_ON_INTERCEPT);
if (action == MotionEvent.ACTION_UP || action == MotionEvent.ACTION_CANCEL) {
resetTouchBehaviors(true);
}
return intercepted;
}
resetTouchBehaviors方法核心作用是触发Behavior中onInterceptTouchEvent或者onTouchEvent方法。
private void resetTouchBehaviors(boolean notifyOnInterceptTouchEvent) {
final int childCount = getChildCount();
for (int i = 0; i < childCount; i++) {
final View child = getChildAt(i);
final LayoutParams lp = (LayoutParams) child.getLayoutParams();
final Behavior b = lp.getBehavior();
if (b != null) {
final long now = SystemClock.uptimeMillis();
final MotionEvent cancelEvent = MotionEvent.obtain(now, now,
MotionEvent.ACTION_CANCEL, 0.0f, 0.0f, 0);
if (notifyOnInterceptTouchEvent) {
//调用Behavior的onInterceptTouchEvent方法,而CoordinatorLayout.Behavior中的默认实现为return false,仅仅是触发了Behavior里对应的回调而已
b.onInterceptTouchEvent(this, child, cancelEvent);
} else {
b.onTouchEvent(this, child, cancelEvent);
}
cancelEvent.recycle();
}
}
for (int i = 0; i < childCount; i++) {
final View child = getChildAt(i);
final LayoutParams lp = (LayoutParams) child.getLayoutParams();
lp.resetTouchBehaviorTracking();
}
mBehaviorTouchView = null;
mDisallowInterceptReset = false;
}
performIntercept方法核心作用是遍历子View找出对应的Behavior并得到onInterceptTouchEvent或onTouchEvent返回值,最后赋值到CoordinatorLayout的onInterceptTouchEvent中,相当于是给Behavior的onInterceptTouchEvent或onTouchEvent方法赋能,拦截或者不拦截事件。
private boolean performIntercept(MotionEvent ev, final int type) {
boolean intercepted = false;
boolean newBlock = false;
MotionEvent cancelEvent = null;
final int action = ev.getActionMasked();
final List<View> topmostChildList = mTempList1;
//用当前的子视图填充列表,并对其进行排序,以使z顺序中的最高视图位于列表的前面。
getTopSortedChildren(topmostChildList);
final int childCount = topmostChildList.size();
for (int i = 0; i < childCount; i++) {
final View child = topmostChildList.get(i);
final LayoutParams lp = (LayoutParams) child.getLayoutParams();
final Behavior b = lp.getBehavior();
if ((intercepted || newBlock) && action != MotionEvent.ACTION_DOWN) {
// Cancel all behaviors beneath the one that intercepted.If the event is "down" then we don't have anything to cancel yet.
if (b != null) {
if (cancelEvent == null) {
final long now = SystemClock.uptimeMillis();
cancelEvent = MotionEvent.obtain(now, now,
MotionEvent.ACTION_CANCEL, 0.0f, 0.0f, 0);
}
switch (type) {
case TYPE_ON_INTERCEPT:
b.onInterceptTouchEvent(this, child, cancelEvent);
break;
case TYPE_ON_TOUCH:
b.onTouchEvent(this, child, cancelEvent);
break;
}
}
continue;
}
//第一次执行时Behavior不为空且intercepted未false时
if (!intercepted && b != null) {
switch (type) {
case TYPE_ON_INTERCEPT:
//
intercepted = b.onInterceptTouchEvent(this, child, ev);
break;
case TYPE_ON_TOUCH:
intercepted = b.onTouchEvent(this, child, ev);
break;
}
//设置了Behavior的View 赋值给mBehaviorTouchView
if (intercepted) {
mBehaviorTouchView = child;
}
}
...
}
topmostChildList.clear();
return intercepted;
}
然后,接着CoordinatorLayout的onTouchEvent方法被执行,如果不满足条件则继续往下分发,满足条件则调用主题View中的Behavior。
@Override
public boolean onTouchEvent(MotionEvent ev) {
boolean handled = false;
boolean cancelSuper = false;
MotionEvent cancelEvent = null;
final int action = ev.getActionMasked();
//mBehaviorTouchView 是当Behavior对应方法返回true时在performIntercept方法里被赋值的,是设置了Behavior的View
if (mBehaviorTouchView != null || (cancelSuper = performIntercept(ev, TYPE_ON_TOUCH))) {
// Safe since performIntercept guarantees that mBehaviorTouchView != null if it returns true
final LayoutParams lp = (LayoutParams) mBehaviorTouchView.getLayoutParams();
final Behavior b = lp.getBehavior();
if (b != null) {
handled = b.onTouchEvent(this, mBehaviorTouchView, ev);
}
}
// Keep the super implementation correct
if (mBehaviorTouchView == null) {
handled |= super.onTouchEvent(ev);
} else if (cancelSuper) {
if (cancelEvent == null) {
final long now = SystemClock.uptimeMillis();
cancelEvent = MotionEvent.obtain(now, now,
MotionEvent.ACTION_CANCEL, 0.0f, 0.0f, 0);
}
super.onTouchEvent(cancelEvent);
}
...
if (cancelEvent != null) {
cancelEvent.recycle();
}
if (action == MotionEvent.ACTION_UP || action == MotionEvent.ACTION_CANCEL) {
resetTouchBehaviors(false);
}
return handled;
}
onMeasure方法遍历查找子View,只是遍历了直接子View没有进行递归操作,所以这也是为什么仅支持直接子View去交互的原因。
@Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
prepareChildren();
ensurePreDrawListener();
...
final int paddingLeft = getPaddingLeft();
final int layoutDirection = ViewCompat.getLayoutDirection(this);
final boolean isRtl = layoutDirection == ViewCompat.LAYOUT_DIRECTION_RTL;
final int widthMode = MeasureSpec.getMode(widthMeasureSpec);
final int childCount = mDependencySortedChildren.size();
for (int i = 0; i < childCount; i++) {
final View child = mDependencySortedChildren.get(i);
///Visibility为GONE时,是不能建立联系的
if (child.getVisibility() == GONE) {
continue;
}
final LayoutParams lp = (LayoutParams) child.getLayoutParams();
int keylineWidthUsed = 0;
...
//获取Behavior
final Behavior b = lp.getBehavior();
//执行Behavior的onMeasureChild方法
if (b == null || !b.onMeasureChild(this, child, childWidthMeasureSpec, keylineWidthUsed,
childHeightMeasureSpec, 0)) {
onMeasureChild(child, childWidthMeasureSpec, keylineWidthUsed,
childHeightMeasureSpec, 0);
}
}
...
setMeasuredDimension(width, height);
}
prepareChildren方法添加子View时,获取对应的Behavior并执行layoutDependsOn方法
private void prepareChildren() {
mDependencySortedChildren.clear();
mChildDag.clear();
for (int i = 0, count = getChildCount(); i < count; i++) {
final View view = getChildAt(i);
final LayoutParams lp = getResolvedLayoutParams(view);
lp.findAnchorView(this, view);
mChildDag.addNode(view);
// Now iterate again over the other children, adding any dependencies to the graph
for (int j = 0; j < count; j++) {
if (j == i) {
continue;
}
final View other = getChildAt(j);
// 查找View和other之间是否存在联系
if (lp.dependsOn(this, view, other)) {
//添加到mChildDag下对应的节点
if (!mChildDag.contains(other)) {
mChildDag.addNode(other);
}
mChildDag.addEdge(other, view);
}
}
}
// Finally add the sorted graph list to our list
mDependencySortedChildren.addAll(mChildDag.getSortedList());
...
}
CoordinatorLayout的dependsOn方法真正去调用Behavior的layoutDependsOn方法。
boolean dependsOn(CoordinatorLayout parent, View child, View dependency) {
return dependency == mAnchorDirectChild
|| shouldDodge(dependency, ViewCompat.getLayoutDirection(parent))
|| (mBehavior != null && mBehavior.layoutDependsOn(parent, child, dependency));
}
当CoordinatorLayout的子View位置改变时,会主动触发onChildViewsChanged方法,最终实现通过调用Behavior的onDependentViewChanged方法通知,其他Behavior方法赋能方式也类似。
final void onChildViewsChanged(@DispatchChangeEvent final int type) {
final int layoutDirection = ViewCompat.getLayoutDirection(this);
final int childCount = mDependencySortedChildren.size();
final Rect inset = acquireTempRect();
for (int i = 0; i < childCount; i++) {
final View child = mDependencySortedChildren.get(i);
final LayoutParams lp = (LayoutParams) child.getLayoutParams();
if (type == EVENT_PRE_DRAW && child.getVisibility() == View.GONE) {
// Do not try to update GONE child views in pre draw updates.
continue;
}
// Check child views before for anchor
for (int j = 0; j < i; j++) {
//从前面集合中拿到观察者View
final View checkChild = mDependencySortedChildren.get(j);
if (lp.mAnchorDirectChild == checkChild) {
offsetChildToAnchor(child, layoutDirection);
}
}
...
// Update any behavior-dependent views for the change
for (int j = i + 1; j < childCount; j++) {
final View checkChild = mDependencySortedChildren.get(j);
final LayoutParams checkLp = (LayoutParams) checkChild.getLayoutParams();
final Behavior b = checkLp.getBehavior();
if (b != null && b.layoutDependsOn(this, checkChild, child)) {
if (type == EVENT_PRE_DRAW && checkLp.getChangedAfterNestedScroll()) {
// If this is from a pre-draw and we have already been changed from a nested scroll, skip the dispatch and reset the flag
checkLp.resetChangedAfterNestedScroll();
continue;
}
final boolean handled;
switch (type) {
case EVENT_VIEW_REMOVED:
// EVENT_VIEW_REMOVED means that we need to dispatch
// onDependentViewRemoved() instead
b.onDependentViewRemoved(this, checkChild, child);
handled = true;
break;
default:
// Otherwise we dispatch onDependentViewChanged()
handled = b.onDependentViewChanged(this, checkChild, child);
break;
}
}
}
}
...
}
CoordinatorLayout负责监听子View之间状态变化并及时通知Behavior,使得监听和监听之后的处理解耦,CoordinatorLayout只负责告知你观察者改变了,你主题View想要做何改变,就在Behavior对应的方法实现,以上就是CoordinatorLayout核心流程,仅供参考。
源码版本Android 28