应大家的要求,还是把完整的工程文件贴出来,大家省点事:http://www.kuaipan.cn/file/id_48923272389086450.htm
先看看运行效果,我用的群创7寸屏,主机是mini2440,分辨率是800*480,程序写比较粗糙,但对初学者还是有一点启发,大家一起进步。
qt中提供了QGphicsView,QGraphicsScene,QGraphicsItem,QGraphicsPixmapItem是QGraphicsItem的子类
分辨创建它们的实例:view,scene,item,然后通过各自的方法scene->addItem(item);view->setScene(scene);就可以达到类似下图的效果,想要进一步定制,则要继承QGraphicsItem或QGraphicsPixmapItem,然后重写paint()、boundingRect()等方法,此外如果还想要获取鼠标事件,重写mousePressEvent等事件就好了,注意,一旦重写了mousePressEvent方法,就以为了qt不会再自动处理item的任何press事件了,可以在你重写的mousePressEvent方法中最后添加QGraphicsItem::mousePressEvent(event);解决这个问题,就是说你获取到了鼠标事件,但是依然让qt处理这个鼠标事件。
程序中的item可以水平拖动,拖动的同时图标大小会渐变,中间最大,两边渐小。
图1
图2
图3
下面是源程序目录结构:
mainwindow.h与main.cpp是qt自动产生的代码,我没有产生窗口ui
myscene.h与某与scene.cpp是定义了类MyScene,继承自QGraphicsScene,我的目的是要获取其鼠标事件
nodeui.h与nodeui.cpp是定义了类NodeUI,继承自QGraphicsPixmapItem,目的相当多。
下面具体的源文件:myscene.h与myscene.cpp相对简单,就实现了一个功能
myscene.h
#ifndef MYSCENE_H
#define MYSCENE_H
#include
class MyScene : public QGraphicsScene
{
Q_OBJECT
public:
explicit MyScene(QObject *parent = 0);
private:
void mouseMoveEvent(QGraphicsSceneMouseEvent *event);
void mousePressEvent(QGraphicsSceneMouseEvent *event);
void mouseReleaseEvent(QGraphicsSceneMouseEvent *event);
signals:
void isMoving(QPointF &pos);
public slots:
private:
QPointF beforePos;
QPointF releasePos;
};
#endif // MYSCENE_H
#include "myscene.h"
#include
#include
#include
MyScene::MyScene(QObject *parent) :
QGraphicsScene(parent)
{
}
void MyScene::mouseMoveEvent(QGraphicsSceneMouseEvent *event)
{
//QPointF pos = event->scenePos();
QPointF pos(event->scenePos().x()-beforePos.x(),event->scenePos().y()-beforePos.y());
emit isMoving(pos);
//qDebug()<<"x:"<scenePos();
}
void MyScene::mouseReleaseEvent(QGraphicsSceneMouseEvent *event)
{
releasePos = event->scenePos();
}
再看nodeui.h与nodeui.cpp,在原来的QGraphicsPixmapItem基础上又假如了点自己的东西
#ifndef NODEUI_H
#define NODEUI_H
#include
#include
#include
#include
#include
#include
class NodeUI : public QObject,public QGraphicsPixmapItem
{
Q_OBJECT
public:
NodeUI();
NodeUI(QString &file,QString &text,int imagesize=80);
//setup function
void setMyPixmap(QString &file,int size);
void setMyText(QString &text);
QString getMyText();
//virtual function
QRectF boundingRect() const;
QPainterPath shape() const;
signals:
void nodeIsMoving(QPointF &pos);
void nodeIsPressed();
protected:
void mousePressEvent(QGraphicsSceneMouseEvent *event);
void mouseReleaseEvent(QGraphicsSceneMouseEvent *event);
private:
//QString myImage;
QString myText;
};
#endif // NODEUI_H
nideui.cpp
#include "nodeui.h"
#include
#include
#include
NodeUI::NodeUI()
{
}
/*note: imagesize = 80 is in the nodeui.h*/
NodeUI::NodeUI(QString &file,QString &text,int imagesize)
{
setMyText(text);
setMyPixmap(file,imagesize);
}
void NodeUI::setMyText(QString &text)
{
myText = text;
}
void NodeUI::setMyPixmap(QString &file,int size)
{
//myImage = file;
QPixmap pixmap;
pixmap.load(file);
pixmap= pixmap.scaled(size,size,Qt::IgnoreAspectRatio, Qt::SmoothTransformation);
setPixmap(pixmap);
}
QRectF NodeUI::boundingRect() const
{
QRect rect = this->pixmap().rect();
//return QRectF(rect);
return QRectF(0,0,rect.width(),rect.width()+15);
}
void NodeUI::paint(QPainter *painter, const QStyleOptionGraphicsItem *option,
QWidget *widget)
{
QPixmap pixmap = this->pixmap();
QRect rect = pixmap.rect();
painter->drawPixmap(rect,pixmap);
//print name,calculate the text's heigh & width for center layout
QPen pen(Qt::black);
painter->setPen(pen);
painter->setRenderHint(QPainter::Antialiasing);
QFont font("Verdana",8, QFont::Normal);
painter->setFont(font);
painter->drawText(QRectF(0,rect.height(),rect.width(),15),Qt::AlignCenter,myText);
if (option->state & QStyle::State_Sunken)
{
QRectF rect1 = boundingRect();
//QPen pen(Qt::darkGreen);
painter->setPen(QPen(Qt::darkGreen));
}else
{
}
}
QPainterPath NodeUI::shape() const
{
QRectF rect = boundingRect();
QPainterPath path;
path.addRoundRect(rect, 5,5);
return path;
}
void NodeUI::mousePressEvent(QGraphicsSceneMouseEvent *event)
{
emit nodeIsPressed();
qDebug()<<"pressed";
QGraphicsItem::mousePressEvent(event);
}
void NodeUI::mouseReleaseEvent(QGraphicsSceneMouseEvent *event)
{
update(boundingRect());
QGraphicsItem::mouseReleaseEvent(event);
}
QString NodeUI::getMyText()
{
return myText;
}
mainwindow.h
#ifndef MAINWINDOW_H
#define MAINWINDOW_H
#include
#include
#include
#include
#include "nodeui.h"
#include "myscene.h"
#include
class MainWindow : public QMainWindow
{
Q_OBJECT
public:
MainWindow(QWidget *parent = 0);
~MainWindow();
NodeUI *selectedNodeUI();
bool isNodeUiClicked();
void nodeUiSizeAdjust();
//var
protected:
private:
void GetScreenInfo();
QGraphicsView *view;
//QGraphicsScene *scene;
MyScene *scene;
//instead of (NodeUI *nodeui;)&(QPointF nodeUiPos;)
//目前弃用,由于QMap的顺序无法人为设定,按照内部key自动升序
//QMapnodeUiMaps;
//NodeUI *currentNodeUI;
//nodeui pressed or released
volatile bool mPressed;
QList nodeUiLists;
QList nodeUiPosLists;
QList nodeUiPixmapLists;
/*
struct {
QList nodelists;
QList poslists;
}ss;
*/
//弃用
NodeUI *nodeui;
QPointF nodeUiPos;
//sceen size info;
qint16 sceenSizeX;
qint16 sceenSizeY;
private slots:
void isMoving(QPointF &pos);
void isPressed();
void isReleased();
void selectionChanged();
signals:
void nodeUiClicked(NodeUI* node);
};
#endif // MAINWINDOW_H
mainwindow.cpp
#include "mainwindow.h"
#include
#include
#include
#include
#include
#include
#include
#include
#include
const qreal MY_NODEUI_POS_Y = 200;
const qreal MY_NODEUI_DIS = 110;
const qreal MY_NODEUI_STA = 90;
const int MYNODEUI_SIZE = 100;
const int MYNODEUI_SIZE_M = 20;
const int SCREEN_SIZE = 800;
MainWindow::MainWindow(QWidget *parent)
: QMainWindow(parent)
{
//初始化
mPressed = false;
//get windows size
GetScreenInfo();
view = new QGraphicsView;
scene = new MyScene();
scene->setSceneRect(0,0,800,480);
//new
QString file;
QString text;
QPointF pos;
NodeUI* node;
//HOME:1
file = QString(":/images/home.png");
text = QString("Home");
pos = QPointF(MY_NODEUI_STA,MY_NODEUI_POS_Y);
node = new NodeUI(file,text,MYNODEUI_SIZE);
node->setPos(pos);
nodeUiLists.append(node);
nodeUiPosLists.append(pos);
nodeUiPixmapLists.append(node->pixmap());
/*
here cannot delete node!!!!!!!!!!!!!!!
delete node;
*/
//VIDIO:2
file = QString(":/images/securitycamera.png");
text = QString("Vidio");
pos = QPointF(MY_NODEUI_STA+MY_NODEUI_DIS*1,MY_NODEUI_POS_Y);
node = new NodeUI(file,text,MYNODEUI_SIZE);
node->setPos(pos);
nodeUiLists.append(node);
nodeUiPosLists.append(pos);
nodeUiPixmapLists.append(node->pixmap());
//APPLICATION:3
file = QString(":/images/application.png");
text = QString("Application");
pos = QPointF(MY_NODEUI_STA+MY_NODEUI_DIS*2,MY_NODEUI_POS_Y);
node = new NodeUI(file,text,MYNODEUI_SIZE);
node->setPos(pos);
nodeUiLists.append(node);
nodeUiPosLists.append(pos);
nodeUiPixmapLists.append(node->pixmap());
//NETWORK:4
file = QString(":/images/network-2.png");
text = QString("Network");
pos = QPointF(MY_NODEUI_STA+MY_NODEUI_DIS*3,MY_NODEUI_POS_Y);
node = new NodeUI(file,text,MYNODEUI_SIZE);
node->setPos(pos);
nodeUiLists.append(node);
nodeUiPosLists.append(pos);
nodeUiPixmapLists.append(node->pixmap());
//COMPUTER:5
file = QString(":/images/smartphone.png");
text = QString("Phone");
pos = QPointF(MY_NODEUI_STA+MY_NODEUI_DIS*4,MY_NODEUI_POS_Y);
node = new NodeUI(file,text,MYNODEUI_SIZE);
node->setPos(pos);
nodeUiLists.append(node);
nodeUiPosLists.append(pos);
nodeUiPixmapLists.append(node->pixmap());
//CUSTOMIZE:5
file = QString(":/images/customize.png");
text = QString("Setting");
pos = QPointF(MY_NODEUI_STA+MY_NODEUI_DIS*5,MY_NODEUI_POS_Y);
node = new NodeUI(file,text,MYNODEUI_SIZE);
node->setPos(pos);
nodeUiLists.append(node);
nodeUiPosLists.append(pos);
nodeUiPixmapLists.append(node->pixmap());
//重新计算UiSize
nodeUiSizeAdjust();
int i = 0;
foreach(NodeUI* node_temp,nodeUiLists)
{
node_temp->setFlags(QGraphicsItem::ItemIsMovable | QGraphicsItem::ItemIsSelectable);
qDebug()<<"name:"<getMyText()<addItem(node_temp);
i++;
}
//用于按钮的单机
view->setScene(scene);
//set drag mode
//view->setDragMode(QGraphicsView::RubberBandDrag);
view->setRenderHints(QPainter::Antialiasing);
//no menu
view->setContextMenuPolicy(Qt::NoContextMenu);
view->setBackgroundBrush(QImage(":/images/shuibo2.jpg"));
//view->setViewportUpdateMode(QGraphicsView::BoundingRectViewportUpdate);
//view->setCacheMode(QGraphicsView::CacheBackground);
setCentralWidget(view);
setWindowTitle(tr("Main Window"));
}
//槽,当scene鼠标拖拽是执行
//控制UI图标的水平
void MainWindow::isMoving(QPointF &pos)
{
int i=0;
if(mPressed){
foreach(NodeUI* node,nodeUiLists)
{
node->setPos(nodeUiPosLists.at(i).x()+pos.x(),MY_NODEUI_POS_Y);
i++;
}
nodeUiSizeAdjust();
}
}
//槽,当nodeui鼠标按下时执行,调用selectedNodeUI函数,更新currentNodeUI变量
//除此之外,selectionChanged()也是一个槽,由scene调用
void MainWindow::isPressed()
{
selectionChanged();
mPressed = true;
}
//槽,当nodeui鼠标释放时执行
//应当设置标志位,让UI图片停止对鼠标拖动事件的响应
void MainWindow::isReleased()
{
mPressed = false;
if(isNodeUiClicked())
qDebug()<<"clicked";
qDebug()<<"release";
}
//槽,当scene的selectedItem变化时,发送同名信号到此槽
void MainWindow::selectionChanged()
{
int i=0,j=0;
QList items = scene->selectedItems();
if (items.count() == 1) {
//当前所选择的UI图标的坐标
QPointF pos = items.first()->pos();
NodeUI* node_temp = dynamic_cast(items.first());
qDebug()<<"items.x:"< items = scene->selectedItems();
if (items.count() == 1) {
QPointF pos = items.first()->pos();
NodeUI* node_temp = dynamic_cast(items.first());
if(pos ==nodeUiPosLists.at(i)){
//emit nodeUiClicked(node_temp);
QMessageBox::information(this,"New Window","will open : "+node_temp->getMyText());
return true;
}
}
return false;
}
void MainWindow::nodeUiSizeAdjust()
{
quint16 i=0;
foreach(NodeUI* node,nodeUiLists)
{
//qDebug()<<"i= "<pos();
pos.setX(node->pos().x()+MYNODEUI_SIZE/2);
//pos.setX(node->pos().x()+node->pixmap().width());
if(pos.x()>=0 && pos.x()<=SCREEN_SIZE/2)
{
//(MYNODEUI_SIZE-MYNODEUI_SIZE_M)/(SCREEN_SIZE/2)==(size-20)/pos.x()
quint16 size=pos.x()/5+20;
QPixmap pixmap = nodeUiPixmapLists.at(i);
//QPixmap pixmap = nodeUiLists.at(i)->pixmap();
pixmap = pixmap.scaled(size,size,Qt::IgnoreAspectRatio, Qt::SmoothTransformation);
nodeUiLists[i]->setPixmap(pixmap);
}
//if(pos.x()>SCREEN_SIZE/2 && pos.x()<=SCREEN_SIZE)
if(pos.x()>SCREEN_SIZE/2 && pos.x()<=SCREEN_SIZE+10)
{
//(MYNODEUI_SIZE-MYNODEUI_SIZE_M)/(SCREEN_SIZE/2)==(size-20)/pos.x()
quint16 size=(SCREEN_SIZE-pos.x())/5+20;
QPixmap pixmap = nodeUiPixmapLists.at(i);
//QPixmap pixmap = nodeUiLists.at(i)->pixmap();
pixmap = pixmap.scaled(size,size,Qt::IgnoreAspectRatio, Qt::SmoothTransformation);
nodeUiLists[i]->setPixmap(pixmap);
}
i++;
}
}
MainWindow::~MainWindow()
{
}
//获取设备分辨率的呢个信息
void MainWindow::GetScreenInfo()
{
QDesktopWidget* desktopWidget = QApplication::desktop();
//获取可用桌面大小
//QRect deskRect = desktopWidget->availableGeometry();
//获取设备屏幕大小
QRect screenRect = desktopWidget->screenGeometry();
sceenSizeX = screenRect.width();
sceenSizeY = screenRect.height();
//获取系统设置的屏幕个数(屏幕拷贝方式该值为1)
//g_nScreenCount = desktopWidget->screenCount();
}
最后是main.cpp
实例化MainWindow
#include
#include "mainwindow.h"
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
MainWindow w;
w.setWindowOpacity(1);
w.setWindowFlags(Qt::FramelessWindowHint);
w.setAttribute(Qt::WA_TranslucentBackground);
w.show();
//w.showFullScreen();
return a.exec();
}