android 自定义view实现推箱子小游戏。

android 自定义view实现推箱子小游戏。_第1张图片android 自定义view实现推箱子小游戏。_第2张图片

 

 

 

自定义view:

 

package com.jisai.materialdesigndemo.tuixiangzhi;

import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Rect;
import android.util.AttributeSet;
import android.util.Log;
import android.widget.ImageView;

import com.jisai.materialdesigndemo.R;

import java.util.ArrayList;

public class View_tuixiangzhi extends ImageView {
	ArrayList arrayList = new ArrayList<>();
	int[][][] ccc =new int[300][15][15];
	int kk=0;
	Canvas canvas;
	private int mWidth;
	private int mHeight;
	Boolean flag=false;
	Bitmap bitmap0= BitmapFactory.decodeResource(getResources(), R.mipmap.qiang);
	Bitmap bitmap1= BitmapFactory.decodeResource(getResources(),R.mipmap.kong);
	Bitmap bitmap2= BitmapFactory.decodeResource(getResources(),R.mipmap.ren_1);
	Bitmap bitmap3= BitmapFactory.decodeResource(getResources(),R.mipmap.xiang_1);
	Bitmap bitmap4= BitmapFactory.decodeResource(getResources(),R.mipmap.xiang_2);
	Bitmap bitmap5= BitmapFactory.decodeResource(getResources(),R.mipmap.hua);
	Bitmap bitmap6= BitmapFactory.decodeResource(getResources(),R.mipmap.renandhua);
	int [][]aaa= {//0是墙,1是空,2是人,3是空箱子,4是满箱子,5是花,6是人加花
			{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
			{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
			{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
			{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
			{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
			{0,0,0,0,0,0,5,0,0,0,0,0,0,0,0},
			{0,0,0,0,0,0,1,0,0,0,0,0,0,0,0},
			{0,0,0,0,0,0,3,1,3,5,0,0,0,0,0},
			{0,0,0,0,5,3,2,1,0,0,0,0,0,0,0},
			{0,0,0,0,0,0,0,3,0,0,0,0,0,0,0},
			{0,0,0,0,0,0,0,5,0,0,0,0,0,0,0},
			{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
			{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
			{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
			{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}
	};

	public interface PassLitener
	{
		void pass();
	}
	private PassLitener mPassLitener;
	public void setPassLitener(PassLitener mPassLitener)
	{
		this.mPassLitener = mPassLitener;
	}

	public View_tuixiangzhi(Context context) {
		super(context);
		init("MyImageView(Context context)");
	}

	public View_tuixiangzhi(Context context, AttributeSet attrs) {
		super(context, attrs);
		init("MyImageView(Context context, AttributeSet attrs)");
	}

	public View_tuixiangzhi(Context context, AttributeSet attrs, int defStyle) {
		super(context, attrs, defStyle);
		init("MyImageView(Context context, AttributeSet attrs, int defStyle)");

	}

	private void init(String structName) {
	}

	@Override
	protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
		int specSize = MeasureSpec.getSize(widthMeasureSpec);

		mWidth = specSize;
		specSize = MeasureSpec.getSize(heightMeasureSpec);

		mHeight = specSize;

		Log.e("宽高:","宽:"+mWidth+"高:"+mHeight);

		setMeasuredDimension(mWidth, mHeight);

	}

	@Override
	protected void onDraw(Canvas canvas) {
		Log.e("onDraw:","onDraw");
		this.canvas=canvas;
		super.onDraw(canvas);
		Paint p=new Paint();
		p.setColor(Color.RED);
		//canvas.drawRect(20,20,100,100,p);
		//canvas.drawColor(Color.RED);
		for(int i=0;i<15;i++){
			for(int k=0;k<15;k++){
				int x=aaa[i][k];

				Rect rect = new Rect((mWidth/15)*k,(mWidth/15)*i,(mWidth/15)*(k+1),(mWidth/15)*(i+1));
				switch (x){
					case 0:
						canvas.drawBitmap(bitmap0,null,rect,p);
						break;
					case 1:
						canvas.drawBitmap(bitmap1,null,rect,p);
						break;
					case 2:
						canvas.drawBitmap(bitmap2,null,rect,p);
						break;
					case 3:
						canvas.drawBitmap(bitmap3,null,rect,p);
						break;
					case 4:
						canvas.drawBitmap(bitmap4,null,rect,p);
						break;
					case 5:
						canvas.drawBitmap(bitmap5,null,rect,p);
						break;
					case 6:
						canvas.drawBitmap(bitmap6,null,rect,p);
						break;

				}
			}
		}



	}

	public void setaaa(int [][]xxx){
		for(int i=0;i<15;i++){
			for(int k=0;k<15;k++) {
				aaa[i][k]=xxx[i][k];
			}
		}
		kk=0;
		arrayList.clear();
		postInvalidate();
	}
	public void moveLeft(){
		addBack();
		flag=false;
		for(int i=0;i<15;i++){
			if (flag){
				break;
			}
			for(int k=0;k<15;k++) {
				if (flag){
					break;
				}
				int x = aaa[i][k];
				if(x==2|x==6){
					Log.e("x",""+x+"i:"+i+"k:"+k);

					switch ( aaa[i][k-1]){
						case 0://左边是墙,不能移动
							break;
						case 1://左边是空,可以移动
							if(x==6){
								aaa[i][k]=5;
							}else{
								aaa[i][k]=1;
							}
							aaa[i][k-1]=2;

							break;
						case 3://左边是空箱子
							if(aaa[i][k-2]==5){//箱子左边是花
								aaa[i][k-2]=4;
								aaa[i][k-1]=2;
								if(x==6){
									aaa[i][k]=5;
								}else{
									aaa[i][k]=1;
								}

							}else if(aaa[i][k-2]==1){//箱子左边是空
								aaa[i][k-2]=3;
								aaa[i][k-1]=2;
								if(x==6){
									aaa[i][k]=5;
								}else{
									aaa[i][k]=1;
								}

							}else{}//是其他则不能移动

							break;
						case 4://左边是满箱子
							if(aaa[i][k-2]==5){//箱子左边是花
								aaa[i][k-2]=4;
								aaa[i][k-1]=6;
								if(x==6){
									aaa[i][k]=5;
								}else{
									aaa[i][k]=1;
								}

							}else if(aaa[i][k-2]==1){//箱子左边是空
								aaa[i][k-2]=3;
								aaa[i][k-1]=6;
								if(x==6){
									aaa[i][k]=5;
								}else{
									aaa[i][k]=1;
								}

							}else{}//是其他则不能移动
							break;
						case 5://左边是花
							if(x==6){
								aaa[i][k]=5;
							}else{
								aaa[i][k]=1;
							}
							aaa[i][k-1]=6;

							break;
					}
					flag=true;
				}
			}
		}


		postInvalidate();
		ifPass();
	}
	public void moveRight(){
		addBack();
		flag=false;
		for(int i=0;i<15;i++){
			if (flag){
				break;
			}
			for(int k=0;k<15;k++) {
				int x = aaa[i][k];
				if (flag){
					break;
				}
				if(x==2|x==6){
					Log.e("x",""+x+"i:"+i+"k:"+k);
					switch ( aaa[i][k+1]){
						case 0://右边是墙,不能移动
							break;
						case 1://右边是空,可以移动
							if(x==6){
								aaa[i][k]=5;
							}else{
								aaa[i][k]=1;
							}
							aaa[i][k+1]=2;
							break;
						case 3://右边是空箱子
							if(aaa[i][k+2]==5){//箱子右边是花
								aaa[i][k+2]=4;
								aaa[i][k+1]=2;
								if(x==6){
									aaa[i][k]=5;
								}else{
									aaa[i][k]=1;
								}
							}else if(aaa[i][k+2]==1){//箱子右边是空
								aaa[i][k+2]=3;
								aaa[i][k+1]=2;
								if(x==6){
									aaa[i][k]=5;
								}else{
									aaa[i][k]=1;
								}
							}else{}//是其他则不能移动
							break;
						case 4://右边是满箱子
							if(aaa[i][k+2]==5){//箱子右边是花
								aaa[i][k+2]=4;
								aaa[i][k+1]=6;
								if(x==6){
									aaa[i][k]=5;
								}else{
									aaa[i][k]=1;
								}
							}else if(aaa[i][k+2]==1){//箱子右边是空
								aaa[i][k+2]=3;
								aaa[i][k+1]=6;
								if(x==6){
									aaa[i][k]=5;
								}else{
									aaa[i][k]=1;
								}
							}else{}//是其他则不能移动
							break;
						case 5://右边是花
							if(x==6){
								aaa[i][k]=5;
							}else{
								aaa[i][k]=1;
							}
							aaa[i][k+1]=6;
							break;
					}
					flag=true;
				}
			}
		}

		postInvalidate();
		ifPass();
	}
	public void moveUp(){
		addBack();
		flag=false;
		for(int i=0;i<15;i++){
			if (flag){
				break;
			}
			for(int k=0;k<15;k++) {
				int x = aaa[i][k];
				if (flag){
					break;
				}
				if(x==2|x==6){
					Log.e("x",""+x+"i:"+i+"k:"+k);
					switch ( aaa[i-1][k]){
						case 0://上边是墙,不能移动
							break;
						case 1://上边是空,可以移动
							if(x==6){
								aaa[i][k]=5;
							}else{
								aaa[i][k]=1;
							}
							aaa[i-1][k]=2;
							break;
						case 3://上边是空箱子
							if(aaa[i-2][k]==5){//箱子上边是花
								aaa[i-2][k]=4;
								aaa[i-1][k]=2;
								if(x==6){
									aaa[i][k]=5;
								}else{
									aaa[i][k]=1;
								}
							}else if(aaa[i-2][k]==1){//箱子上边是空
								aaa[i-2][k]=3;
								aaa[i-1][k]=2;
								if(x==6){
									aaa[i][k]=5;
								}else{
									aaa[i][k]=1;
								}
							}else{}//是其他则不能移动
							break;
						case 4://上边是满箱子
							if(aaa[i-2][k]==5){//箱子上边是花
								aaa[i-2][k]=4;
								aaa[i-1][k]=6;
								if(x==6){
									aaa[i][k]=5;
								}else{
									aaa[i][k]=1;
								}
							}else if(aaa[i-2][k]==1){//箱子上边是空
								aaa[i-2][k]=3;
								aaa[i-1][k]=6;
								if(x==6){
									aaa[i][k]=5;
								}else{
									aaa[i][k]=1;
								}
							}else{}//是其他则不能移动
							break;
						case 5://上边是花
							if(x==6){
								aaa[i][k]=5;
							}else{
								aaa[i][k]=1;
							}
							aaa[i-1][k]=6;
							break;
					}
					flag=true;
				}
			}
		}

		postInvalidate();
		ifPass();
	}
	public void moveDown(){
		addBack();
		flag=false;
		for(int i=0;i<15;i++){
			if (flag){
				break;
			}
			for(int k=0;k<15;k++) {
				int x = aaa[i][k];
				if (flag){
					break;
				}
				if(x==2|x==6){
					Log.e("x",""+x+"i:"+i+"k:"+k);
					switch ( aaa[i+1][k]){
						case 0://下边是墙,不能移动
							break;
						case 1://下边是空,可以移动
							if(x==6){
								aaa[i][k]=5;
							}else{
								aaa[i][k]=1;
							}
							aaa[i+1][k]=2;
							break;
						case 3://下边是空箱子
							if(aaa[i+2][k]==5){//箱子下边是花
								aaa[i+2][k]=4;
								aaa[i+1][k]=2;
								if(x==6){
									aaa[i][k]=5;
								}else{
									aaa[i][k]=1;
								}
							}else if(aaa[i+2][k]==1){//箱子下边是空
								aaa[i+2][k]=3;
								aaa[i+1][k]=2;
								if(x==6){
									aaa[i][k]=5;
								}else{
									aaa[i][k]=1;
								}
							}else{}//是其他则不能移动
							break;
						case 4://下边是满箱子
							if(aaa[i+2][k]==5){//箱子下边是花
								aaa[i+2][k]=4;
								aaa[i+1][k]=6;
								if(x==6){
									aaa[i][k]=5;
								}else{
									aaa[i][k]=1;
								}
							}else if(aaa[i+2][k]==1){//箱子下边是空
								aaa[i+2][k]=3;
								aaa[i+1][k]=6;
								if(x==6){
									aaa[i][k]=5;
								}else{
									aaa[i][k]=1;
								}
							}else{}//是其他则不能移动
							break;
						case 5://下边是花
							if(x==6){
								aaa[i][k]=5;
							}else{
								aaa[i][k]=1;
							}
							aaa[i+1][k]=6;
							break;
					}
					flag=true;
				}
			}
		}
		postInvalidate();
		ifPass();
	}

	public void ifPass(){
		flag=false;
		for(int i=0;i<15;i++){
			if (flag){
				break;
			}
			for(int k=0;k<15;k++) {
				int x = aaa[i][k];
				if (flag){
					break;
				}
				if(x==3){//还有空箱子
					flag=true;
				}
			}
		}

		if (!flag){//没有一个空箱子
			mPassLitener.pass();
		}
	}

	public void moveBack(){
		if(arrayList.size()>0){
			this.aaa=(arrayList.get(arrayList.size()-1));
			postInvalidate();
			arrayList.remove(arrayList.size()-1);
		}
	}
	public void addBack(){
		if(kk>299){
			arrayList.clear();
			kk=0;
		}
		if(arrayList.size()>99){
			arrayList.remove(0);
		}
		for(int i=0;i<15;i++){
			for(int k=0;k<15;k++){
				ccc[kk][i][k]=aaa[i][k];
			}
		}
		arrayList.add(ccc[kk]);
		kk++;
	}

}

 

 

 

 

 

 

activity  :

 

package com.jisai.materialdesigndemo.tuixiangzhi;

import android.content.DialogInterface;
import android.graphics.Color;
import android.os.Bundle;
import android.support.design.widget.Snackbar;
import android.support.v7.app.AlertDialog;
import android.support.v7.app.AppCompatActivity;
import android.support.v7.widget.Toolbar;
import android.view.Menu;
import android.view.MenuItem;
import android.view.View;
import android.widget.Button;

import com.jisai.materialdesigndemo.R;

import java.util.ArrayList;

public class MainActivity_tuixiangzhi extends AppCompatActivity
        {
    ArrayList arrayList=new ArrayList<>();
            Button up,down,left,right,back,nextup,nextdown;
            View_tuixiangzhi myImageView_circle;
            Toolbar mToolbar;
            int     LV=1;
    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.activity_tuixiangzhi);
        LV_data lv_data=new LV_data();
        arrayList=lv_data.arrayList;
        mToolbar = (Toolbar) findViewById(R.id.toolbar);
        // mToolbar.setBackgroundColor(0xFF42B1CD);
        mToolbar.setTitle("推箱子(第"+LV+"关)");       //设置标题
        mToolbar.setTitleTextColor(Color.parseColor("#ffffff"));    //设置标题颜色
        setSupportActionBar(mToolbar);
        getSupportActionBar().setDisplayHomeAsUpEnabled(true);
        mToolbar.setNavigationOnClickListener(new View.OnClickListener() {
            @Override
            public void onClick(View v) {
                // onBackPressed();
                finish();
                //Toast.makeText(getApplicationContext(),"返回",Toast.LENGTH_SHORT).show();

            }
        });






        myImageView_circle= (View_tuixiangzhi) findViewById(R.id.nnn);

        myImageView_circle.setPassLitener(new View_tuixiangzhi.PassLitener() {
            @Override
            public void pass() {

                final AlertDialog.Builder normalDialog =
                        new AlertDialog.Builder(MainActivity_tuixiangzhi.this);
                normalDialog.setTitle("恭喜你");
                normalDialog.setMessage("真厉害,你已通过本关!");
                normalDialog.setPositiveButton("下一关",
                        new DialogInterface.OnClickListener() {
                            @Override
                            public void onClick(DialogInterface dialog, int which) {
                                if(LV1){
                               LV=LV-1;
                               myImageView_circle.setaaa(arrayList.get(LV-1));
                               mToolbar.setTitle("推箱子(第"+LV+"关)");       //设置标题
                           }
                            break;
                        case R.id.xiayi:
                            if(LV


布局文件:

 

 




        

    
        


        
            

 

 

 

 

 

关卡数据(二位数组),我加了40关,太长这里就贴一点。

 

 

package com.jisai.materialdesigndemo.tuixiangzhi;

import java.util.ArrayList;

/**
 * Created by Administrator on 17-4-11.
 */
public class LV_data {
  final   ArrayListarrayList = new ArrayList<>();

    LV_data(){
        int[][] LV_1 ={//0是墙,1是空,2是人,3是空箱子,4是满箱子,5是花,6是人加花
                {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
                {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
                {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
                {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
                {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
                {0,0,0,0,0,0,5,0,0,0,0,0,0,0,0},
                {0,0,0,0,0,0,1,0,0,0,0,0,0,0,0},
                {0,0,0,0,0,0,3,1,3,5,0,0,0,0,0},
                {0,0,0,0,5,3,2,1,0,0,0,0,0,0,0},
                {0,0,0,0,0,0,0,3,0,0,0,0,0,0,0},
                {0,0,0,0,0,0,0,5,0,0,0,0,0,0,0},
                {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
                {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
                {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
                {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}
        };
        arrayList.add(LV_1);


        int[][] LV_2 ={//0是墙,1是空,2是人,3是空箱子,4是满箱子,5是花,6是人加花
                {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
                {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
                {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
                {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
                {0,0,0,0,2,1,1,0,0,0,0,0,0,0,0},
                {0,0,0,0,1,3,3,0,0,0,0,0,0,0,0},
                {0,0,0,0,1,3,1,0,0,0,5,0,0,0,0},
                {0,0,0,0,0,0,1,0,0,0,5,0,0,0,0},
                {0,0,0,0,0,0,1,1,1,1,5,0,0,0,0},
                {0,0,0,0,0,1,1,1,0,1,1,0,0,0,0},
                {0,0,0,0,0,1,1,1,0,0,0,0,0,0,0},
                {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
                {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
                {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
                {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}
        };
        arrayList.add(LV_2);

        int[][] LV_3 ={//0是墙,1是空,2是人,3是空箱子,4是满箱子,5是花,6是人加花
                {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
                {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
                {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
                {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
                {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
                {0,0,0,0,0,1,1,1,1,1,0,0,0,0,0},
                {0,0,0,0,0,3,0,0,0,1,1,1,0,0,0},
                {0,0,0,0,1,2,1,3,1,1,3,1,0,0,0},
                {0,0,0,0,1,5,5,0,1,3,1,0,0,0,0},
                {0,0,0,0,0,5,5,0,1,1,1,0,0,0,0},
                {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
                {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
                {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
                {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
                {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}
        };
        arrayList.add(LV_3);

        int[][] LV_4 ={//0是墙,1是空,2是人,3是空箱子,4是满箱子,5是花,6是人加花
                {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
                {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
                {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
                {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
                {0,0,0,0,0,0,1,1,0,0,0,0,0,0,0},
                {0,0,0,0,0,2,3,1,0,0,0,0,0,0,0},
                {0,0,0,0,0,0,3,1,0,0,0,0,0,0,0},
                {0,0,0,0,0,0,1,3,1,0,0,0,0,0,0},
                {0,0,0,0,0,5,3,1,1,0,0,0,0,0,0},
                {0,0,0,0,0,5,5,4,5,0,0,0,0,0,0},
                {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
                {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
                {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
                {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
                {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}
        };
        arrayList.add(LV_4);

        int[][] LV_5 ={//0是墙,1是空,2是人,3是空箱子,4是满箱子,5是花,6是人加花
                {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
                {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
                {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
                {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
                {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
                {0,0,0,0,0,2,1,0,0,0,0,0,0,0,0},
                {0,0,0,0,0,1,3,1,1,0,0,0,0,0,0},
                {0,0,0,0,0,0,1,0,1,0,0,0,0,0,0},
                {0,0,0,0,5,0,1,0,1,1,0,0,0,0,0},
                {0,0,0,0,5,3,1,1,0,1,0,0,0,0,0},
                {0,0,0,0,5,1,1,1,3,1,0,0,0,0,0},
                {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
                {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
                {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
                {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}
        };
        arrayList.add(LV_5);

        int[][] LV_6 ={//0是墙,1是空,2是人,3是空箱子,4是满箱子,5是花,6是人加花
                {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
                {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
                {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
                {0,0,0,0,0,1,1,1,1,1,0,0,0,0,0},
                {0,0,1,1,1,5,0,0,0,1,0,0,0,0,0},
                {0,0,1,0,1,0,1,1,1,1,0,0,0,0,0},
                {0,0,1,0,1,3,1,3,0,5,1,0,0,0,0},
                {0,0,1,0,1,1,4,1,1,0,1,0,0,0,0},
                {0,0,1,5,0,3,1,3,1,0,1,0,0,0,0},
                {0,0,0,1,1,1,1,0,1,0,1,0,0,0,0},
                {0,0,0,1,0,0,0,5,1,1,1,1,2,0,0},
                {0,0,0,1,1,1,1,1,0,0,1,1,1,0,0},
                {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
                {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
                {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}
        };
        arrayList.add(LV_6);

        int[][] LV_7 ={//0是墙,1是空,2是人,3是空箱子,4是满箱子,5是花,6是人加花
                {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
                {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
                {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
                {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
                {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
                {0,0,0,1,1,1,0,0,0,0,0,0,0,0,0},
                {0,0,0,1,3,1,5,5,1,3,1,0,0,0,0},
                {0,0,0,0,3,1,5,5,3,3,2,0,0,0,0},
                {0,0,0,0,1,1,5,5,1,3,1,0,0,0,0},
                {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
                {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
                {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
                {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
                {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
                {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}
        };
        arrayList.add(LV_7);

        int[][] LV_8 ={//0是墙,1是空,2是人,3是空箱子,4是满箱子,5是花,6是人加花
                {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
                {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
                {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
                {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
                {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
                {0,0,0,0,0,0,0,1,1,1,1,0,0,0,0},
                {0,0,0,0,0,5,1,3,0,0,1,0,0,0,0},
                {0,0,0,0,5,5,3,1,3,1,1,2,0,0,0},
                {0,0,0,0,5,5,1,3,1,3,1,0,0,0,0},
                {0,0,0,0,0,0,0,0,0,1,1,0,0,0,0},
                {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
                {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
                {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
                {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
                {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}
        };
        arrayList.add(LV_8);

 

 

项目地址:https://github.com/inksnow/Sokoban

CSDN下载:https://download.csdn.net/download/ink_s/11328934

欢迎点星星★★★★★

 

 

 

 

 

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