View的工作原理之layout过程

一. 目标

1.1 弄清整个View树从上到下的布局过程

1.2 getMeasuredWidth和getWidth的本质区别

二. 解释

2.1layout和onLayout方法的作用

layout用来确定View自己的位置,onLayout用来确定各个子View的位置

2.2在View类中只有layout的实现,没有onLayout的实现,因为不同的实现类有不同特殊情况。

如下为View类中的onLayout

    /**
     *布置子类
     * Called from layout when this view should
     * assign a size and position to each of its children.
     *
     * Derived classes with children should override
     * this method and call layout on each of
     * their children.
     * @param changed This is a new size or position for this view
     * 相对于父控件的左,上,右,下值
     * @param left Left position, relative to parent
     * @param top Top position, relative to parent
     * @param right Right position, relative to parent
     * @param bottom Bottom position, relative to parent
     */
    protected void onLayout(boolean changed, int left, int top, int right, int bottom) {
    }

下面是layout方法,这里我们只关心我们要的代码其他的省略。

    @SuppressWarnings({"unchecked"})
    public void layout(int l, int t, int r, int b) {
        ...省略代码...
        boolean changed = isLayoutModeOptical(mParent) ?
                setOpticalFrame(l, t, r, b) : setFrame(l, t, r, b);

        if (changed || (mPrivateFlags & PFLAG_LAYOUT_REQUIRED) == PFLAG_LAYOUT_REQUIRED) {
            onLayout(changed, l, t, r, b);
            ...省略代码...
         }
    }

layout流程大致如下:首先通过setFrame设置View的四个顶点在父View的位置,那么此View的位置就确定了;然后调用onLayout方法确定各个子View的位置。

下面是setFrame方法(看注释部分即可):

protected boolean setFrame(int left, int top, int right, int bottom) {
      boolean changed = false;
      if (mLeft != left || mRight != right || mTop != top || mBottom != bottom) {
          //位置发生了变化
          changed = true;

          // Remember our drawn bit
          int drawn = mPrivateFlags & PFLAG_DRAWN;

          int oldWidth = mRight - mLeft;
          int oldHeight = mBottom - mTop;
          int newWidth = right - left;
          int newHeight = bottom - top;
          //判断尺寸是否发生了变化
          boolean sizeChanged = (newWidth != oldWidth) || (newHeight != oldHeight);

          // Invalidate our old position
          invalidate(sizeChanged);

          mLeft = left;
          mTop = top;
          mRight = right;
          mBottom = bottom;
          mRenderNode.setLeftTopRightBottom(mLeft, mTop, mRight, mBottom);

          mPrivateFlags |= PFLAG_HAS_BOUNDS;


          if (sizeChanged) {
              //改变尺寸,但是我们发现它的具体操作也是交给了子类根据具体情况实现
              sizeChange(newWidth, newHeight, oldWidth, oldHeight);
          }

          if ((mViewFlags & VISIBILITY_MASK) == VISIBLE || mGhostView != null) {
              // If we are visible, force the DRAWN bit to on so that
              // this invalidate will go through (at least to our parent).
              // This is because someone may have invalidated this view
              // before this call to setFrame came in, thereby clearing
              // the DRAWN bit.
              mPrivateFlags |= PFLAG_DRAWN;
              invalidate(sizeChanged);
              // parent display list may need to be recreated based on a change in the bounds
              // of any child
              invalidateParentCaches();
          }

          // Reset drawn bit to original value (invalidate turns it off)
          mPrivateFlags |= drawn;

          mBackgroundSizeChanged = true;
          if (mForegroundInfo != null) {
              mForegroundInfo.mBoundsChanged = true;
          }

          notifySubtreeAccessibilityStateChangedIfNeeded();
      }
      return changed;
  }

2.3 下面以LinearLayout为例子来分析onLayout方法。

protected void onLayout(boolean changed, int l, int t, int r, int b) {
        if (mOrientation == VERTICAL) {
            layoutVertical(l, t, r, b);
        } else {
            layoutHorizontal(l, t, r, b);
        }
    }

这里我们以mOrientation == VERTICAL为例分析。

void layoutVertical(int left, int top, int right, int bottom) {
        final int paddingLeft = mPaddingLeft;

        int childTop;
        int childLeft;

        // 父View的宽度
        final int width = right - left;
        //得到所有子View的最右边界
        int childRight = width - mPaddingRight;

        //所有子View占用的横向空间
        int childSpace = width - paddingLeft - mPaddingRight;

        final int count = getVirtualChildCount();

        final int majorGravity = mGravity & Gravity.VERTICAL_GRAVITY_MASK;
        final int minorGravity = mGravity & Gravity.RELATIVE_HORIZONTAL_GRAVITY_MASK;
        //根据子View在父View中的Gravity(上,下,左,右,中)来计算子所有View的上边界
        switch (majorGravity) {
           case Gravity.BOTTOM:
               // mTotalLength contains the padding already
               childTop = mPaddingTop + bottom - top - mTotalLength;
               break;

               // mTotalLength contains the padding already
           case Gravity.CENTER_VERTICAL:
               childTop = mPaddingTop + (bottom - top - mTotalLength) / 2;
               break;

           case Gravity.TOP:
           default:
               childTop = mPaddingTop;
               break;
        }

        //重点
        for (int i = 0; i < count; i++) {
            final View child = getVirtualChildAt(i);
            if (child == null) {
                childTop += measureNullChild(i);
            } else if (child.getVisibility() != GONE) {
                //获取单个子View的测试宽高
                final int childWidth = child.getMeasuredWidth();
                final int childHeight = child.getMeasuredHeight();

                final LinearLayout.LayoutParams lp =
                        (LinearLayout.LayoutParams) child.getLayoutParams();

                int gravity = lp.gravity;
                if (gravity < 0) {
                    gravity = minorGravity;
                }
                final int layoutDirection = getLayoutDirection();
                final int absoluteGravity = Gravity.getAbsoluteGravity(gravity, layoutDirection);
                //获取每个子View的左边界
                switch (absoluteGravity & Gravity.HORIZONTAL_GRAVITY_MASK) {
                    case Gravity.CENTER_HORIZONTAL:
                        childLeft = paddingLeft + ((childSpace - childWidth) / 2)
                                + lp.leftMargin - lp.rightMargin;
                        break;

                    case Gravity.RIGHT:
                        childLeft = childRight - childWidth - lp.rightMargin;
                        break;

                    case Gravity.LEFT:
                    default:
                        childLeft = paddingLeft + lp.leftMargin;
                        break;
                }

                //逐个累计各个子View的竖直方向占用空间为布置下一个子View做准备
                if (hasDividerBeforeChildAt(i)) {
                    childTop += mDividerHeight;
                }

                childTop += lp.topMargin;
                //最终让每个子View各自完成自己的layout
                setChildFrame(child, childLeft, childTop + getLocationOffset(child),
                        childWidth, childHeight);
                childTop += childHeight + lp.bottomMargin + getNextLocationOffset(child);

                i += getChildrenSkipCount(child, i);
            }
        }
    }

下面是setChildFrame方法,其实就是让每个子View完成自己的layout。

private void setChildFrame(View child, int left, int top, int width, int height) {        
        child.layout(left, top, left + width, top + height);
}

上面基本就将整个View树的layout展示了一下。

2.4下面我们来解释getMeasuredWidth和getWidth的本质区别(高度方向原理一样)

2.4.1 先看layoutHorizontal—->setChildFrame

void layoutHorizontal(int left, int top, int right, int bottom) {
    ...省略代码...
    final int childWidth = child.getMeasuredWidth();
    final int childHeight = child.getMeasuredHeight();
    setChildFrame(child, childLeft, childTop + getLocationOffset(child),
                            childWidth, childHeight);
    ...省略代码...
 }

private void setChildFrame(View child, int left, int top, int width, int height) {        
        child.layout(left, top, left + width, top + height);
}

从中我们发现父View给子View布置的宽高(childWidth, childHeight)就是它的测量宽高getMeasuredWidth(),getMeasuredHeight()。

2.4.2再看layout和setFrame方法和getWidth和getHeight

public void layout(int l, int t, int r, int b) {
    ...省略代码...
    boolean changed = isLayoutModeOptical(mParent) ?
                setOpticalFrame(l, t, r, b) : setFrame(l, t, r, b);
    ...省略代码...
}

protected boolean setFrame(int left, int top, int right, int bottom) {
    ...省略代码...
    mLeft = left;
    mTop = top;
    mRight = right;
    mBottom = bottom;
    ...省略代码...
}

public final int getWidth() {
        return mRight - mLeft;
}

public final int getHeight() {
        return mBottom - mTop;
}

从上面的2.4.1和2.4.2可以看出getMeasuredWidth和getWidth其实值是一样的,只是获取的时间点不同,measuredWidth(测量宽度)形成于View的measure过程中,而View的width(真实宽度)形成于layout过程中。

补充说明:我们可以撑的没事重写layout如下,这会造成无法正常显示等错误,这只是为了证明可以让测量宽/高度不等于最终宽/高度。

public void layout(int l, int t, int r, int b) {
    super.layout(l, t, r+10, b+10);
}

而且有的View需要多次measure过程,那么在这个过程中测量宽/高度不等于最终宽/高度,但是最终测量宽/高度等于最终宽/高度

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