cocos2d-x3.3 + cocostudio1.5 scene+ui使用

参考UIScene.cpp和SceneEditorTest.cpp

使用scene的时候:

       #include "cocostudio/CocoLoader.h"
       #include "cocostudio/CCSSceneReader.h"


       using cocostudio::SceneReader;


    cocos2d::Node *rootNode;

    onEnter里面调用:

       do 
       {
           Node *root = 导入scene;
           CC_BREAK_IF(!root);
           this->addChild(root, 0, 1);
       } while (0);


    导入scene函数,返回值为Node*
       filePath = "UIComponentTest/UIComponentTest.json";
       rootNode = SceneReader::getInstance()->createNodeWithSceneFile(filePath.c_str());
       if (rootNode == nullptr)
       {
            return nullptr;
       }

      return rootNode;


使用UI:

       #include "cocostudio/CCSGUIReader.h"

       using cocostudio::GUIReader;


       //导入ui
       filePath = "guardsbattle/hallUi_1.json";

       pUI = Layer::create();
       addChild(pUI);

       pWidget = dynamic_cast(GUIReader::getInstance()->widgetFromJsonFile(filePath.c_str()));
       pUI->addChild(pWidget);


PS:最后都别忘了释放:

      GUIReader::destroyInstance();

      SceneReader::destroyInstance();



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