.kdbgrc.kala ...grc.QKalaPreference.cpp clientsocket.cpp clientsocket.h dlgnetwork.cpp dlgnetwork.h kala.pro kala.xpm kalaserver.cpp kalaserver.h Main.cpp QIniFile.cpp qinifile.h QKala.cpp QKala.h QKala.ini QKalaBox.cpp QKalaBox.h QKalaColor.h QKalahari.cpp QKalahari.h QKalaPreference.cpp QKalaPreference.h QKalaSingleField.cpp QKalaSingleField.h serversocket.cpp serversocket.h socket.cpp socket.h widgetip.cpp widgetip.h
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#include "QKala.h"
QKala::QKala( QWidget* parent, const char* name, WFlags flags ): QWidget( parent, name, flags )
{
_usKalaNumberFields = 0;
_myServer = 0;
initKala();
}
QKala::~QKala()
{
int iFieldNr;
for ( iFieldNr = 0; iFieldNr < ( _usKalaNumberFields * 2 + 2 ); ++iFieldNr )
{
delete _sfFields[iFieldNr];
}
if ( 0 != _myServer ) delete _myServer;
}
void QKala::initKala()
{
QString name;
int iField = 0;
this->setPalette( widget_Palette );
if ( 0 != _myServer )
{
if ( ( 0 == QKalaSingleField::NetMode() ) || ( 0 == QKalaSingleField::Connected() ) )
{
delete _myServer;
_myServer = 0;
}
}
//deleting old fields if there are any
if ( _usKalaNumberFields != 0 )
{
for ( iField = 0 ; iField < ( _usKalaNumberFields * 2 + 2 ) ; ++iField )
{
delete _sfFields[ iField ];
}
}
//Setting up fields
for ( iField = 0 ; iField < ( QKalaSingleField::NumberFields() * 2 + 2 ) ; ++iField )
{
name = "SingleField";
name += QString::number( iField );
_sfFields[ iField ] = new QKalaSingleField( iField, this, name );
}
_usKalaNumberFields = QKalaSingleField::NumberFields();
//Connecting slots
//signalInitFields
for ( iField = 0; iField < ( QKalaSingleField::NumberFields() * 2 + 2 ); ++iField )
{
QObject::connect( this, SIGNAL( signalInitFields()),
_sfFields[iField], SLOT( slotInitField()) );
}
//Attention: Take last field ! Otherwise score is wrong displayed because rest of fields can change after signal!
QObject::connect( _sfFields[QKalaSingleField::NumberFields() * 2 + 1], SIGNAL( signalFieldInitialized() ),
this, SLOT( slotFieldInitialized() ) );
//signalGameStausMessage
for ( iField = 0; iField < ( QKalaSingleField::NumberFields() * 2 + 2 ); ++iField )
{
QObject::connect( _sfFields[iField], SIGNAL( signalSFGameStatusMessage( const QString &, int )),
this, SIGNAL( signalKalaGameStatusMessage( const QString &, int )) );
}
//signalGameErrorMessage
for ( iField = 0; iField < ( QKalaSingleField::NumberFields() * 2 + 2 ); ++iField )
{
QObject::connect( _sfFields[iField], SIGNAL( signalSFGameErrorMessage( const QString & )),
this, SIGNAL( signalKalaGameErrorMessage( const QString & )) );
}
//signalDraw
for ( iField = 0 ; iField < ( QKalaSingleField::NumberFields() * 2 + 1 ); ++iField )
{
QObject::connect( _sfFields[iField ], SIGNAL( signalDraw( unsigned short )),
_sfFields[iField + 1], SLOT( slotDraw( unsigned short )));
}
QObject::connect( _sfFields[QKalaSingleField::NumberFields() * 2 + 1], SIGNAL( signalDraw( unsigned short )),
_sfFields[0], SLOT( slotDraw( unsigned short )));
//signalAdd
for ( iField = 0 ; iField < QKalaSingleField::NumberFields(); ++iField )
{
QObject::connect( _sfFields[iField], SIGNAL( signalAdd( unsigned short, unsigned short )),
_sfFields[QKalaSingleField::NumberFields() * 2 + 1], SLOT( slotAdd( unsigned short, unsigned short )));
QObject::connect( _sfFields[iField], SIGNAL( signalAdd( unsigned short, unsigned short )),
_sfFields[QKalaSingleField::NumberFields()], SLOT( slotAdd( unsigned short, unsigned short )));
QObject::connect( _sfFields[iField + ( QKalaSingleField::NumberFields() + 1 )], SIGNAL( signalAdd( unsigned short, unsigned short )),
_sfFields[QKalaSingleField::NumberFields() * 2 + 1], SLOT( slotAdd( unsigned short, unsigned short )));
QObject::connect( _sfFields[iField + ( QKalaSingleField::NumberFields() + 1 )], SIGNAL( signalAdd( unsigned short, unsigned short )),
_sfFields[QKalaSingleField::NumberFields()], SLOT( slotAdd( unsigned short, unsigned short )));
}
//signalLastBall
for ( iField = 0 ; iField < QKalaSingleField::NumberFields(); ++iField )
{
QObject::connect( _sfFields[iField], SIGNAL( signalLastBall( unsigned short )),
_sfFields[( QKalaSingleField::NumberFields() * 2 ) - iField], SLOT( slotLastBall( unsigned short )));
}
for ( iField = ( QKalaSingleField::NumberFields() + 1 ) ; iField < ( QKalaSingleField::NumberFields() * 2 + 1 ); ++iField )
{
QObject::connect( _sfFields[iField], SIGNAL( signalLastBall( unsigned short )),
_sfFields[( QKalaSingleField::NumberFields() * 2 ) - iField], SLOT( slotLastBall( unsigned short )));
}
//signalActive
for ( iField = 0 ; iField < ( QKalaSingleField::NumberFields() * 2 + 2 ); ++iField )
{
for ( int i = 0; i < ( QKalaSingleField::NumberFields() * 2 + 2 ); ++i )
{
QObject::connect( _sfFields[iField], SIGNAL( signalActiv() ),
_sfFields[i], SLOT( slotActiv() ));
}
}
//signalDrawEnd
for ( iField = 0 ; iField < ( QKalaSingleField::NumberFields() * 2 + 2 ); ++iField )
{
QObject::connect( _sfFields[iField], SIGNAL( signalDrawEnd() ),
this, SLOT( slotDrawEnd() ) );
}
emit signalInitFields();
setSize();
emit signalRuleChanged( QKalaSingleField::Rules() );
if ( QKalaSingleField::NetMode() ) initNetMode();
}
void QKala::initNetMode()
{
int iField = 0;
if ( 0 == _myServer )
{
_myServer = new KalaServer( QKalaSingleField::ServerPort() );
QObject::connect( _myServer, SIGNAL( signalSocketErrorMessage( const QString & ) ),
this, SIGNAL( signalKalaGameErrorMessage( const QString & ) ) );
QObject::connect( _myServer, SIGNAL( signalSocketStatusMessage( const QString & )),
this, SIGNAL( signalKalaSocketStatusMessage( const QString & ) ) );
QObject::connect( this, SIGNAL( signalKalaConnect( const QString &, const int ) ),
_myServer, SLOT( slotConnect( const QString &, const int ) ) );
QObject::connect( this, SIGNAL( signalKalaDisconnect() ),
_myServer, SLOT( slotDisconnect() ) );
QObject::connect( _myServer, SIGNAL( signalConnected( bool ) ),
this, SIGNAL( signalKalaConnected( bool ) ) );
QObject::connect( _myServer, SIGNAL( signalConnected( bool ) ),
this, SLOT( slotConnected( bool ) ) );
QObject::connect( this, SIGNAL( signalKalaToSocketMessage( const QString & ) ),
_myServer, SLOT( slotWrite( const QString & ) ) );
QObject::connect( _myServer, SIGNAL( signalInitNetGame( const QString & ) ),
this, SIGNAL( signalKalaNetInit( const QString & ) ) );
}
for ( iField = 0; iField < ( QKalaSingleField::NumberFields() ); ++iField )
{
QObject::connect( _sfFields[iField], SIGNAL( signalStartDraw( const QString & ) ),
_myServer, SLOT( slotWrite( const QString & ) ) );
}
for ( iField = ( QKalaSingleField::NumberFields() + 1 ) ; iField < ( QKalaSingleField::NumberFields() * 2 + 1 ); ++iField )
{
QObject::connect( _myServer, SIGNAL( signalDrawStart( unsigned short ) ),
_sfFields[iField], SLOT( slotStartDraw( unsigned short ) ) );
}
}
void QKala::setSize()
{
int iField = 0;
int iHeigth = 0;
int iBigWidth = 0;
int iLittleWidth = 0;
//Geometry
iHeigth = _sfFields[QKalaSingleField::NumberFields()]->height();
iBigWidth = _sfFields[QKalaSingleField::NumberFields()]->width();
iLittleWidth = _sfFields[QKalaSingleField::NumberFields() - 1]->width();
this->setFixedWidth( ( 2 * iBigWidth ) + ( QKalaSingleField::NumberFields() * iLittleWidth ) );
this->setFixedHeight( iHeigth );
//Big Fields
_sfFields[2 * QKalaSingleField::NumberFields() + 1]->setGeometry( 0, 0, iBigWidth, iHeigth );
_sfFields[QKalaSingleField::NumberFields()]->setGeometry( this->width() - iBigWidth, 0, iBigWidth, iHeigth );
//Small Fields
for ( iField = 0 ; iField < ( QKalaSingleField::NumberFields() ); ++iField )
{
_sfFields[iField]->setGeometry( iBigWidth + ( iField * iLittleWidth ), iHeigth/2, iLittleWidth, iHeigth/2 );
_sfFields[( QKalaSingleField::NumberFields() * 2 ) - iField]->setGeometry( iBigWidth + ( iField * iLittleWidth ), 0, iLittleWidth, iHeigth/2 );
}
for ( iField = 0 ; iField < ( QKalaSingleField::NumberFields() * 2 + 2 ); ++iField )
{
_sfFields[iField]->show();
}
}
//emits a signal for statusbar when turn changes
void QKala::setTurn()
{
QString qsTurn = "Turn: ";
if ( 1 == QKalaSingleField::WhosTurn() ) qsTurn += "Player 1";
else if ( 0 == QKalaSingleField::WhosTurn() ) qsTurn += "Player 2";
emit signalTurnChanged( qsTurn );
}
//gets the score of the Players and emits a signal for the statusbar
void QKala::setScore()
{
QString qsMessage;
unsigned short usCounter = 0;
_usScorePlayerOne = 0;
_usScorePlayerTwo = 0;
//simple rules
if ( 1 == QKalaSingleField::Rules() )
{
// getting score of players
for ( usCounter = 0; usCounter < ( QKalaSingleField::NumberFields() + 1 ); ++usCounter )
{
_usScorePlayerOne += _sfFields[usCounter]->NumberBalls();
}
for ( usCounter = ( QKalaSingleField::NumberFields() + 1 ); usCounter < ( QKalaSingleField::NumberFields() * 2 + 2 ); ++usCounter )
{
_usScorePlayerTwo += _sfFields[usCounter]->NumberBalls();
}
}
//advanced rules
else if ( 0 == QKalaSingleField::Rules() )
{
_usScorePlayerOne += _sfFields[QKalaSingleField::NumberFields()]->NumberBalls();
_usScorePlayerTwo += _sfFields[QKalaSingleField::NumberFields() * 2 + 1]->NumberBalls();
}
else debug( "Error: number of rules can only be 1 or 0 !" );
qsMessage = "Score: ";
qsMessage += QString::number( ( int ) _usScorePlayerOne );
qsMessage += " : ";
qsMessage += QString::number( ( int ) _usScorePlayerTwo );
emit signalScoreChanged( qsMessage );
}
//Slots
//is called when on draw ends to test end of game, init setScore, and change the turn of the players
void QKala::slotDrawEnd()
{
unsigned short usPlayerOne = 0;
unsigned short usPlayerTwo = 0;
unsigned short usCounter = 0;
setScore();
setTurn();
// if one of the two rows is emty -> End of game!
for ( usCounter = 0; usCounter < QKalaSingleField::NumberFields(); ++usCounter )
{
usPlayerOne += _sfFields[usCounter]->NumberBalls();
usPlayerTwo += _sfFields[usCounter + ( QKalaSingleField::NumberFields() + 1 )]->NumberBalls();
}
if ( ( 0 == usPlayerOne ) || ( 0 == usPlayerTwo ) )
{
emit signalKalaGameStatusMessage( "End of game", 12000 );
emit signalEndOfGame( _usScorePlayerOne, _usScorePlayerTwo );
}
}
void QKala::slotFieldInitialized()
{
setTurn();
setScore();
}
void QKala::slotConnected( bool Connected )
{
if ( Connected ) QKalaSingleField::setConnection( true );
else QKalaSingleField::setConnection( false );
}
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