原文地址:
http://blog.csdn.net/tung214/article/details/37651825
上一篇文章主要是参照AwesomePlayer直接用SoftwareRenderer类来显示yuv,为了能用到这个类,不惜依赖了libstagefright、libstagefright_color_conversion等动态静态库,从而造成程序具有很高的耦合度,也不便于我们理解yuv数据直接显示的深层次原因。
于是我开始研究SoftwareRenderer的具体实现,我们来提取SoftwareRenderer的核心代码,自己来实现yuv的显示。
SoftwareRenderer就只有三个方法,一个构造函数,一个析构函数,还有一个负责显示的render方法。构造方法里有个很重要的地方native_window_set_buffers_geometry这里是配置即将申请的图形缓冲区的宽高和颜色空间,忽略了这个地方,画面将用默认的值显示,将造成显示不正确。render函数里最重要的三个地方,一个的dequeBuffer,一个是mapper,一个是queue_buffer。
native_window_set_buffers_geometry;//设置宽高以及颜色空间yuv420
native_window_dequeue_buffer_and_wait;//根据以上配置申请图形缓冲区
mapper.lock(buf->handle, GRALLOC_USAGE_SW_WRITE_OFTEN, bounds, &dst));
//将申请到的图形缓冲区跨进程映射到用户空间
memcpy(dst, data, dst_y_size + dst_c_size*2);//填充yuv数据到图形缓冲区
mNativeWindow->queueBuffer;//显示
以上五步是surface显示图形必不可少的五步。
有了以上分析,我们直接上代码:(yuv数据下载地址点击打开链接,放到sdcard)
main.cpp
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
//ANativeWindow 就是surface,对应surface.cpp里的code
using namespace android;
//将x规整为y的倍数,也就是将x按y对齐
static int ALIGN(int x, int y) {
// y must be a power of 2.
return (x + y - 1) & ~(y - 1);
}
void render(const void *data, size_t size,
const sp &nativeWindow,
int width,int height){
sp mNativeWindow = nativeWindow;
int err;
int mCropWidth = width;
int mCropHeight = height;
int halFormat = HAL_PIXEL_FORMAT_YV12;//颜色空间
int bufWidth = (mCropWidth + 1) & ~1;//按2对齐
int bufHeight = (mCropHeight + 1) & ~1;
CHECK_EQ(0,
native_window_set_usage(
mNativeWindow.get(),
GRALLOC_USAGE_SW_READ_NEVER | GRALLOC_USAGE_SW_WRITE_OFTEN
| GRALLOC_USAGE_HW_TEXTURE | GRALLOC_USAGE_EXTERNAL_DISP));
CHECK_EQ(0,
native_window_set_scaling_mode(
mNativeWindow.get(),
NATIVE_WINDOW_SCALING_MODE_SCALE_TO_WINDOW));
// Width must be multiple of 32???
//很重要,配置宽高和和指定颜色空间yuv420
//如果这里不配置好,下面deque_buffer只能去申请一个默认宽高的图形缓冲区
CHECK_EQ(0, native_window_set_buffers_geometry(
mNativeWindow.get(),
bufWidth,
bufHeight,
halFormat));
ANativeWindowBuffer *buf;//描述buffer
//申请一块空闲的图形缓冲区
if ((err = native_window_dequeue_buffer_and_wait(mNativeWindow.get(),
&buf)) != 0) {
ALOGW("Surface::dequeueBuffer returned error %d", err);
return;
}
GraphicBufferMapper &mapper = GraphicBufferMapper::get();
Rect bounds(mCropWidth, mCropHeight);
void *dst;
CHECK_EQ(0, mapper.lock(//用来锁定一个图形缓冲区并将缓冲区映射到用户进程
buf->handle, GRALLOC_USAGE_SW_WRITE_OFTEN, bounds, &dst));//dst就指向图形缓冲区首地址
if (true){
size_t dst_y_size = buf->stride * buf->height;
size_t dst_c_stride = ALIGN(buf->stride / 2, 16);//1行v/u的大小
size_t dst_c_size = dst_c_stride * buf->height / 2;//u/v的大小
memcpy(dst, data, dst_y_size + dst_c_size*2);//将yuv数据copy到图形缓冲区
}
CHECK_EQ(0, mapper.unlock(buf->handle));
if ((err = mNativeWindow->queueBuffer(mNativeWindow.get(), buf,
-1)) != 0) {
ALOGW("Surface::queueBuffer returned error %d", err);
}
buf = NULL;
}
bool getYV12Data(const char *path,unsigned char * pYUVData,int size){
FILE *fp = fopen(path,"rb");
if(fp == NULL){
printf("read %s fail !!!!!!!!!!!!!!!!!!!\n",path);
return false;
}
fread(pYUVData,size,1,fp);
fclose(fp);
return true;
}
int main(void){
// set up the thread-pool
sp proc(ProcessState::self());
ProcessState::self()->startThreadPool();
// create a client to surfaceflinger
sp client = new SurfaceComposerClient();
sp dtoken(SurfaceComposerClient::getBuiltInDisplay(
ISurfaceComposer::eDisplayIdMain));
DisplayInfo dinfo;
//获取屏幕的宽高等信息
status_t status = SurfaceComposerClient::getDisplayInfo(dtoken, &dinfo);
printf("w=%d,h=%d,xdpi=%f,ydpi=%f,fps=%f,ds=%f\n",
dinfo.w, dinfo.h, dinfo.xdpi, dinfo.ydpi, dinfo.fps, dinfo.density);
if (status)
return -1;
//创建surface
sp surfaceControl = client->createSurface(String8("testsurface"),
dinfo.w, dinfo.h, PIXEL_FORMAT_RGBA_8888, 0);
/*************************get yuv data from file;****************************************/
printf("[%s][%d]\n",__FILE__,__LINE__);
int width,height;
width = 320;
height = 240;
int size = width * height * 3/2;
unsigned char *data = new unsigned char[size];
const char *path = "/mnt/sdcard/yuv_320_240.yuv";
getYV12Data(path,data,size);//get yuv data from file;
/*********************配置surface**********************************************************/
SurfaceComposerClient::openGlobalTransaction();
surfaceControl->setLayer(100000);//设定Z坐标
surfaceControl->setPosition(100, 100);//以左上角为(0,0)设定显示位置
surfaceControl->setSize(width, height);//设定视频显示大小
SurfaceComposerClient::closeGlobalTransaction();
sp surface = surfaceControl->getSurface();
printf("[%s][%d]\n",__FILE__,__LINE__);
/**********************显示yuv数据*************************************************************/
render(data,size,surface,width,height);
printf("[%s][%d]\n",__FILE__,__LINE__);
IPCThreadState::self()->joinThreadPool();//可以保证画面一直显示,否则瞬间消失
IPCThreadState::self()->stopProcess();
return 0;
}
Android.mk (这次依赖的库少了很多)
LOCAL_PATH:= $(call my-dir)
include $(CLEAR_VARS)
LOCAL_SRC_FILES:= \
main.cpp
LOCAL_SHARED_LIBRARIES := \
libcutils \
libutils \
libbinder \
libui \
libgui \
libstagefright_foundation
LOCAL_MODULE:= MyShowYUV
LOCAL_MODULE_TAGS := tests
include $(BUILD_EXECUTABLE)
下面用Java创建UI并联合JNI层操作surface来直接显示yuv数据(yv12),开发环境为Android 4.4。
package com.example.myyuvviewer;
import java.io.File;
import java.io.FileInputStream;
import android.app.Activity;
import android.os.Bundle;
import android.os.Environment;
import android.util.Log;
import android.view.Surface;
import android.view.SurfaceHolder;
import android.view.SurfaceHolder.Callback;
import android.view.SurfaceView;
public class MainActivity extends Activity {
final private String TAG = "MyYUVViewer";
final private String FILE_NAME = "yuv_320_240.yuv";
private int width = 320;
private int height = 240;
private int size = width * height * 3/2;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
nativeTest();
SurfaceView surfaceview = (SurfaceView) findViewById(R.id.surfaceView);
SurfaceHolder holder = surfaceview.getHolder();
holder.addCallback(new Callback(){
@Override
public void surfaceCreated(SurfaceHolder holder) {
// TODO Auto-generated method stub
Log.d(TAG,"surfaceCreated");
byte[]yuvArray = new byte[size];
readYUVFile(yuvArray, FILE_NAME);
nativeSetVideoSurface(holder.getSurface());
nativeShowYUV(yuvArray,width,height);
}
@Override
public void surfaceChanged(SurfaceHolder holder, int format,
int width, int height) {
// TODO Auto-generated method stub
}
@Override
public void surfaceDestroyed(SurfaceHolder holder) {
// TODO Auto-generated method stub
}});
}
private boolean readYUVFile(byte[] yuvArray,String filename){
try {
// 如果手机插入了SD卡,而且应用程序具有访问SD的权限
if (Environment.getExternalStorageState().equals(
Environment.MEDIA_MOUNTED)) {
// 获取SD卡对应的存储目录
File sdCardDir = Environment.getExternalStorageDirectory();
// 获取指定文件对应的输入流
FileInputStream fis = new FileInputStream(
sdCardDir.getCanonicalPath() +"/" + filename);
fis.read(yuvArray, 0, size);
fis.close();
return true;
} else {
return false;
}
}catch (Exception e) {
e.printStackTrace();
return false;
}
}
private native void nativeTest();
private native boolean nativeSetVideoSurface(Surface surface);
private native void nativeShowYUV(byte[] yuvArray,int width,int height);
static {
System.loadLibrary("showYUV");
}
}
activity_main.xml
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:orientation="vertical" >
<SurfaceView
android:id="@+id/surfaceView"
android:layout_width="fill_parent"
android:layout_height="360dp" />
LinearLayout>
JNI层,showYUV.cpp(libshowyuv.so)采用动态注册JNI函数的方法.
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
using namespace android;
static sp surface;
static int ALIGN(int x, int y) {
// y must be a power of 2.
return (x + y - 1) & ~(y - 1);
}
static void render(
const void *data, size_t size, const sp &nativeWindow,int width,int height) {
ALOGE("[%s]%d",__FILE__,__LINE__);
sp mNativeWindow = nativeWindow;
int err;
int mCropWidth = width;
int mCropHeight = height;
int halFormat = HAL_PIXEL_FORMAT_YV12;//颜色空间
int bufWidth = (mCropWidth + 1) & ~1;//按2对齐
int bufHeight = (mCropHeight + 1) & ~1;
CHECK_EQ(0,
native_window_set_usage(
mNativeWindow.get(),
GRALLOC_USAGE_SW_READ_NEVER | GRALLOC_USAGE_SW_WRITE_OFTEN
| GRALLOC_USAGE_HW_TEXTURE | GRALLOC_USAGE_EXTERNAL_DISP));
CHECK_EQ(0,
native_window_set_scaling_mode(
mNativeWindow.get(),
NATIVE_WINDOW_SCALING_MODE_SCALE_CROP));
// Width must be multiple of 32???
//很重要,配置宽高和和指定颜色空间yuv420
//如果这里不配置好,下面deque_buffer只能去申请一个默认宽高的图形缓冲区
CHECK_EQ(0, native_window_set_buffers_geometry(
mNativeWindow.get(),
bufWidth,
bufHeight,
halFormat));
ANativeWindowBuffer *buf;//描述buffer
//申请一块空闲的图形缓冲区
if ((err = native_window_dequeue_buffer_and_wait(mNativeWindow.get(),
&buf)) != 0) {
ALOGW("Surface::dequeueBuffer returned error %d", err);
return;
}
GraphicBufferMapper &mapper = GraphicBufferMapper::get();
Rect bounds(mCropWidth, mCropHeight);
void *dst;
CHECK_EQ(0, mapper.lock(//用来锁定一个图形缓冲区并将缓冲区映射到用户进程
buf->handle, GRALLOC_USAGE_SW_WRITE_OFTEN, bounds, &dst));//dst就指向图形缓冲区首地址
if (true){
size_t dst_y_size = buf->stride * buf->height;
size_t dst_c_stride = ALIGN(buf->stride / 2, 16);//1行v/u的大小
size_t dst_c_size = dst_c_stride * buf->height / 2;//u/v的大小
memcpy(dst, data, dst_y_size + dst_c_size*2);//将yuv数据copy到图形缓冲区
}
CHECK_EQ(0, mapper.unlock(buf->handle));
if ((err = mNativeWindow->queueBuffer(mNativeWindow.get(), buf,
-1)) != 0) {
ALOGW("Surface::queueBuffer returned error %d", err);
}
buf = NULL;
}
static void nativeTest(){
ALOGE("[%s]%d",__FILE__,__LINE__);
}
static jboolean
nativeSetVideoSurface(JNIEnv *env, jobject thiz, jobject jsurface){
ALOGE("[%s]%d",__FILE__,__LINE__);
surface = android_view_Surface_getSurface(env, jsurface);
if(android::Surface::isValid(surface)){
ALOGE("surface is valid ");
}else {
ALOGE("surface is invalid ");
return false;
}
ALOGE("[%s][%d]\n",__FILE__,__LINE__);
return true;
}
static void
nativeShowYUV(JNIEnv *env, jobject thiz,jbyteArray yuvData,jint width,jint height){
ALOGE("width = %d,height = %d",width,height);
jint len = env->GetArrayLength(yuvData);
ALOGE("len = %d",len);
jbyte *byteBuf = env->GetByteArrayElements(yuvData, 0);
render(byteBuf,len,surface,width,height);
}
static JNINativeMethod gMethods[] = {
{"nativeTest", "()V", (void *)nativeTest},
{"nativeSetVideoSurface", "(Landroid/view/Surface;)Z", (void *)nativeSetVideoSurface},
{"nativeShowYUV", "([BII)V", (void *)nativeShowYUV},
};
static const char* const kClassPathName = "com/example/myyuvviewer/MainActivity";
// This function only registers the native methods
static int register_com_example_myyuvviewer(JNIEnv *env)
{
ALOGE("[%s]%d",__FILE__,__LINE__);
return AndroidRuntime::registerNativeMethods(env,
kClassPathName, gMethods, NELEM(gMethods));
}
jint JNI_OnLoad(JavaVM* vm, void* reserved)
{
ALOGE("[%s]%d",__FILE__,__LINE__);
JNIEnv* env = NULL;
jint result = -1;
if (vm->GetEnv((void**) &env, JNI_VERSION_1_4) != JNI_OK) {
ALOGE("ERROR: GetEnv failed\n");
goto bail;
}
assert(env != NULL);
ALOGE("[%s]%d",__FILE__,__LINE__);
if (register_com_example_myyuvviewer(env) < 0) {
ALOGE("ERROR: MediaPlayer native registration failed\n");
goto bail;
}
/* success -- return valid version number */
result = JNI_VERSION_1_4;
bail:
return result;
}
Android.mk
LOCAL_PATH:= $(call my-dir)
include $(CLEAR_VARS)
LOCAL_SRC_FILES:= \
showYUV.cpp
LOCAL_SHARED_LIBRARIES := \
libcutils \
libutils \
libbinder \
libui \
libgui \
libandroid_runtime \
libstagefright_foundation
LOCAL_MODULE:= libshowYUV
LOCAL_MODULE_TAGS := tests
include $(BUILD_SHARED_LIBRARY)
生成的so文件复制到Java项目里 与src并列的libs/armeabi目录下,没有就手动创建目录,
这样Eclipse会自动把so库打包进apk。