unity3D,PC、Android、IOS将内容复制到剪切板

原博:https://blog.csdn.net/YE_wolf/article/details/76831446


1.PC平台下

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//Window剪切板处理
GUIUtility.systemCopyBuffer = copyText;


2.Android平台下

先添加jar包,放置在Plugins->Android->bin目录下

jar包中代码(反编译出来的):

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package com.apowo.clipboard;
 
import android.content.ClipData;
import android.content.ClipboardManager;
import android.content.Context;
import android.os.Looper;
 
public  class  ClipboardTools
{
   public  static  ClipboardManager clipboard =  null ;
 
   public  static  void  copyTextToClipboard(Context activity, String str) throws Exception
   {
     if  (Looper.myLooper() ==  null ) {
       Looper.prepare();
     }
     clipboard = (ClipboardManager)activity.getSystemService( "clipboard" );
 
     ClipData textCd = ClipData.newPlainText( "data" , str);
     clipboard.setPrimaryClip(textCd);
   }
}

引入jar包中的内容:

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//Android剪切板处理
AndroidJavaObject androidObject =  new  AndroidJavaObject( "com.apowo.clipboard.ClipboardTools" );
AndroidJavaObject activity =  new  AndroidJavaClass( "com.unity3d.player.UnityPlayer" ).GetStatic( "currentActivity" );
// 复制到剪贴板
androidObject.CallStatic( "copyTextToClipboard" , activity, copyText);


3.IOS平台下

先添加.h和.mm文件,.mm文件是对.h文件中定义方法的具体实现

.h文件:

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interface  Clipboard : NSObject
 
extern  "C"
{
                  /*  compare the namelist with system processes  */
                  void  _copyTextToClipboard( const  char  *textList);
}
 
@end

.mm文件:

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#import "Clipboard.h"
@implementation Clipboard
//将文本复制到IOS剪贴板
- ( void )objc_copyTextToClipboard : (NSString*)text
{
      UIPasteboard *pasteboard = [UIPasteboard generalPasteboard];
      pasteboard. string  = text;
}
@end
 
extern  "C"  {
      static  Clipboard *iosClipboard;
 
      void  _copyTextToClipboard( const  char  *textList)
     {  
         NSString *text = [NSString stringWithUTF8String: textList] ;
 
         if (iosClipboard == NULL)
         {
             iosClipboard = [[Clipboard alloc] init];
         }
 
         [iosClipboard objc_copyTextToClipboard: text];
     }
 
}

然后,在代码里引用:

引入头DllImport:

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using  System.Runtime.InteropServices;

引入方法:

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#if UNITY_IPHONE
             /* Interface to native implementation */
             [DllImport ( "__Internal" )]
             private  static  extern  void  _copyTextToClipboard( string  text);
#endif

调用方法:

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_copyTextToClipboard(copyText);


完整代码:

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     public  void  OnButtonClick() {
         string  copyText = input.text.ToString();
 
#if UNITY_IPHONE
             /* Interface to native implementation */
             [DllImport ( "__Internal" )]
             private  static  extern  void  _copyTextToClipboard( string  text);
#endif
 
#if UNITY_STANDALONE_WIN
         //Window剪切板处理
         GUIUtility.systemCopyBuffer = copyText;
#elif UNITY_ANDROID
         //Android剪切板处理
         AndroidJavaObject androidObject =  new  AndroidJavaObject( "com.apowo.clipboard.ClipboardTools" );
         AndroidJavaObject activity =  new  AndroidJavaClass( "com.unity3d.player.UnityPlayer" ).GetStatic( "currentActivity" );
         // 复制到剪贴板
         androidObject.CallStatic( "copyTextToClipboard" , activity, copyText);
 
#elif UNITY_IPHONE
          _copyTextToClipboard(copyText);
 
#endif
     }
亲测有效

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