源码版本 3.1r,转载请注明
我也终于不out了,开始看3.x的源码了,此时此刻的心情只能是wtf!!!!!!!!!!不过也终于告别CC时代了。
cocos2d-x 源码分析目录
http://blog.csdn.net/u011225840/article/details/31743129
没错,是两张图。(你没有老眼昏花。。我脑子也没有秀逗。。)Ref就是原来的CCObject,而Timer类是与Scheduler类密切相关的类,所以需要把他们放在一起说。Timer和Scheduler的关系就像Data和DataManager的关系。
//_elapsed 上一次执行后到现在的时间
//timesExecuted 执行的次数
//interval 执行间隔
//useDelay 是否使用延迟执行
float _elapsed;
bool _runForever;
bool _useDelay;
unsigned int _timesExecuted;
unsigned int _repeat; //0 = once, 1 is 2 x executed
float _delay;
float _interval;
void Timer::update(float dt)
{
//update方法使用的是模板设计模式,将trigger与cancel的实现交给子类。
if (_elapsed == -1)
{
_elapsed = 0;
_timesExecuted = 0;
}
//四种情况
/*
1.永久执行并且不使用延迟:基本用法,计算elapsed大于interval后执行一次,永不cancel。
2.永久执行并且使用延迟:当elapsed大于延迟时间后,执行一次后,进入情况1.
3.不永久执行并且不使用延迟:情况1结束后,会判断执行次数是否大于重复次数,大于后则cancel。
4.不永久执行并且使用延迟:情况2结束后,进入情况3.
*/
else
{
if (_runForever && !_useDelay)
{//standard timer usage
_elapsed += dt;
if (_elapsed >= _interval)
{
trigger();
_elapsed = 0;
}
}
else
{//advanced usage
_elapsed += dt;
if (_useDelay)
{
if( _elapsed >= _delay )
{
trigger();
_elapsed = _elapsed - _delay;
_timesExecuted += 1;
_useDelay = false;
}
}
else
{
if (_elapsed >= _interval)
{
trigger();
_elapsed = 0;
_timesExecuted += 1;
}
}
if (!_runForever && _timesExecuted > _repeat)
{ //unschedule timer
cancel();
}
}
}
}
正如我注释中所说,update使用了模板方法的设计模式思想,将trigger与cancel调用的过程写死,但是不同的子类实现trigger和cancel的方式不同。
void TimerTargetSelector::trigger()
{
if (_target && _selector)
{
(_target->*_selector)(_elapsed);
}
}
void TimerTargetCallback::trigger()
{
if (_callback)
{
_callback(_elapsed);
}
}
Ref* _target;
SEL_SCHEDULE _selector;
------ ------------------------
void* _target;
ccSchedulerFunc _callback;
std::string _key;
typedef struct _hashSelectorEntry
{
ccArray *timers;
void *target;
int timerIndex;
Timer *currentTimer;
bool currentTimerSalvaged;
bool paused;
UT_hash_handle hh;
} tHashTimerEntry;
void Scheduler::schedule(const ccSchedulerFunc& callback, void *target, float interval, unsigned int repeat, float delay, bool paused, const std::string& key)
{
CCASSERT(target, "Argument target must be non-nullptr");
CCASSERT(!key.empty(), "key should not be empty!");
//先在hash中查找该target(key值)是否已经有数据
tHashTimerEntry *element = nullptr;
HASH_FIND_PTR(_hashForTimers, &target, element);
//没有就创建一个,并且将其加入
if (! element)
{
element = (tHashTimerEntry *)calloc(sizeof(*element), 1);
element->target = target;
HASH_ADD_PTR(_hashForTimers, target, element);
// Is this the 1st element ? Then set the pause level to all the selectors of this target
element->paused = paused;
}
else
{
CCASSERT(element->paused == paused, "");
}
//第一次创建target的数据,需要将timers初始化
if (element->timers == nullptr)
{
element->timers = ccArrayNew(10);
}
else
{
//在timers中查找timer,看在该target下的所有timer绑定的key值是否存在,如果存在,设置新的interval后返回。
//这里必须要解释下,target是hash表的key值,用来查找timers等数据。
//而TimerCallback类型的timer本身含有一个key值(std::string类型),用来标识该唯一timer
for (int i = 0; i < element->timers->num; ++i)
{
TimerTargetCallback *timer = static_cast(element->timers->arr[i]);
if (key == timer->getKey())
{
CCLOG("CCScheduler#scheduleSelector. Selector already scheduled. Updating interval from: %.4f to %.4f", timer->getInterval(), interval);
timer->setInterval(interval);
return;
}
}
ccArrayEnsureExtraCapacity(element->timers, 1);
}
//如果TimerCallback原本不存在在timers中,就添加新的
TimerTargetCallback *timer = new TimerTargetCallback();
timer->initWithCallback(this, callback, target, key, interval, repeat, delay);
ccArrayAppendObject(element->timers, timer);
timer->release();
}
if (selector == timer->getSelector())
{
CCLOG("CCScheduler#scheduleSelector. Selector already scheduled. Updating interval from: %.4f to %.4f", timer->getInterval(), interval);
timer->setInterval(interval);
return;
}
void Scheduler::unschedule(SEL_SCHEDULE selector, Ref *target)
{
// explicity handle nil arguments when removing an object
if (target == nullptr || selector == nullptr)
{
return;
}
//CCASSERT(target);
//CCASSERT(selector);
tHashTimerEntry *element = nullptr;
HASH_FIND_PTR(_hashForTimers, &target, element);
//如果该target存在数据,就进行删除操作。
if (element)
{
//遍历寻找
for (int i = 0; i < element->timers->num; ++i)
{
TimerTargetSelector *timer = static_cast(element->timers->arr[i]);
//如果正在执行的Timer是需要被unschedule的timer,将其移除并且标识当前正在执行的Timer需要被移除状态为true。
if (selector == timer->getSelector())
{
if (timer == element->currentTimer && (! element->currentTimerSalvaged))
{
element->currentTimer->retain();
element->currentTimerSalvaged = true;
}
ccArrayRemoveObjectAtIndex(element->timers, i, true);
// update timerIndex in case we are in tick:, looping over the actions
if (element->timerIndex >= i)
{
element->timerIndex--;
}
//当前timers中不再含有timer。但是如果正在执行的target是该target,则将正在执行的target将被清除标识为true
//否则,可以直接将其从hash中移除
if (element->timers->num == 0)
{
if (_currentTarget == element)
{
_currentTargetSalvaged = true;
}
else
{
removeHashElement(element);
}
}
return;
}
}
}
}
template
void scheduleUpdate(T *target, int priority, bool paused)
{
this->schedulePerFrame([target](float dt){
target->update(dt);
}, target, priority, paused);
}
// A list double-linked list used for "updates with priority"
typedef struct _listEntry
{
struct _listEntry *prev, *next;
ccSchedulerFunc callback;
void *target;
int priority;
bool paused;
bool markedForDeletion; // selector will no longer be called and entry will be removed at end of the next tick
} tListEntry;
typedef struct _hashUpdateEntry
{
tListEntry **list; // Which list does it belong to ?
tListEntry *entry; // entry in the list
void *target;
ccSchedulerFunc callback;
UT_hash_handle hh;
} tHashUpdateEntry;
void Scheduler::schedulePerFrame(const ccSchedulerFunc& callback, void *target, int priority, bool paused)
{
//先检查hash中是否存在该target,如果存在,则将其deleteion的标识 置为false后返回。(可能某个操作将其置为true,并且
//scheduler还没来得及删除,所以这里只需要再改为false即可)
tHashUpdateEntry *hashElement = nullptr;
HASH_FIND_PTR(_hashForUpdates, &target, hashElement);
if (hashElement)
{
#if COCOS2D_DEBUG >= 1
CCASSERT(hashElement->entry->markedForDeletion,"");
#endif
// TODO: check if priority has changed!
hashElement->entry->markedForDeletion = false;
return;
}
// most of the updates are going to be 0, that's way there
// is an special list for updates with priority 0
//英文注释解释了为啥有一个0List。
if (priority == 0)
{
appendIn(&_updates0List, callback, target, paused);
}
else if (priority < 0)
{
priorityIn(&_updatesNegList, callback, target, priority, paused);
}
else
{
// priority > 0
priorityIn(&_updatesPosList, callback, target, priority, paused);
}
}
void Scheduler::appendIn(_listEntry **list, const ccSchedulerFunc& callback, void *target, bool paused)
{
//为该target新建一个listEntry
tListEntry *listElement = new tListEntry();
listElement->callback = callback;
listElement->target = target;
listElement->paused = paused;
listElement->markedForDeletion = false;
DL_APPEND(*list, listElement);
// update hash entry for quicker access
//并且为该target建立一个快速存取的target
tHashUpdateEntry *hashElement = (tHashUpdateEntry *)calloc(sizeof(*hashElement), 1);
hashElement->target = target;
hashElement->list = list;
hashElement->entry = listElement;
HASH_ADD_PTR(_hashForUpdates, target, hashElement);
}
void Scheduler::priorityIn(tListEntry **list, const ccSchedulerFunc& callback, void *target, int priority, bool paused)
{
//同理,为target建立一个entry
tListEntry *listElement = new tListEntry();
listElement->callback = callback;
listElement->target = target;
listElement->priority = priority;
listElement->paused = paused;
listElement->next = listElement->prev = nullptr;
listElement->markedForDeletion = false;
// empty list ?
if (! *list)
{
DL_APPEND(*list, listElement);
}
else
{
bool added = false;
//根据优先级,将element放在一个合适的位置,标准的有序链表插入操作,不多解释。
for (tListEntry *element = *list; element; element = element->next)
{
if (priority < element->priority)
{
if (element == *list)
{
DL_PREPEND(*list, listElement);
}
else
{
listElement->next = element;
listElement->prev = element->prev;
element->prev->next = listElement;
element->prev = listElement;
}
added = true;
break;
}
}
// Not added? priority has the higher value. Append it.
if (! added)
{
DL_APPEND(*list, listElement);
}
}
// update hash entry for quick access
tHashUpdateEntry *hashElement = (tHashUpdateEntry *)calloc(sizeof(*hashElement), 1);
hashElement->target = target;
hashElement->list = list;
hashElement->entry = listElement;
HASH_ADD_PTR(_hashForUpdates, target, hashElement);
}
//
// "updates with priority" stuff
//
struct _listEntry *_updatesNegList; // list of priority < 0
struct _listEntry *_updates0List; // list priority == 0
struct _listEntry *_updatesPosList; // list priority > 0
struct _hashUpdateEntry *_hashForUpdates; // hash used to fetch quickly the list entries for pause,delete,etc
void Scheduler::unscheduleUpdate(void *target)
{
if (target == nullptr)
{
return;
}
tHashUpdateEntry *element = nullptr;
HASH_FIND_PTR(_hashForUpdates, &target, element);
if (element)
{
if (_updateHashLocked)
{
element->entry->markedForDeletion = true;
}
else
{
this->removeUpdateFromHash(element->entry);
}
}
}
void Scheduler::unscheduleAllForTarget(void *target)
{
// explicit nullptr handling
if (target == nullptr)
{
return;
}
// Custom Selectors
tHashTimerEntry *element = nullptr;
HASH_FIND_PTR(_hashForTimers, &target, element);
if (element)
{
if (ccArrayContainsObject(element->timers, element->currentTimer)
&& (! element->currentTimerSalvaged))
{
element->currentTimer->retain();
element->currentTimerSalvaged = true;
}
ccArrayRemoveAllObjects(element->timers);
if (_currentTarget == element)
{
_currentTargetSalvaged = true;
}
else
{
removeHashElement(element);
}
}
// update selector
unscheduleUpdate(target);
}
该方法会移除target相关的所有定时,包括update类型的,包括Custom Selector类型的,和其他的一样,需要注意该标志位。
void Scheduler::update(float dt)
{
_updateHashLocked = true;
//timeScale是什么意思呢,正常的速度是1.0,如果你想二倍速放就设置成2.0,如果你想慢慢放,就设置成0.5.
if (_timeScale != 1.0f)
{
dt *= _timeScale;
}
//
// Selector callbacks
//
// Iterate over all the Updates' selectors
tListEntry *entry, *tmp;
//首先处理update类型的定时,你可以发现想调用它的callback,必须满足markedForDeletion为false,从而证明我上面的说法。
// updates with priority < 0
DL_FOREACH_SAFE(_updatesNegList, entry, tmp)
{
if ((! entry->paused) && (! entry->markedForDeletion))
{
entry->callback(dt);
}
}
// updates with priority == 0
DL_FOREACH_SAFE(_updates0List, entry, tmp)
{
if ((! entry->paused) && (! entry->markedForDeletion))
{
entry->callback(dt);
}
}
// updates with priority > 0
DL_FOREACH_SAFE(_updatesPosList, entry, tmp)
{
if ((! entry->paused) && (! entry->markedForDeletion))
{
entry->callback(dt);
}
}
//处理custom类型的定时
// Iterate over all the custom selectors
for (tHashTimerEntry *elt = _hashForTimers; elt != nullptr; )
{
_currentTarget = elt;
_currentTargetSalvaged = false;
//没有被暂停,则可以处理
if (! _currentTarget->paused)
{
// The 'timers' array may change while inside this loop
//循环内是当前target下的所有Timer
for (elt->timerIndex = 0; elt->timerIndex < elt->timers->num; ++(elt->timerIndex))
{
elt->currentTimer = (Timer*)(elt->timers->arr[elt->timerIndex]);
elt->currentTimerSalvaged = false;
elt->currentTimer->update(dt);
//如果currentTimer的update本身内部,在一定条件下unSchedule了本身,则会改变currentTimerSalvaged的标识信息,
//所以要再次进行判断,这就是循环上面英文注释所述之意
if (elt->currentTimerSalvaged)
{
// The currentTimer told the remove itself. To prevent the timer from
// accidentally deallocating itself before finishing its step, we retained
// it. Now that step is done, it's safe to release it.
elt->currentTimer->release();
}
elt->currentTimer = nullptr;
}
}
// elt, at this moment, is still valid
// so it is safe to ask this here (issue #490)
elt = (tHashTimerEntry *)elt->hh.next;
// only delete currentTarget if no actions were scheduled during the cycle (issue #481)
//即使在大循环开始时_currentTargetSalvaged被设置为false,现在的值也可能因为上面该target的各种定时函数调用导致其为true
if (_currentTargetSalvaged && _currentTarget->timers->num == 0)
{
removeHashElement(_currentTarget);
}
}
//这些update类型的定时要被删除咯~~
// delete all updates that are marked for deletion
// updates with priority < 0
DL_FOREACH_SAFE(_updatesNegList, entry, tmp)
{
if (entry->markedForDeletion)
{
this->removeUpdateFromHash(entry);
}
}
// updates with priority == 0
DL_FOREACH_SAFE(_updates0List, entry, tmp)
{
if (entry->markedForDeletion)
{
this->removeUpdateFromHash(entry);
}
}
// updates with priority > 0
DL_FOREACH_SAFE(_updatesPosList, entry, tmp)
{
if (entry->markedForDeletion)
{
this->removeUpdateFromHash(entry);
}
}
_updateHashLocked = false;
_currentTarget = nullptr;
}