模拟斗地主洗牌和发牌

模拟斗地主洗牌和发牌,牌没有排序

import java.util.ArrayList;
import java.util.Collections;

public class i {

	/**
	 * * 
	 * 模拟斗地主洗牌和发牌,牌没有排序
	 * 
	 * 分析:
	 * 1,买一副扑克,其实就是自己创建一个集合对象,将扑克牌存储进去
	 * 2,洗牌
	 * 3,发牌
	 * 4,看牌
	 */
	public static void main(String[] args) {
		//1,买一副扑克,其实就是自己创建一个集合对象,将扑克牌存储进去
		String[] num = {"A","2","3","4","5","6","7","8","9","10","J","Q","K"};
		String[] color = {"红桃","黑桃","方片","梅花"};
		
		ArrayList puke = new ArrayList<>();
		//拼接花色和数字
		for(String s1 : color) {
			for(String s2 : num) {
				puke.add(s1.concat(s2)); //concat连接两个字符串
			}
		}
		puke.add("小王");
		puke.add("大王");
		//2,洗牌
		Collections.shuffle(puke);
		//3,发牌
		ArrayList frist = new ArrayList<>();
		ArrayList second = new ArrayList<>();
		ArrayList me = new ArrayList<>();
		ArrayList dipai = new ArrayList<>();
		
		for(int i = 0; i < puke.size(); i++) {
			if(i >= puke.size() - 3) {
				dipai.add(puke.get(i));	//将三张底牌存储在底牌集合中
			} else if(i % 3 == 0) {
				frist.add(puke.get(i));
			} else if(i % 3 == 1) {
				second.add(puke.get(i));
			} else {
				me.add(puke.get(i));
			}
		}
		
		//4,看牌
		System.out.println(frist);
		System.out.println(second);
		System.out.println(me);
		System.out.println(dipai);
	}

}


模拟斗地主洗牌和发牌并对牌进行排序的代码实现

import java.util.ArrayList;
import java.util.Collections;
import java.util.HashMap;
import java.util.List;
import java.util.TreeSet;

public class j {

	/**
	 * 模拟斗地主洗牌和发牌并对牌进行排序的代码实现
	 * 
	 *  分析:
	 * 1,买一副扑克,其实就是自己创建一个集合对象,将扑克牌存储进去
	 * 2,洗牌
	 * 3,发牌
	 * 4,看牌
	 */
	public static void main(String[] args) {
		//1,买一副扑克,其实就是自己创建一个集合对象,将扑克牌存储进去
		String[] num = {"3","4","5","6","7","8","9","10","J","Q","K","A","2"};
		String[] color = {"红桃","黑桃","方片","梅花"};
		HashMap hm = new HashMap<>();//存储索引和扑克牌
		ArrayList list = new ArrayList<>();  //存储索引
		int index = 0;
		
		//拼接扑克牌并索引和扑克牌存储在hm中
		for(String s1 : num) {			//获取数字
			for(String s2 : color) {	//获取颜色
				hm.put(index, s2.concat(s1));
				list.add(index);		//将索引0到51添加到list集合中
				index++;
			}
		}
		//将小王添加到双列集合中
		hm.put(index, "小王");
		list.add(index);	//将52索引添加到集合中
		index++;
		hm.put(index, "大王");
		list.add(index);	//将52索引添加到集合中
		
		System.out.println(hm);
		System.out.println(list);
		
		//2,洗牌
		Collections.shuffle(list);
		
		//3,发牌
		TreeSet frist = new TreeSet<>();
		TreeSet second = new TreeSet<>();
		TreeSet me = new TreeSet<>();
		TreeSet dipai = new TreeSet<>();
		//将各牌索引分别存储在TreeSet集合中
		for(int i = 0; i < list.size(); i++) {
			if(i >= list.size() - 3) {
				dipai.add(list.get(i));		//将三张底牌存储在底牌集合中
			}else if(i % 3 == 0) {
				frist.add(list.get(i));
			}else if(i % 3 == 1) {
				second.add(list.get(i));
			}else {
				me.add(list.get(i));
			}
		}
		
		//看牌
		lookPoker(hm, frist, "frist");
		lookPoker(hm, second, "second");
		lookPoker(hm, me, "me");
		lookPoker(hm, dipai, "底牌");
	}
	/*
	 * 看牌
	 * 1,返回值类型void
	 * 2,参数列表HashMap,TreeSet,String name
	 */
	public static void lookPoker(HashMap hm,TreeSet ts ,String name) {
		System.out.print(name + "的牌是:");
		for(Integer i : ts) {						//i代表双列集合中的每一个键
			System.out.print(hm.get(i) + " ");
		}
		System.out.println();
	}
}



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