golang的Mutex

不用内存共享来实现通信,而用通信来实现内存共享。go推荐用channel的方式来在多个goroutine中传递消息以保证并发安全,用句白话说就是可以用channel来实现锁的功能。

// A Mutex is a mutual exclusion lock.
// The zero value for a Mutex is an unlocked mutex.
//
// A Mutex must not be copied after first use.
type Mutex struct {
	state int32
	sema  uint32
}

// A Locker represents an object that can be locked and unlocked.
type Locker interface {
	Lock()
	Unlock()
}

const (
	mutexLocked = 1 << iota // mutex is locked
	mutexWoken
	mutexStarving
	mutexWaiterShift = iota

	// Mutex fairness.
	//
	// Mutex can be in 2 modes of operations: normal and starvation.
	// In normal mode waiters are queued in FIFO order, but a woken up waiter
	// does not own the mutex and competes with new arriving goroutines over
	// the ownership. New arriving goroutines have an advantage -- they are
	// already running on CPU and there can be lots of them, so a woken up
	// waiter has good chances of losing. In such case it is queued at front
	// of the wait queue. If a waiter fails to acquire the mutex for more than 1ms,
	// it switches mutex to the starvation mode.
	//
	// In starvation mode ownership of the mutex is directly handed off from
	// the unlocking goroutine to the waiter at the front of the queue.
	// New arriving goroutines don't try to acquire the mutex even if it appears
	// to be unlocked, and don't try to spin. Instead they queue themselves at
	// the tail of the wait queue.
	//
	// If a waiter receives ownership of the mutex and sees that either
	// (1) it is the last waiter in the queue, or (2) it waited for less than 1 ms,
	// it switches mutex back to normal operation mode.
	//
	// Normal mode has considerably better performance as a goroutine can acquire
	// a mutex several times in a row even if there are blocked waiters.
	// Starvation mode is important to prevent pathological cases of tail latency.
	starvationThresholdNs = 1e6
)

// Lock locks m.
// If the lock is already in use, the calling goroutine
// blocks until the mutex is available.
func (m *Mutex) Lock() {
	// Fast path: grab unlocked mutex.
	if atomic.CompareAndSwapInt32(&m.state, 0, mutexLocked) {
		if race.Enabled {
			race.Acquire(unsafe.Pointer(m))
		}
		return
	}

	var waitStartTime int64
	starving := false
	awoke := false
	iter := 0
	old := m.state
	for {
		// Don't spin in starvation mode, ownership is handed off to waiters
		// so we won't be able to acquire the mutex anyway.
		if old&(mutexLocked|mutexStarving) == mutexLocked && runtime_canSpin(iter) {
			// Active spinning makes sense.
			// Try to set mutexWoken flag to inform Unlock
			// to not wake other blocked goroutines.
			if !awoke && old&mutexWoken == 0 && old>>mutexWaiterShift != 0 &&
				atomic.CompareAndSwapInt32(&m.state, old, old|mutexWoken) {
				awoke = true
			}
			runtime_doSpin()
			iter++
			old = m.state
			continue
		}
		new := old
		// Don't try to acquire starving mutex, new arriving goroutines must queue.
		if old&mutexStarving == 0 {
			new |= mutexLocked
		}
		if old&(mutexLocked|mutexStarving) != 0 {
			new += 1 << mutexWaiterShift
		}
		// The current goroutine switches mutex to starvation mode.
		// But if the mutex is currently unlocked, don't do the switch.
		// Unlock expects that starving mutex has waiters, which will not
		// be true in this case.
		if starving && old&mutexLocked != 0 {
			new |= mutexStarving
		}
		if awoke {
			// The goroutine has been woken from sleep,
			// so we need to reset the flag in either case.
			if new&mutexWoken == 0 {
				throw("sync: inconsistent mutex state")
			}
			new &^= mutexWoken
		}
		if atomic.CompareAndSwapInt32(&m.state, old, new) {
			if old&(mutexLocked|mutexStarving) == 0 {
				break // locked the mutex with CAS
			}
			// If we were already waiting before, queue at the front of the queue.
			queueLifo := waitStartTime != 0
			if waitStartTime == 0 {
				waitStartTime = runtime_nanotime()
			}
			runtime_SemacquireMutex(&m.sema, queueLifo)
			starving = starving || runtime_nanotime()-waitStartTime > starvationThresholdNs
			old = m.state
			if old&mutexStarving != 0 {
				// If this goroutine was woken and mutex is in starvation mode,
				// ownership was handed off to us but mutex is in somewhat
				// inconsistent state: mutexLocked is not set and we are still
				// accounted as waiter. Fix that.
				if old&(mutexLocked|mutexWoken) != 0 || old>>mutexWaiterShift == 0 {
					throw("sync: inconsistent mutex state")
				}
				delta := int32(mutexLocked - 1<>mutexWaiterShift == 1 {
					// Exit starvation mode.
					// Critical to do it here and consider wait time.
					// Starvation mode is so inefficient, that two goroutines
					// can go lock-step infinitely once they switch mutex
					// to starvation mode.
					delta -= mutexStarving
				}
				atomic.AddInt32(&m.state, delta)
				break
			}
			awoke = true
			iter = 0
		} else {
			old = m.state
		}
	}

	if race.Enabled {
		race.Acquire(unsafe.Pointer(m))
	}
}

// Unlock unlocks m.
// It is a run-time error if m is not locked on entry to Unlock.
//
// A locked Mutex is not associated with a particular goroutine.
// It is allowed for one goroutine to lock a Mutex and then
// arrange for another goroutine to unlock it.
func (m *Mutex) Unlock() {
	if race.Enabled {
		_ = m.state
		race.Release(unsafe.Pointer(m))
	}

	// Fast path: drop lock bit.
	new := atomic.AddInt32(&m.state, -mutexLocked)
	if (new+mutexLocked)&mutexLocked == 0 {
		throw("sync: unlock of unlocked mutex")
	}
	if new&mutexStarving == 0 {
		old := new
		for {
			// If there are no waiters or a goroutine has already
			// been woken or grabbed the lock, no need to wake anyone.
			// In starvation mode ownership is directly handed off from unlocking
			// goroutine to the next waiter. We are not part of this chain,
			// since we did not observe mutexStarving when we unlocked the mutex above.
			// So get off the way.
			if old>>mutexWaiterShift == 0 || old&(mutexLocked|mutexWoken|mutexStarving) != 0 {
				return
			}
			// Grab the right to wake someone.
			new = (old - 1<

Mutex锁分为正常模式和饥饿模式。一开始默认处于正常模式。在正常模式中,每个新加入竞争锁行列的协程都会直接参与到锁的竞争当中来,而处于饥饿模式时,所有所有新进入的协程都会直接被放入等待队列中挂起,直到其所在队列之前的协程全部执行完毕。

在正常模式中协程的挂起等待时间如果大于某个值,就会进入饥饿模式。

state用来保存mutex的状态量,低一位表示是否上锁,低二位表示当前锁对象是否被唤醒,低三位表示该锁是否处于饥饿状态,而其余位表示当前正被该锁阻塞的协程数。而sema则是作为信号量来作为阻塞的依据。

互斥量可分为两种操作模式: 正常 和 饥饿。

【正常模式】,等待的goroutines按照 FIFO(先进先出)顺序排队,但是goroutine被唤醒之后并不能立即得到mutex锁,它需要与新到达的goroutine争夺mutex锁。 因为新到达的goroutine已经在CPU上运行了,所以被唤醒的goroutine很大概率是争夺mutex锁是失败的。出现这样的情况时候,被唤醒的goroutine需要排队在队列的前面。 如果被唤醒的goroutine有超过1ms没有获取到mutex锁,那么它就会变为 饥饿模式。 在饥饿模式中,mutex锁直接从解锁的goroutine交给队列前面的goroutine。新达到的goroutine也不会去争夺mutex锁(即使没有锁,也不能去自旋),而是到等待队列尾部排队。

【饥饿模式】,有一个goroutine获取到mutex锁了,如果它满足下条件中的任意一个,mutex将会切换回去正常模式: 1. 是等待队列中的最后一个goroutine 。2. 它的等待时间不超过1ms。 正常模式有更好的性能,因为goroutine可以连续多次获得mutex锁; 饥饿模式需要预防队列尾部goroutine一直无法获取mutex锁的问题。

尝试获取mutex的goroutine也有状态,有可能它是新来的goroutine,也有可能是被唤醒的goroutine, 可能是处于正常状态的goroutine, 也有可能是处于饥饿状态的goroutine

并且实现了 Locker 接口的 Lock () 和 Unlock () 函数。

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