U3D资料

1.Edge Padding

http://wiki.polycount.com/wiki/Edge_padding

2.常用的GPU分析工具

PC:

Nvidia:PerfHUD,SNight(PerfHUD的替代者)

AMD:PerfStudio

Intel(Nvidia、AMD通用):GPA

DirectX:Pix

Mobile:

Android:PerfHUD ES(Tegra)、Adreno Profiler(Adreno)、PVRTrace(PowerVR)、Mali Graphics Debugger(Mali)

IOS:Xcode OpenGL ES Tools

3.Crunch compression of ETC textures(可以顺便了解到ETC、DXT贴图压缩的底层原理)

https://blogs.unity3d.com/cn/2017/12/15/crunch-compression-of-etc-textures/

4.使用EventTracing进行性能分析详解

https://docs.unity3d.com/uploads/ExpertGuides/Analyzing_your_game_performance_using_Event_Tracing_for_Windows.pdf

5.Android Crash堆栈信息还原

https://support.unity3d.com/hc/en-us/articles/115000292166-Symbolicate-Android-crash

6.使用dumpsys meminfo查看Android真机内存相关数据项含义

https://developer.android.com/studio/profile/investigate-ram.html
7.如果使用Visual Studio进行Shader调试

https://docs.unity3d.com/Manual/SL-DebuggingD3D11ShadersWithVS.htm

8.Unity假死排查方法(死循环)

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9.Unity动画压缩

http://nfrechette.github.io/2017/01/30/anim_compression_unity5/

10.使用UMDH排查Native内存泄露

https://docs.microsoft.com/en-us/windows-hardware/drivers/debugger/using-umdh-to-find-a-user-mode-memory-leak

11.Adreno Profiler使用参考(GPU分析,真机资源提取)

http://qiankanglai.me/2015/05/16/Adreno-Profiler/

12.Mali Graphics Debugger使用参考(GPU分析,真机资源提取)

https://www.jianshu.com/p/35096e796aa3


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