Canvas 烟花效果(简陋)

Canvas 烟花效果

一个非常简陋的没什么含金量的小效果


<html>
	<head>
		<meta charset="utf-8">
		<title>title>
		<style type="text/css">
			* {
				margin: 0;
				padding: 0;
			}
			#cv {
				background: #000;
			}
		style>
	head>
	<body>
		<canvas id="cv">canvas>
		<script>
	      const cv = document.getElementById('cv');
	      const ctx = cv.getContext('2d');
	
	      const ctxFun = {
	        cw: window.innerWidth,
	        ch: window.innerHeight,
	        initCv() {
	          cv.width = this.cw;
	          cv.height = this.ch;
	        },
	        clean() {
	          ctx.clearRect(0, 0, this.cw, this.ch);
	        },
	        rn(x, y) {
	          return Math.round(Math.random() * (y - x) + x);
	        },
	        color() {
	          return `${this.rn(80, 255)},${this.rn(80, 255)},${this.rn(80, 255)}`;
	        },
	        line(sx, sy, ex, ey, w, c) {
	          ctx.beginPath();
	          ctx.lineWidth = w;
	          ctx.strokeStyle = c;
	          ctx.moveTo(sx, sy);
	          ctx.lineTo(ex, ey);
	          ctx.stroke();
	        },
	        circle(x, y, r, c) {
	          ctx.beginPath();
	          ctx.fillStyle = c;
	          ctx.arc(x, y, r, 0, 2 * Math.PI);
	          ctx.fill();
	        }
	      };
	
	      class Line {
	        static arr = [];
	        static bg = ctxFun.color();
	        constructor(sx, sy, ex, ey) {
	          this.sx = sx;
	          this.sy = sy;
	          this.ex = ex;
	          this.ey = ey;
	          this.opa = 1;
	        }
	        static draw() {
	          Line.arr.forEach((item, i) => {
	            ctxFun.line(item.sx, item.sy, item.ex, item.ey, 5, `rgba(${Line.bg}, ${item.opa})`);
	            item.opa -= .05;
	            if(item.opa <= 0) Line.arr.splice(i, 1);
	          });
	        }
	      }
	
	      class Boom {
	        static arr = [];
	        constructor(x, y, r, bg, deg, sr, v) {
	          this.x = x + sr * Math.cos(deg);
	          this.y = y + sr * Math.sin(deg);
	          this.r = r;
	          this.v = v;
	          this.deg = deg;
	          this.bg = bg;
	          this.opa = .01;
	        }
	        static draw() {
	          this.arr.forEach((item, i) => {
	            ctxFun.circle(item.x, item.y, item.r, `rgba(${item.bg},${item.opa})`);
	            item.r = item.v > 0 ? item.r + .1 : item.r - .08;
	            item.opa = item.v > 0 ? item.opa + .2 : item.r - .2;
	            item.x += item.v <= 0 ? 0 : item.v * Math.cos(item.deg);
	            item.y += item.v <= 0 ? .2 : (item.v * Math.sin(item.deg));
	            item.v -= item.v > 0 ? .04 : 0;
	            if(item.opa <= 0) this.arr.splice(i, 1);
	          });
	        }
	      }
	
	      const Game = {
	        initFn() {
	          ctxFun.initCv();
	        },
	        bindEvent() {
	          window.onresize = () => {
	            ctxFun.initCv();
	          };
	          let op = { x: null, y: null };
	          document.onmousemove = function(me) {
	            const np = {
	              x: me.offsetX,
	              y: me.offsetY
	            };
	            if(op.x) Line.arr.push(new Line(op.x, op.y, np.x, np.y));
	            op = np;
	          };
	          cv.onclick = (e) => {
	            const boomNum = ctxFun.rn(100, 400);
	            const bg = ctxFun.color();
	            for(let i = 0; i < boomNum; i++) {
	              const x = e.offsetX,
	                	y = e.offsetY,
		                r = ctxFun.rn(1, 4),
	        	        v = Math.random() * 2.4,
	            	    deg = Math.random() * Math.PI * 2,
	                	sr = ctxFun.rn(0, 150);
	              Boom.arr.push(new Boom(x, y, r, bg, deg, sr, v));
	            }
	          };
	        },
	        bindAnimation() {
	          setInterval(() => {
	            ctxFun.clean();
	            Line.draw();
	            Boom.draw();
	          }, 10);
	          setInterval(() => {
	            Line.bg = ctxFun.color();
	          }, 5000);
	        }
	      };
	
	      Game.initFn();
	      Game.bindEvent();
	      Game.bindAnimation();
		script>
	body>
html>

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