C/C++编程笔记:C语言链表实现贪吃蛇游戏,项目源码分享

本文是阅读学习了一些其他的贪吃蛇源代码,并做了简单的注释和修改,里面只用了链表数据结构,非常适合C语言入门者学习阅读。

程序可在VS2013下编译运行。

C/C++编程笔记:C语言链表实现贪吃蛇游戏,项目源码分享_第1张图片

源码如下:

#include

#include

#include

#include

#define U 1

#define D 2

#define L 3

#define R 4    //蛇的状态,U:上 ;D:下;L:左 R:右

typedef struct SNAKE //蛇身的一个节点

{

  int x;

  int y;

  struct SNAKE *next;

}snake;

//全局变量//

int score = 0, add = 10;//总得分与每次吃食物得分。

int status, sleeptime = 200;//每次运行的时间间隔

snake *head, *food;//蛇头指针,食物指针

snake *q;//遍历蛇的时候用到的指针

int endGamestatus = 0; //游戏结束的情况,1:撞到墙;2:咬到自己;3:主动退出游戏。

//声明全部函数//

void Pos();

void creatMap();

void initSnake();

int biteSelf();

void createFood();

void cantCrossWall();

void snakeMove();

void pause();

void runGame();

void initGame();

void endGame();

void gameStart();

void Pos(int x, int y)//设置光标位置

{

  COORD pos;

  HANDLE hOutput;

  pos.X = x;

  pos.Y = y;

  hOutput = GetStdHandle(STD_OUTPUT_HANDLE);//返回标准的输入、输出或错误的设备的句柄,也就是获得输入、输出/错误的屏幕缓冲区的句柄

  SetConsoleCursorPosition(hOutput, pos);

}

void creatMap()//创建地图

{

  int i;

  for (i = 0; i<58; i += 2)//打印上下边框

  {

    Pos(i, 0);

    printf("");//一个方块占两个位置

    Pos(i, 26);

    printf("");

  }

  for (i = 1; i<26; i++)//打印左右边框

  {

    Pos(0, i);

    printf("");

    Pos(56, i);

    printf("");

  }

}

void initSnake()//初始化蛇身

{

  snake *tail;

  int i;

  tail = (snake*)malloc(sizeof(snake));//从蛇尾开始,头插法,以x,y设定开始的位置//

  tail->x = 24;

  tail->y = 5;

  tail->next = NULL;

  for (i = 1; i <= 4; i++)//初始长度为4

  {

    head = (snake*)malloc(sizeof(snake));

    head->next = tail;

    head->x = 24 + 2 * i;

    head->y = 5;

    tail = head;

  }

  while (tail != NULL)//从头到为,输出蛇身

  {

    Pos(tail->x, tail->y);

    printf("");

    tail = tail->next;

  }

}

//??

int biteSelf()//判断是否咬到了自己

{

  snake *self;

  self = head->next;

  while (self != NULL)

  {

    if (self->x == head->x && self->y == head->y)

    {

      return 1;

    }

    self = self->next;

  }

  return 0;

}

void createFood()//随机出现食物

{

  snake *food_1;

  srand((unsigned)time(NULL));//为了防止每次产生的随机数相同,种子设置为time

  food_1 = (snake*)malloc(sizeof(snake));

  while ((food_1->x % 2) != 0)  //保证其为偶数,使得食物能与蛇头对其

  {

    food_1->x = rand() % 52 + 2;

  }

  food_1->y = rand() % 24 + 1;

  q = head;

  while (q->next == NULL)

  {

    if (q->x == food_1->x && q->y == food_1->y) //判断蛇身是否与食物重合

    {

      free(food_1);

      createFood();

    }

    q = q->next;

  }

  Pos(food_1->x, food_1->y);

  food = food_1;

  printf("");

}

void cantCrossWall()//不能穿墙

{

  if (head->x == 0 || head->x == 56 || head->y == 0 || head->y == 26)

  {

    endGamestatus = 1;

    endGame();

  }

}

void snakeMove()//蛇前进,上U,下D,左L,右R

{

  snake * nexthead;

  cantCrossWall();

  nexthead = (snake*)malloc(sizeof(snake));

  if (status == U)

  {

    nexthead->x = head->x;

    nexthead->y = head->y - 1;

    if (nexthead->x == food->x && nexthead->y == food->y)//如果下一个有食物//

    {

      nexthead->next = head;

      head = nexthead;

      q = head;

      while (q != NULL)

      {

        Pos(q->x, q->y);

        printf("");

        q = q->next;

      }

      score = score + add;

      createFood();

    }

    else                        //如果没有食物//

    {

      nexthead->next = head;

      head = nexthead;

      q = head;

      while (q->next->next != NULL)

      {

        Pos(q->x, q->y);

        printf("");

        q = q->next;

      }

      Pos(q->next->x, q->next->y);

      printf(" ");

      free(q->next);

      q->next = NULL;

    }

  }

  if (status == D)

  {

    nexthead->x = head->x;

    nexthead->y = head->y + 1;

    if (nexthead->x == food->x && nexthead->y == food->y) //有食物

    {

      nexthead->next = head;

      head = nexthead;

      q = head;

      while (q != NULL)

      {

        Pos(q->x, q->y);

        printf("");

        q = q->next;

      }

      score = score + add;

      createFood();

    }

    else                //没有食物

    {

      nexthead->next = head;

      head = nexthead;

      q = head;

      while (q->next->next != NULL)

      {

        Pos(q->x, q->y);

        printf("");

        q = q->next;

      }

      Pos(q->next->x, q->next->y);

      printf(" ");

      free(q->next);

      q->next = NULL;

    }

  }

  if (status == L)

  {

    nexthead->x = head->x - 2;

    nexthead->y = head->y;

    if (nexthead->x == food->x && nexthead->y == food->y)//有食物

    {

      nexthead->next = head;

      head = nexthead;

      q = head;

      while (q != NULL)

      {

        Pos(q->x, q->y);

        printf("");

        q = q->next;

      }

      score = score + add;

      createFood();

    }

    else                //没有食物

    {

      nexthead->next = head;

      head = nexthead;

      q = head;

      while (q->next->next != NULL)

      {

        Pos(q->x, q->y);

        printf("");

        q = q->next;

      }

      Pos(q->next->x, q->next->y);

      printf(" ");

      free(q->next);

      q->next = NULL;

    }

  }

  if (status == R)

  {

    nexthead->x = head->x + 2;

    nexthead->y = head->y;

    if (nexthead->x == food->x && nexthead->y == food->y)//有食物

    {

      nexthead->next = head;

      head = nexthead;

      q = head;

      while (q != NULL)

      {

        Pos(q->x, q->y);

        printf("");

        q = q->next;

      }

      score = score + add;

      createFood();

    }

    else                    //没有食物

    {

      nexthead->next = head;

      head = nexthead;

      q = head;

      while (q->next->next != NULL)

      {

        Pos(q->x, q->y);

        printf("");

        q = q->next;

      }

      Pos(q->next->x, q->next->y);

      printf(" ");

      free(q->next);

      q->next = NULL;

    }

  }

  if (biteSelf() == 1)    //判断是否会咬到自己

  {

    endGamestatus = 2;

    endGame();

  }

}

void pause()//暂停

{

  while (1)

  {

    Sleep(300);

    if (GetAsyncKeyState(VK_SPACE))

    {

      break;

    }

  }

}

void runGame()//控制游戏

{

  Pos(64, 15);

  printf("不能穿墙,不能咬到自己\n");

  Pos(64, 16);

  printf("用↑.↓.←.→分别控制蛇的移动.");

  Pos(64, 17);

  printf("F1 为加速,F2 为减速\n");

  Pos(64, 18);

  printf("ESC :退出游戏.space:暂停游戏.");

  Pos(64, 20);

  printf("C语言研究中心 www.clang.cc");

  status = R;

  while (1)

  {

    Pos(64, 10);

    printf("得分:%d ", score);

    Pos(64, 11);

    printf("每个食物得分:%d分", add);

    if (GetAsyncKeyState(VK_UP) && status != D)

    {

      status = U;

    }

    else if (GetAsyncKeyState(VK_DOWN) && status != U)

    {

      status = D;

    }

    else if (GetAsyncKeyState(VK_LEFT) && status != R)

    {

      status = L;

    }

    else if (GetAsyncKeyState(VK_RIGHT) && status != L)

    {

      status = R;

    }

    else if (GetAsyncKeyState(VK_SPACE))

    {

      pause();

    }

    else if (GetAsyncKeyState(VK_ESCAPE))

    {

      endGamestatus = 3;

      break;

    }

    else if (GetAsyncKeyState(VK_F1))

    {

      if (sleeptime >= 50)

      {

        sleeptime = sleeptime - 30;

        add = add + 2;

        if (sleeptime == 320)

        {

          add = 2;//防止减到1之后再加回来有错

        }

      }

    }

    else if (GetAsyncKeyState(VK_F2))

    {

      if (sleeptime<350)

      {

        sleeptime = sleeptime + 30;

        add = add - 2;

        if (sleeptime == 350)

        {

          add = 1; //保证最低分为1

        }

      }

    }

    Sleep(sleeptime);

    snakeMove();

  }

}

void initGame()//开始界面

{

  Pos(40, 12);

  system("title C语言研究中心  www.clang.cc");

  printf("欢迎来到贪食蛇游戏!");

  Pos(40, 25);

  printf("      C语言研究中心 www.clang.cc.\n");

  system("pause");

  system("cls");

  Pos(25, 12);

  printf("用↑.↓.←.→分别控制蛇的移动, F1 为加速,2 为减速\n");

  Pos(25, 13);

  printf("加速将能得到更高的分数。\n");

  system("pause");

  system("cls");

}

void endGame()//结束游戏

{

  system("cls");

  Pos(24, 12);

  if (endGamestatus == 1)

  {

    printf("对不起,您撞到墙了。游戏结束.");

  }

  else if (endGamestatus == 2)

  {

    printf("对不起,您咬到自己了。游戏结束.");

  }

  else if (endGamestatus == 3)

  {

    printf("您的已经结束了游戏。");

  }

  Pos(24, 13);

  printf("您的得分是%d\n", score);

  while (getchar() != 'y')

  {

    printf("close?[y]");

  }

  exit(0);

}

void gameStart()//游戏初始化

{

  system("mode con cols=100 lines=30");

  initGame();

  creatMap();

  initSnake();

  createFood();

}

int main()

{

  gameStart();

  runGame();

  endGame();

  return 0;

}

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