Unity 获取指定资源目录下的所有文件

获取 所有资源

[@MenuItem("Navy/Assets/Test")]
	static void Test_Compoent(){
		//OK
		//这个不好用~
		//Debug.Log(AssetDatabase.LoadAllAssetsAtPath("Assets/Models/21/21000001/21000001.prefab").Length);

		//设置进度条
		EditorUtility.DisplayProgressBar("设置AssetName名称", "正在设置AssetName名称中...", 0.50f);
		EditorUtility.ClearProgressBar();

		//路径
		string fullPath = "Assets/Models/21/21000001" + "/";

		//获取指定路径下面的所有资源文件
		if (Directory.Exists(fullPath)){
			DirectoryInfo direction = new DirectoryInfo(fullPath);
			FileInfo[] files = direction.GetFiles("*",SearchOption.AllDirectories);

			Debug.Log(files.Length);

			for(int i=0;i


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