暂未完成调试,只能跑通简单测试
目录结构
cgss-{src-{-cg{-center.go
-centerclient.go
-player.go
-ipc{-server.go
-client.go
-ipc_test.go
-cgss.go
server.go
// server.go
package ipc
import (
"encoding/json"
"fmt"
)
type Request struct {
Method string "method"
Params string "params"
}
type Response struct {
Code string "code"
Body string "code"
}
type Server interface {
Name() string
Handle(method, params string) *Response
}
type IpcServer struct {
Server
}
func NewIpcServer(server Server) *IpcServer {
return &IpcServer{server}
}
func (server *IpcServer) Connect() chan string {
session := make(chan string, 0)
go func(c chan string) {
for {
request := <-c
if request == "CLOSE" {
break
}
var req Request
err := json.Unmarshal([]byte(request), &req)
if err != nil {
fmt.Println("无效的请求格式:", request)
}
resp := server.Handle(req.Method, req.Params)
b, err := json.Marshal(resp)
c <- string(b)
}
fmt.Println("会议关闭")
}(session)
fmt.Println("新的会议已经建立。")
return session
}
client.go
// client
package ipc
import "encoding/json"
type IpcClient struct {
conn chan string
}
func NewIpcClient(server *IpcServer) *IpcClient {
c := server.Connect()
return &IpcClient{c}
}
func (client *IpcClient) Call(method, parmas string) (resp *Response, err error) {
req := &Request{method, parmas}
var b []byte
b, err = json.Marshal(req)
if err != nil {
return
}
client.conn <- string(b)
str := <-client.conn
var resq1 Response
err = json.Unmarshal([]byte(str), &resq1)
resp = &resq1
return
}
func (client *IpcClient) Close() {
client.conn <- "CLOSE"
}
ipc_test.go
// ipc_test
package ipc
import (
"testing"
)
type EchoServer struct {
}
func (server *EchoServer) Handle(request string) string {
return "ECHO" + request
}
func (server *EchoServer) Name() string {
return "EchoServer"
}
func TestIpc(t *testing.T) {
server := NewIpcServer(&EchoServer{})
client1 := NewIpcClient(server)
client2 := NewIpcClient(server)
resq1 := client1.Call("From Client1")
resq2 :=client2.Call("From Client2")
if resq1 !="Echo:From Client1"||res2!="Echo:From Client2"{
t.Error("IpcClient.Call fail","resq1:",resq1,"resq2:"resq2)
}
client1.Close()
client2.Close()
}
player.go
// palyer
package cg
import (
"fmt"
)
type Player struct {
Name string "name"
Level int "level"
Exp int "exp"
Room int "room"
mq chan *Message //等待接受的数据
}
func NewPlayer() *Player {
m := make(chan *Message, 1024)
player := &Player{"", 0, 0, 0, m}
go func(p *Player) {
for {
msg := <-p.mq
fmt.Println(p.Name, "Received message:", msg.Content)
}
}(player)
return player
}
center.go
// center
package cg
import (
"encoding/json"
"errors"
"ipc"
"sync"
)
var _ ipc.Server = &CenterServer{} //确认实现SERVER接口
type Message struct {
From string "from"
To string "to"
Content string "content"
}
type CenterServer struct {
servers map[string]ipc.Server
players []*Player
rooms int
mutex sync.RWMutex //加入读写锁
}
func NewCenterServer() *CenterServer {
servers := make(map[string]ipc.Server)
players := make([]*Player, 0)
return &CenterServer{servers: servers, players: players}
}
func (server *CenterServer) addPlayer(params string) error {
player := NewPlayer()
err := json.Unmarshal([]byte(params), &player)
if err != nil {
return err
}
server.mutex.Lock()
defer server.mutex.Unlock()
server.players = append(server.players, player)
return nil
}
func (server *CenterServer) removePlayer(params string) error {
server.mutex.Lock()
defer server.mutex.Unlock()
for i, v := range server.players {
if v.Name == params {
if len(server.players) == 1 {
server.players = make([]*Player, 0)
} else if i == len(server.players)-1 {
server.players = server.players[:i-1]
} else if i == 0 {
server.players = server.players[1:]
} else {
server.players = append(server.players[:i-1], server.players[i+1:]...)
}
return nil
}
}
return errors.New("玩家没找到")
}
func (server *CenterServer) listPlayer(params string) (players string, err error) {
server.mutex.RLock()
defer server.mutex.RUnlock()
if len(server.players) > 0 {
b, _ := json.Marshal(server.players)
players = string(b)
} else {
err = errors.New("没有玩家在线")
}
return
}
func (server *CenterServer) broadcast(params string) error {
var message Message
err := json.Unmarshal([]byte(params), &message)
if err != nil {
return err
}
server.mutex.Lock()
defer server.mutex.Unlock()
if len(server.players) > 0 {
for _, player := range server.players {
player.mq <- &message
}
} else {
err = errors.New("没有玩家在线")
}
return err
}
func (server *CenterServer) Handle(method, params string) *ipc.Response {
switch method {
case "addplayer":
err := server.addPlayer(params)
if err != nil {
return &ipc.Response{Code: err.Error()}
}
case "removeplayer":
err := server.removePlayer(params)
if err != nil {
return &ipc.Response{Code: err.Error()}
}
case "listplayer":
players, err := server.listPlayer(params)
if err != nil {
return &ipc.Response{Code: err.Error()}
}
return &ipc.Response{"200", players}
case "broadcast":
err := server.broadcast(params)
if err != nil {
return &ipc.Response{Code: err.Error()}
}
return &ipc.Response{Code: "200"}
default:
return &ipc.Response{Code: "404", Body: method + ":" + params}
}
return &ipc.Response{Code: "200"}
}
func (server *CenterServer) Name() string {
return "CenterServer"
}
centerclient.go
// centerclient
package cg
import (
"encoding/json"
"errors"
"ipc"
)
type CenterClient struct {
*ipc.IpcClient
}
func (client *CenterClient) AddPlayer(player *Player) error {
b, err := json.Marshal(*player)
if err != nil {
return err
}
resp, err := client.Call("addplayer", string(b))
if err == nil && resp.Code == "200" {
return nil
}
return err
}
func (client *CenterClient) RemovePlayer(name string) error {
ret, _ := client.Call("RemovePlayer", name)
if ret.Code == "200" {
return nil
}
return errors.New(ret.Code)
}
func (client *CenterClient) ListPlayer(params string) (ps []*Player, err error) {
resp, _ := client.Call("listplayer", params)
if resp.Code != "200" {
err = errors.New(resp.Code)
}
err = json.Unmarshal([]byte(resp.Body), &ps)
return
}
func (client *CenterClient) Broadcast(message string) error {
m := &Message{Content: message}
b, err := json.Marshal(m)
if err != nil {
return err
}
resp, _ := client.Call("broadcost", string(b))
if resp.Code == "200" {
return nil
}
return errors.New(resp.Code)
}
cgss.go
// cgss
package main
import (
"bufio"
"cg"
"fmt"
"ipc"
"os"
"strconv"
"strings"
)
var CenterClient *cg.CenterClient
func startCenterService() error {
server := ipc.NewIpcServer(&cg.CenterServer{})
client := ipc.NewIpcClient(server)
CenterClient = &cg.CenterClient{client}
return nil
}
func Help(args []string) int {
fmt.Println(`
Commands:
login
logout
send
listplayer
quit(q)
help(h)
`)
return 0
}
func Quit(args []string) int {
return 1
}
func Logout(args []string) int {
if len(args) != 2 {
fmt.Println("USAGE:logout ")
return 0
}
CenterClient.RemovePlayer(args[1])
return 0
}
func Login(args []string) int {
if len(args) != 4 {
fmt.Println("USAGE:login")
return 0
}
level, err := strconv.Atoi(args[2])
if err != nil {
fmt.Println("invalid parameter: should be an integer")
return 0
}
exp, err := strconv.Atoi(args[3])
if err != nil {
fmt.Println("invalid parameter: should be an integer")
return 0
}
player := cg.NewPlayer()
player.Name = args[1]
player.Level = level
player.Exp = exp
err = CenterClient.AddPlayer(player)
if err != nil {
fmt.Println("failed adding player", err)
}
return 0
}
func ListPlayer(args []string) int {
ps, err := CenterClient.ListPlayer("")
if err != nil {
fmt.Println("failed. ", err)
} else {
for i, v := range ps {
fmt.Println(i+1, ":", v)
}
}
return 0
}
func Send(args []string) int {
message := strings.Join(args[1:], " ")
err := CenterClient.Broadcast(message)
if err != nil {
fmt.Println("failed", err)
}
return 0
}
func GetCommandHandlers() map[string]func(args []string) int {
return map[string]func([]string) int{
"help": Help,
"h": Help,
"quit": Quit,
"q": Quit,
"login": Login,
"logout": Logout,
"listplayer": ListPlayer,
"send": Send,
}
}
func main() {
fmt.Println("休闲游戏服务器解决方案")
startCenterService()
Help(nil)
r := bufio.NewReader(os.Stdin)
handlers := GetCommandHandlers()
for {
fmt.Print("commod>")
b, _, _ := r.ReadLine()
line := string(b)
tokens := strings.Split(line, " ")
if handler, ok := handlers[tokens[0]]; ok {
ret := handler(tokens)
if ret != 0 {
break
}
} else {
fmt.Println("unknown command", tokens[0])
}
}
}
测试方式 login 人名 等级 经验
logout 人名
listplayer
send message
q