var cat = window.cat || {};
cat.touchjs = {
left: 0,
top: 0,
scaleVal: 1, //缩放
rotateVal: 0, //旋转
curStatus: 0, //记录当前手势的状态, 0:拖动, 1:缩放, 2:旋转
//初始化
init: function ($targetObj, callback) {
touch.on($targetObj, 'touchstart', function (ev) {
cat.touchjs.curStatus = 0;
ev.preventDefault();//阻止默认事件
});
if (!window.localStorage.cat_touchjs_data)
callback(0, 0, 1, 0);
else {
var jsonObj = JSON.parse(window.localStorage.cat_touchjs_data);
cat.touchjs.left = parseFloat(jsonObj.left), cat.touchjs.top = parseFloat(jsonObj.top), cat.touchjs.scaleVal = parseFloat(jsonObj.scale), cat.touchjs.rotateVal = parseFloat(jsonObj.rotate);
callback(cat.touchjs.left, cat.touchjs.top, cat.touchjs.scaleVal, cat.touchjs.rotateVal);
}
},
//拖动
drag: function ($targetObj, callback) {
touch.on($targetObj, 'drag', function (ev) {
$targetObj.css("left", cat.touchjs.left + ev.x).css("top", cat.touchjs.top + ev.y);
});
touch.on($targetObj, 'dragend', function (ev) {
cat.touchjs.left = cat.touchjs.left + ev.x;
cat.touchjs.top = cat.touchjs.top + ev.y;
callback(cat.touchjs.left, cat.touchjs.top);
});
},
//缩放
scale: function ($targetObj, callback) {
var initialScale = cat.touchjs.scaleVal || 1;
var currentScale;
touch.on($targetObj, 'pinch', function (ev) {
if (cat.touchjs.curStatus == 2) {
return;
}
cat.touchjs.curStatus = 1;
currentScale = ev.scale - 1;
currentScale = initialScale + currentScale;
cat.touchjs.scaleVal = currentScale;
var transformStyle = 'scale(' + cat.touchjs.scaleVal + ') rotate(' + cat.touchjs.rotateVal + 'deg)';
$targetObj.css("transform", transformStyle).css("-webkit-transform", transformStyle);
callback(cat.touchjs.scaleVal);
});
touch.on($targetObj, 'pinchend', function (ev) {
if (cat.touchjs.curStatus == 2) {
return;
}
initialScale = currentScale;
cat.touchjs.scaleVal = currentScale;
callback(cat.touchjs.scaleVal);
});
},
//旋转
rotate: function ($targetObj, callback) {
var angle = cat.touchjs.rotateVal || 0;
touch.on($targetObj, 'rotate', function (ev) {
if (cat.touchjs.curStatus == 1) {
return;
}
cat.touchjs.curStatus = 2;
var totalAngle = angle + ev.rotation;
if (ev.fingerStatus === 'end') {
angle = angle + ev.rotation;
}
cat.touchjs.rotateVal = totalAngle;
var transformStyle = 'scale(' + cat.touchjs.scaleVal + ') rotate(' + cat.touchjs.rotateVal + 'deg)';
$targetObj.css("transform", transformStyle).css("-webkit-transform", transformStyle);
$targetObj.attr('data-rotate', cat.touchjs.rotateVal);
callback(cat.touchjs.rotateVal);
});
}
};
var $targetObj = $('#targetObj');
//初始化设置
cat.touchjs.init($targetObj, function (left, top, scale, rotate) {});
//初始化拖动手势(不需要就注释掉)
cat.touchjs.drag($targetObj, function (left, top) { });
//初始化缩放手势(不需要就注释掉)
cat.touchjs.scale($targetObj, function (scale) { });
//初始化旋转手势(不需要就注释掉)
cat.touchjs.rotate($targetObj, function (rotate) { });
上述属于网上找到的旋转缩放拖动的touch.js使用方法,
注意:在自己项目使用的时候定位的元素 只能添加 top 和 left 因为touch操作的就是元素的left和top 如果添加right和bottom在touch操作元素的时候只添加和覆盖left和top而 right和bottom不变 那么拖动缩放等真实效果可想而知了。
还有在真实项目中可拖动元素的位置不一定都是0.0坐标开始的 这个需要根据元素的真实left 和 top 的px值来更改方法cat.touchjs里面的left 和 top值。