Java se-画出坦克

package TanKe.lbl;
import java.awt.*;
import javax.swing.*;
public class MytankGame extends JFrame{

Mypanel mp = null;

public static void main(String[] args) {
    MytankGame mg = new MytankGame();

}
//构造方法设置画布属性,定义自己的画框,并将划款添加进JFrame
public MytankGame() {
    mp = new Mypanel();
    this.add(mp);
    this.setSize(200,200);
    this.setVisible(true);
    this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
}

}
//定义自己的画框
class Mypanel extends JPanel{
Ltank LL = null;
//构造函数实例化我的坦克
public Mypanel() {
LL = new Ltank(20,20);//坦克的初始坐标
}
//重写父类的画笔方法
public void paint(Graphics g) {
super.paint(g);
//设置地图大小
g.fillRect(0, 0, 400, 300);
//坦克显示的属性
this.drawTank(20, 20, g, 0, 0);
}
//画出自己的坦克
public void drawTank(int x, int y, Graphics g, int direct, int type) {
switch (type) {
case 0:
g.setColor(Color.cyan);
break;

    default:
        g.setColor(Color.blue);
        break;
    }
    switch (direct) {
    case 0:
        g.fill3DRect(x, y, 5, 20, false);
        g.fill3DRect(x + 15, y, 5, 20, false);
        g.fill3DRect(x + 5, y + 5, 10, 20, false);
        g.fillOval(x + 5, y + 10, 10, 10);
        g.drawLine(x + 10, y + 15, x + 10, y);
        break;

    default:
        break;
    }
}

}
//定义一个坦克类
class Tank {
int x = 0;
int y = 0;
//获取坦克的x,y坐标
public int getX() {
return x;
}

public void setX(int x) {
    this.x = x;
}

public int getY() {
    return y;
}

public void setY(int y) {
    this.y = y;
}

public Tank( int x, int y) {
    this.x = x;
    this.y = y;

}

}
//我方坦克类
class Ltank extends Tank {

public Ltank(int x, int y) {
    super(x,y);
}

}

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