Unity UGUI Button 按下,抬起,连续按下,鼠标退出事件响应函数

 
  
using UnityEngine;  
using UnityEngine.Events;  
using UnityEngine.EventSystems;  
using System.Collections;  
  
  
public class test : MonoBehaviour, IPointerDownHandler, IPointerUpHandler, IPointerExitHandler, IPointerClickHandler  
{  
    public float interval = 0.1f;  
  
  
    [SerializeField]  
    UnityEvent m_OnLongpress = new UnityEvent();  
    private bool isPointDown = false;  
    private float lastInvokeTime;  
  
  
    // Update is called once per frame  
    void Update()  
    {  
        if (isPointDown)  
        {  
            if (Time.time - lastInvokeTime > interval)  
            {  
                //触发点击;  
                m_OnLongpress.Invoke();  
                lastInvokeTime = Time.time;  
                Debug.Log("长按");  
            }  
        }  
    }  
  
  
    public void OnPointerDown(PointerEventData eventData)  
    {  
        m_OnLongpress.Invoke();  
  
  
        isPointDown = true;  
  
  
        lastInvokeTime = Time.time;  
        Debug.Log("鼠标按下");  
    }  
  
  
    public void OnPointerUp(PointerEventData eventData)  
    {  
        isPointDown = false;  
        Debug.Log("鼠标抬起");  
    }  
  
  
    public void OnPointerExit(PointerEventData eventData)  
    {  
        isPointDown = false;  
        Debug.Log("鼠标退出");  
    }  
    public void OnPointerClick(PointerEventData eventData)  
    {  
        isPointDown = false;  
        Debug.Log("鼠标点击");  
    }  
}  

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