package com.likang.view;
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Path;
import android.support.annotation.Nullable;
import android.util.AttributeSet;
import android.util.Log;
import android.view.MotionEvent;
import android.view.View;
/**
* 涂鸦画板;
*/
public class DrawingWithBezier extends View {
private float mPreviousX;
private float mPreviousY;
private final Paint mGesturePaint = new Paint();
private final Path mPath = new Path();
private final String TAG = "DrawingWithBezier";
public DrawingWithBezier(Context context) {
this(context, null);
}
public DrawingWithBezier(Context context, @Nullable AttributeSet attrs) {
this(context, null, 0);
}
public DrawingWithBezier(Context context, @Nullable AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
init();
}
private void init() {
mGesturePaint.setAntiAlias(true);
mGesturePaint.setStyle(Paint.Style.STROKE);
mGesturePaint.setStrokeWidth(20);
mGesturePaint.setColor(Color.BLACK);
mGesturePaint.setStrokeCap(Paint.Cap.ROUND);
}
@Override
public boolean onTouchEvent(MotionEvent event) {
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
touchDown(event);
break;
case MotionEvent.ACTION_MOVE:
touchMove(event);
}
//更新绘制
invalidate();
return true;
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
//通过画布绘制多点形成的图形
canvas.drawPath(mPath, mGesturePaint);
}
//手指点下屏幕时调用
private void touchDown(MotionEvent event) {
float x = event.getX();
float y = event.getY();
mPreviousX = x;
mPreviousY = y;
mPath.moveTo(x, y);
}
//手指在屏幕上滑动时调用
private void touchMove(MotionEvent event) {
final float x = event.getX();
final float y = event.getY();
float cX = (x + mPreviousX) / 2;
float cY = (y + mPreviousY) / 2;
Log.d(TAG, "x=" + x);
Log.d(TAG, "y=" + y);
Log.d(TAG, "mPreviousX=" + mPreviousX);
Log.d(TAG, "mPreviousY=" + mPreviousY);
Log.d(TAG, "cX=" + cX);
Log.d(TAG, "cY=" + cY);
mPath.quadTo(mPreviousX, mPreviousY, cX, cY);
mPreviousX = x;
mPreviousY = y;
}
}
package com.likang.view;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.Canvas;
import android.graphics.Paint;
import android.util.AttributeSet;
import android.util.Log;
import android.view.MotionEvent;
/**
* 涂鸦画板;
*/
public class DoodleView extends android.support.v7.widget.AppCompatImageView {
private final String TAG = "DoodleView";
private Paint mPaint;
private float paintYold;
private float paintXold;
Canvas canvas;
Bitmap bitmap;
public DoodleView(Context context) {
super(context);
init(null, 0);
}
public DoodleView(Context context, AttributeSet attrs) {
super(context, attrs);
init(attrs, 0);
}
public DoodleView(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
init(attrs, defStyle);
}
private void init(AttributeSet attrs, int defStyle) {
mPaint = new Paint();
mPaint.setARGB(255, 255, 0, 0);
mPaint.setAntiAlias(true);
mPaint.setStrokeWidth(20);
mPaint.setStrokeCap(Paint.Cap.ROUND);
mPaint.setStyle(Paint.Style.STROKE);
}
@Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);
bitmap = Bitmap.createBitmap(getWidth(), getHeight(), Bitmap.Config.ARGB_8888);
canvas = new Canvas(bitmap);
}
@Override
public boolean onTouchEvent(MotionEvent event) {
if (event.getAction() == MotionEvent.ACTION_DOWN) {
Log.d(TAG, "MotionEvent:" + "ACTION_DOWN");
paintXold = event.getX();
paintYold = event.getY();
canvas.drawPoint(paintXold, paintYold, mPaint);
setImageBitmap(bitmap);
} else if (event.getAction() == MotionEvent.ACTION_MOVE) {
Log.d(TAG, "MotionEvent:" + "ACTION_MOVE");
float paintX = event.getX();
float paintY = event.getY();
Log.d(TAG, "paintY:" + paintY);
Log.d(TAG, "paintX:" + paintX);
if (paintX != paintXold || paintY != paintYold) {
canvas.drawLine(paintXold, paintYold, paintX, paintY, mPaint);
Log.d(TAG, "draw:" + "line");
setImageBitmap(bitmap);
}
paintXold = event.getX();
paintYold = event.getY();
} else {
super.onTouchEvent(event);
}
return true;
}
}
方式一要比方式二的更平滑。