制作一款拼图小游戏
#include // 引用图形库头文件
#include
#include
typedef enum { UP, DOWN, LEFT, RIGHT, UNKOWN } DRCT;
const int level = 5;
DRCT getKey()
{
char key;
DRCT ret;
key = _getch();
switch (key)
{
case 'a':
case 'A':
ret = LEFT;
break;
case 's':
case 'S':
ret = DOWN;
break;
case 'd':
case 'D':
ret = RIGHT;
break;
case 'w':
case 'W':
ret = UP;
break;
default:
ret = UNKOWN;
break;
}
return ret;
}
void drawImage(int layout[level][level], IMAGE* pimg)
{
int w, h;
w = h = pimg->getwidth() / level;
int x1, y1, x2, y2;
setcolor(RGB(255, 255, 255));
setfillcolor(RGB(0, 0, 0));
for (int i = 0; i < level; ++i)
{
for (int j = 0; j < level; ++j)
{
x1 = j * w;
y1 = i * h;
if (layout[i][j] != -1)
{
x2 = layout[i][j] % level * w;
y2 = layout[i][j] / level * h;
putimage(x1, y1, w, h, pimg, x2, y2);
}
else
{
fillrectangle(x1, y1, x1 + w, y1 + h);
}
}
}
for (int i = 1; i < level; ++i)
{
line(0, i*h, pimg->getwidth(), i*h);
}
for (int i = 1; i < level; ++i)
{
line(i*w, 0, i*w, pimg->getheight());
}
}
int isGameOver(int layout[level][level])
{
for (int i = 0; i < level; i++)
{
for (int j = 0; j < level; j++)
{
if (!(i == level - 1 && j == level - 1))
{
if (layout[i][j] != i*level + j)
{
return 0;
}
}
}
}
return 1;
}
int updateLayout(int layout[level][level], DRCT d)
{
int x = 0, t = 0;
int row, col, i, j, a, b;
for (i = 0; i < level; i++)//先找黑框坐标 i,j
{
for (j = 0; j < level; j++)
{
if (layout[i][j] == -1)
{
a = i;
b = j;
}
}
}
switch (d)
{
case UP: { row = a + 1; col = b; break; }
case DOWN: { row = a - 1; col = b; break; }
case LEFT: { row = a; col = b + 1; break; }
case RIGHT: { row = a; col = b - 1; break; }
default: {row = a, col = b; break; }
}
//根据d的值算出与(i,j)交换的方块的坐标(row,col)
if (row<0 || row>level - 1 || col<0 || col>level - 1)
{
x = 0;
}
else
{
x = 1;
t = layout[a][b];
layout[a][b] = layout[row][col];
layout[row][col] = t;
}
//坐标(row,col)合法:交换 并且ret=1
// 否则: ret=0
return x;
}
int main()
{
int layout[level][level] =
{
0,1,2,3,4,
5,6,7,8,9,
10,11,12,13,14,
15,16,17,18,19,
20,21,-1,22,23
};
initgraph(850, 500); // 创建绘图窗口,大小为 640x480 像素
IMAGE img,imgTip;
loadimage(&img, _T("./image/0.jpg")); //图片为自己定义的路径
loadimage(&imgTip, _T("./image/0.jpg"),200,200);
drawImage(layout, &img);
putimage(650, 0, &imgTip);
while (!isGameOver(layout))
{
DRCT d = getKey();
//根据d的值修改layout数组中的数据
if (updateLayout(layout, d))
drawImage(layout, &img);
}
putimage(0, 0, &img);
outtextxy(100, 50, _T("牛逼"));
_getch();
closegraph(); // 关闭绘图窗口
}