#include
#include
#include
#include
#include
#include
int map[4][3];
int num = 0;
int x, y;
IMAGE image1, image2, image3, image4, image5, image6, image7, image8, image9, image10, image11, image12, image13;
void Initmap()
{
for (int i = 0; i < 4; i++)
{
for (int j = 0; j < 3; j++)
{
map[i][j] = rand() % 100;
}
}
map[2][3] = 100;
}
void PaintInit()
{
loadimage(&image1, L"./image/1.jpg", 100, 100);
loadimage(&image2, L"./image/2.jpg", 100, 100);
loadimage(&image3, L"./image/3.jpg", 100, 100);
loadimage(&image4, L"./image/4.jpg", 100, 100);
loadimage(&image5, L"./image/5.jpg", 100, 100);
loadimage(&image6, L"./image/6.jpg", 100, 100);
loadimage(&image7, L"./image/7.jpg", 100, 100);
loadimage(&image8, L"./image/8.jpg", 100, 100);
loadimage(&image9, L"./image/9.jpg", 100, 100);
loadimage(&image10, L"./image/10.jpg", 100, 100);
loadimage(&image11, L"./image/11.jpg", 100, 100);
loadimage(&image12, L"./image/back.jpg", 400, 200);
loadimage(&image13, L"./image/border.jpg", 50, 300);
}
int finMin(int a)
{
int flag=1;
for (int i = 0; i < 4; i++)
{
for (int j = 0; j < 3; j++)
{
if (a > map[i][j])
{
flag++;
}
}
}
return flag;
}
void GameInit()
{
int min=map[0][0];
putimage(450, 0, &image12);
putimage(400, 0, &image13);
for (int i = 0; i < 4; i++)
{
for (int j = 0; j < 3; j++)
{
if (finMin(map[i][j]) == 1)
{
putimage(i * 100, j * 100, &image1);
}
if (finMin(map[i][j]) == 2)
{
putimage(i * 100, j * 100, &image2);
}
if (finMin(map[i][j]) == 3)
{
putimage(i * 100, j * 100, &image3);
}
if (finMin(map[i][j]) == 4)
{
putimage(i * 100, j * 100, &image4);
}
if (finMin(map[i][j]) == 5)
{
putimage(i * 100, j * 100, &image5);
}
if (finMin(map[i][j]) == 6)
{
putimage(i * 100, j * 100, &image6);
}
if (finMin(map[i][j]) == 7)
{
putimage(i * 100, j * 100, &image7);
}
if (finMin(map[i][j]) == 8)
{
putimage(i * 100, j * 100, &image8);
}
if (finMin(map[i][j]) == 9)
{
putimage(i * 100, j * 100, &image9);
}
if (finMin(map[i][j]) == 10)
{
putimage(i * 100, j * 100, &image10);
}
if (finMin(map[i][j]) == 11)
{
putimage(i * 100, j * 100, &image11);
}
}
}
}
void PlayGame()
{
MOUSEMSG m;
int newA;
char ch;
int r, c; //空白块的下标 //
for (int i = 0; i < 4; i++)
{
for (int j = 0; j < 3; j++)
{
if (map[i][j] == 100)
{
r = i;
c = j;
}
}
}
m = GetMouseMsg();//鼠标控制
switch (m.uMsg)
{
case WM_LBUTTONDOWN:
{
x = m.x / 100;
y = m.y / 100;
if (x < 4 && y < 3)
{
if (map[x][y + 1] == 100)
{
newA = map[r][c];
map[r][c] = map[r][c - 1];
map[r][c - 1] = newA;
num++;
}
if (map[x][y - 1] == 100)
{
newA = map[r][c];
map[r][c] = map[r][c + 1];
map[r][c + 1] = newA;
num++;
}
if (map[x - 1][y] == 100)
{
newA = map[r][c];
map[r][c] = map[r + 1][c];
map[r + 1][c] = newA;
num++;
}
if (map[x + 1][y] == 100)
{
newA = map[r][c];
map[r][c] = map[r - 1][c];
map[r - 1][c] = newA;
num++;
}
}
}
}
/*//键盘控制
ch = getch();
switch (ch)
{
case 'W':case 'w' :
{
if (c - 1<0)return;
newA = map[r][c];
map[r][c] = map[r][c-1];
map[r][c-1] = newA;
num++;
break;
}
case 'S':case 's':
{
if (c + 1>2)return;
newA = map[r][c];
map[r][c] = map[r][c+1];
map[r][c+1] = newA;
num++;
break;
}
case 'A':case 'a':
{
if (r - 1<0)return;
newA = map[r][c];
map[r][c] = map[r-1][c];
map[r-1][c] = newA;
num++;
break;
}
case 'd':case 'D':
{
if(r+1>3)return;
newA = map[r][c];
map[r][c] = map[r+1][c];
map[r+1][c] = newA;
num++;
break;
}
}
*/
}
int main()
{
TCHAR sql1[200];
TCHAR sql2[200];
initgraph(850, 300);
Initmap();
PaintInit();
while (1)
{
cleardevice();
BeginBatchDraw();
GameInit();
outtextxy(650, 210, _T("原图"));
_stprintf(sql1, _T("走了:%d 步"), num);
_stprintf(sql2, _T("坐标X:%d Y:%d"), x,y);
outtextxy(500, 250, sql2);
outtextxy(600, 250, sql1);
EndBatchDraw();
PlayGame();
}
getch();
closegraph();
system("pause");
return 0;
}