Netty是步的、事件驱动的网络应用程序框架和工具,,很适合做游戏服务器。
使用SpringBoot可以抛弃传统Spirng框架的繁琐配置和依赖版本管理,更方便地打包与部署。这里我们主要是使用SpringBoot的依赖注入功能。
MyBatis 是一款优秀的持久层框架,它支持定制化 SQL、存储过程以及高级映射。因为我们的数据库可能因为业务需求不断地变化,所以我们可以用MyBaits的逆向工程实时根据数据库的表生成实体类、Mapper接口,Mapper XML。或者利用注解注解写SQL语句查询。
我们要使用Netty构建一个游戏服务端,她可以接受客户端的信息,并根据业务逻辑做出响应。
Spring负责依赖注入,管理对象(游戏业务对象另外由缓存模块管理),使得项目代码直之间解耦合。
MyBatis负责依据业务需求持久化各类数据。
项目使用Maven来管理依赖,依赖结构初步想法是
下面是当前版本项目的pom文件
总项目定义文件
<project xmlns="http://maven.apache.org/POM/4.0.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
xsi:schemaLocation="http://maven.apache.org/POM/4.0.0 http://maven.apache.org/xsd/maven-4.0.0.xsd">
<modelVersion>4.0.0modelVersion>
<groupId>com.wan37groupId>
<artifactId>mmorpgartifactId>
<version>0.0.1-SNAPSHOTversion>
<packaging>pompackaging>
<name>mmorpgname>
<description>Demo project for Spring Bootdescription>
<modules>
<module>gameservermodule>
<module>mysqlmodule>
modules>
<parent>
<groupId>org.springframework.bootgroupId>
<artifactId>spring-boot-starter-parentartifactId>
<version>2.0.5.RELEASEversion>
<relativePath/>
parent>
<properties>
<project.build.sourceEncoding>UTF-8project.build.sourceEncoding>
<project.reporting.outputEncoding>UTF-8project.reporting.outputEncoding>
<java.version>1.8java.version>
properties>
<dependencies>
<dependency>
<groupId>org.projectlombokgroupId>
<artifactId>lombokartifactId>
<optional>trueoptional>
dependency>
<dependency>
<groupId>org.springframework.bootgroupId>
<artifactId>spring-boot-configuration-processorartifactId>
<optional>trueoptional>
dependency>
<dependency>
<groupId>org.springframework.bootgroupId>
<artifactId>spring-boot-starter-testartifactId>
<scope>testscope>
dependency>
dependencies>
<build>
<plugins>
<plugin>
<groupId>org.springframework.bootgroupId>
<artifactId>spring-boot-maven-pluginartifactId>
plugin>
plugins>
build>
<repositories>
<repository>
<id>spring-snapshotsid>
<name>Spring Snapshotsname>
<url>https://repo.spring.io/snapshoturl>
<snapshots>
<enabled>trueenabled>
snapshots>
repository>
<repository>
<id>spring-milestonesid>
<name>Spring Milestonesname>
<url>https://repo.spring.io/milestoneurl>
<snapshots>
<enabled>falseenabled>
snapshots>
repository>
repositories>
<pluginRepositories>
<pluginRepository>
<id>spring-snapshotsid>
<name>Spring Snapshotsname>
<url>https://repo.spring.io/snapshoturl>
<snapshots>
<enabled>trueenabled>
snapshots>
pluginRepository>
<pluginRepository>
<id>spring-milestonesid>
<name>Spring Milestonesname>
<url>https://repo.spring.io/milestoneurl>
<snapshots>
<enabled>falseenabled>
snapshots>
pluginRepository>
pluginRepositories>
project>
持久化模块定义文件
<project xmlns="http://maven.apache.org/POM/4.0.0"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
xsi:schemaLocation="http://maven.apache.org/POM/4.0.0 http://maven.apache.org/xsd/maven-4.0.0.xsd">
<parent>
<artifactId>mmorpgartifactId>
<groupId>com.wan37groupId>
<version>0.0.1-SNAPSHOTversion>
parent>
<modelVersion>4.0.0modelVersion>
<artifactId>mysqlartifactId>
<packaging>jarpackaging>
<dependencies>
<dependency>
<groupId>org.mybatis.spring.bootgroupId>
<artifactId>mybatis-spring-boot-starterartifactId>
<version>1.3.2version>
dependency>
<dependency>
<groupId>mysqlgroupId>
<artifactId>mysql-connector-javaartifactId>
<scope>runtimescope>
dependency>
<dependency>
<groupId>com.alibabagroupId>
<artifactId>druidartifactId>
<version>1.0.26version>
dependency>
<dependency>
<groupId>com.github.pagehelpergroupId>
<artifactId>pagehelperartifactId>
<version>4.1.6version>
dependency>
<dependency>
<groupId>com.alibabagroupId>
<artifactId>fastjsonartifactId>
<version>1.1.43version>
dependency>
dependencies>
<build>
<plugins>
<plugin>
<groupId>org.springframework.bootgroupId>
<artifactId>spring-boot-maven-pluginartifactId>
plugin>
<plugin>
<groupId>org.mybatis.generatorgroupId>
<artifactId>mybatis-generator-maven-pluginartifactId>
<version>1.3.2version>
<configuration>
<configurationFile>src\main\resources\mybatis\generatorConfig.xmlconfigurationFile>
<verbose>trueverbose>
<overwrite>trueoverwrite>
configuration>
<executions>
<execution>
<id>GenerateMyBatis Artifactsid>
<goals>
<goal>generategoal>
goals>
execution>
executions>
<dependencies>
<dependency>
<groupId>org.mybatis.generatorgroupId>
<artifactId>mybatis-generator-coreartifactId>
<version>1.3.2version>
dependency>
dependencies>
plugin>
plugins>
build>
project>
服务端模块
<project xmlns="http://maven.apache.org/POM/4.0.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
xsi:schemaLocation="http://maven.apache.org/POM/4.0.0 http://maven.apache.org/xsd/maven-4.0.0.xsd">
<modelVersion>4.0.0modelVersion>
<parent>
<artifactId>mmorpgartifactId>
<groupId>com.wan37groupId>
<version>0.0.1-SNAPSHOTversion>
parent>
<artifactId>gameserverartifactId>
<version>0.0.1-SNAPSHOTversion>
<packaging>jarpackaging>
<name>gameservername>
<description>A game server project for Spring Bootdescription>
<properties>
<project.build.sourceEncoding>UTF-8project.build.sourceEncoding>
<project.reporting.outputEncoding>UTF-8project.reporting.outputEncoding>
<java.version>1.8java.version>
properties>
<dependencies>
<dependency>
<groupId>io.nettygroupId>
<artifactId>netty-allartifactId>
<version>4.1.29.Finalversion>
dependency>
<dependency>
<groupId>com.wan37groupId>
<artifactId>mysqlartifactId>
<version>0.0.1-SNAPSHOTversion>
dependency>
dependencies>
<build>
<plugins>
<plugin>
<groupId>org.springframework.bootgroupId>
<artifactId>spring-boot-maven-pluginartifactId>
plugin>
plugins>
build>
project>
gameserver模块中的application.yml
spring:
datasource:
url: jdbc:mysql://localhost:3306/game?useUnicode=true&characterEncoding=utf-8&useSSL=true
username: root
password: 123456
driver-class-name: com.mysql.jdbc.Driver
type: com.alibaba.druid.pool.DruidDataSource
mybatis:
mapper-locations: classpath*:mapper/*.xml
check-config-location: true
type-aliases-package: com.wan37.mysql.pojo.entity
debug: true
MyBitis配置类(分页助手不知是否能用到)
package com.wan37.gameServer.config;
import com.github.pagehelper.PageHelper;
import org.mybatis.spring.annotation.MapperScan;
import org.springframework.context.annotation.Bean;
import org.springframework.context.annotation.Configuration;
import java.util.Properties;
/**
* @author 钱伟健 gonefutre
* @date 2017/9/12 22:27.
* @E-mail [email protected]
*/
/*
* 注册MyBatis分页插件PageHelper
*/
@Configuration
@MapperScan(basePackages = {"com.wan37"})
public class MybatisConfig {
@Bean
public PageHelper pageHelper() {
System.out.println("MyBatisConfiguration.pageHelper()");
PageHelper pageHelper = new PageHelper();
Properties p = new Properties();
p.setProperty("offsetAsPageNum", "true");
p.setProperty("rowBoundsWithCount", "true");
p.setProperty("reasonable", "true");
pageHelper.setProperties(p);
return pageHelper;
}
}
MyBatis逆向工程文件
<generatorConfiguration >
<classPathEntry location="C:\project\mmorpg\mysql\mysql-connector-java-5.1.47.jar"/>
<context id="msql" targetRuntime="MyBatis3" >
<plugin type="org.mybatis.generator.plugins.SerializablePlugin" />
<plugin type="org.mybatis.generator.plugins.ToStringPlugin" />
<commentGenerator>
<property name="suppressAllComments" value="true"/>
<property name="supperssDate" value="false"/>
commentGenerator>
<jdbcConnection driverClass="com.mysql.jdbc.Driver"
connectionURL="jdbc:mysql://localhost:3306/game"
userId="root"
password="123456" />
<javaTypeResolver>
<property name="forceBigDecimals" value="false"/>
javaTypeResolver>
<javaModelGenerator targetPackage="com.wan37.mysql.pojo.entity" targetProject="src/main/java">
<property name="enableSubPackages" value="true"/>
<property name="trimStrings" value="true"/>
javaModelGenerator>
<sqlMapGenerator targetPackage="mapper" targetProject="src/main/resources">
<property name="enableSubPackages" value="true"/>
sqlMapGenerator>
<javaClientGenerator targetPackage="com.wan37.mysql.pojo.mapper" targetProject="src/main/java"
type="XMLMAPPER" >
<property name="enableSubPackages" value="true"/>
javaClientGenerator>
<table tableName="game_role"/>
<table tableName="player"/>
<table tableName="player_roles"/>
context>
generatorConfiguration>
我使用的办法是把Netty服务的Handler,启动类都都变成由Spring管理的类。通过在类定义上加@Component注解,SpringBoot启动时会自动扫描注解并将Bean注入到容器中。使用 @PostConstruct修饰启动方法来启动Netty服务。
import com.wan37.gameServer.server.handler.ServerHandler;
import io.netty.bootstrap.ServerBootstrap;
import io.netty.channel.*;
import io.netty.channel.nio.NioEventLoopGroup;
import io.netty.channel.socket.SocketChannel;
import io.netty.channel.socket.nio.NioServerSocketChannel;
import lombok.extern.slf4j.Slf4j;
import org.springframework.stereotype.Component;
import javax.annotation.PostConstruct;
import javax.annotation.Resource;
/**
* @author gonefuture [email protected]
* time 2018/9/10 11:36
* @version 1.00
* Description: 游戏服务端
*/
@Slf4j
@Component
@ChannelHandler.Sharable
public class GameServer {
@Resource
private ServerHandler serverHandler;
//绑定端口
private void bind(int port) throws Exception {
// 逻辑线程组
EventLoopGroup bossGroup = new NioEventLoopGroup();
// 工作线程
EventLoopGroup workGroup = new NioEventLoopGroup();
ServerBootstrap bootstrap = new ServerBootstrap(); // 启动器
bootstrap.group(bossGroup, workGroup)
.channel(NioServerSocketChannel.class)
.option(ChannelOption.SO_BACKLOG, 1024) // 最大客户端连接数为1024
//是否启用心跳保活机制
.childOption(ChannelOption.SO_KEEPALIVE, true)
.childHandler(new ChannelInitializer<SocketChannel>() {
@Override
protected void initChannel(SocketChannel ch) throws Exception {
// 这里添加业务处理handler
ch.pipeline().addLast( serverHandler);
}
});
try {
ChannelFuture future = bootstrap.bind(port).sync();
if (future.isSuccess()) {
System.out.println("Server starts success at port:"+port);
}
future.channel().closeFuture().sync();
} catch (Exception e) {
throw new RuntimeException(e);
} finally {
bossGroup.shutdownGracefully();
workGroup.shutdownGracefully();
}
}
public static void main(String[] args) throws Exception {
int port = 8000;
new GameServer().bind(port);
}
@PostConstruct
public void start() {
int port = 8000;
try {
bind(port);
} catch (Exception e) {
throw new RuntimeException(e);
}
}
}
整合的时候遇到过很多问题
当前只整合了持久化模块,接下来还要编写请求分发的部分和整合缓存模块。