夜光带你走进python开发 (进阶七)游戏开发

夜光序言:

 

 

“先生的眼中,可曾有过我的身影?”

 

“哪怕只是一瞬,也足够我为此欣喜三春。”

 

“可惜您的眼里能纳百川,却唯独容不下我。”

 

“更别提您的心里,能有我的一席之地。”

 

 

 

 

 

夜光带你走进python开发 (进阶七)游戏开发_第1张图片

 

 

 

 

 

正文:Pygame窗口标题和图标设置

 

夜光带你走进python开发 (进阶七)游戏开发_第2张图片

 

pygame.display.set_caption(title
, icontitle=None
)

夜光带你走进python开发 (进阶七)游戏开发_第3张图片

pygame.display.get_caption()

夜光带你走进python开发 (进阶七)游戏开发_第4张图片

pygame.display.set_icon(surface
)

夜光带你走进python开发 (进阶七)游戏开发_第5张图片

 

# 夜光: Pygame Wall Ball Game version 6  图标型
import pygame,sys
 
pygame.init()
size = width, height = 600, 400
speed = [1,1]
BLACK = 0, 0, 0
screen = pygame.display.set_mode(size, pygame.RESIZABLE)  #窗口大小可调
 
icon = pygame.image.load("PYG03-flower.png")
pygame.display.set_icon(icon)
pygame.display.set_caption("Pygame壁球")
ball = pygame.image.load("PYG02-ball.gif")
ballrect = ball.get_rect()
fps = 300
fclock = pygame.time.Clock()
 
while True:
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            sys.exit()
        elif event.type == pygame.KEYDOWN:
            if event.key == pygame.K_LEFT:
                speed[0] = speed[0] if speed[0] == 0 else (abs(speed[0]) - 1)*int(speed[0]/abs(speed[0]))
            elif event.key == pygame.K_RIGHT:
                speed[0] = speed[0] + 1 if speed[0] > 0 else speed[0] - 1
            elif event.key == pygame.K_UP:
                speed[1] = speed[1] + 1 if speed[1] > 0 else speed[1] - 1
            elif event.key == pygame.K_DOWN:
                speed[1] = speed[1] if speed[1] == 0 else (abs(speed[1]) - 1)*int(speed[1]/abs(speed[1]))
            elif event.key == pygame.K_ESCAPE:
                sys.exit()
        elif event.type == pygame.VIDEORESIZE:
            size = width, height = event.size[0], event.size[1]
            screen = pygame.display.set_mode(size, pygame.RESIZABLE)
    ballrect = ballrect.move(speed)
    if ballrect.left < 0 or ballrect.right > width:
        speed[0] = - speed[0]
    if ballrect.top < 0 or ballrect.bottom > height:
        speed[1] = - speed[1]
 
    screen.fill(BLACK)
    screen.blit(ball, ballrect)
    pygame.display.update()
    fclock.tick(fps)

 

 

 

 

 

 

 

 

 

 

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