以下是代码:
public class Run {
public static void main(String[] args) {
// TODO Auto-generated method stub
Frame frame = new Frame();
}
}
Frame.java
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import javax.swing.JFrame;
public class Frame extends JFrame implements KeyListener {
// implements实现KeyListener 接口
GamePanel gp;
public Frame(){
this.setSize(500,500);//窗口-尺寸
this.setTitle("推箱子");//窗口-标题
this.setDefaultCloseOperation(EXIT_ON_CLOSE);
gp= new GamePanel();
this.add(gp);//增加画板
this.addKeyListener(this);// 监听窗口事件
this.setVisible(true);//窗口-是否可视
}
@Override
public void keyPressed(KeyEvent arg0) {
// TODO Auto-generated method stub
gp.keyD(arg0.getKeyCode());
}
@Override
public void keyReleased(KeyEvent arg0) {
// TODO Auto-generated method stub
}
@Override
public void keyTyped(KeyEvent arg0) {
// TODO Auto-generated method stub
}
}
PointManager .java
import java.awt.Graphics;
public class PointManager {
GPoint[] dians =new GPoint[100];
int number;
public PointManager(int[][] mapData){
number=0;
for(int i=0;i<10;i++){
for(int j=0;j<10;j++){
if(mapData[i][j]==4){
createOnePoint(j*50,i*50);
}
}
}
}
public void render(Graphics g){
for(int i=0;i
GPoint .java
import java.awt.Graphics;
import java.awt.Image;
public class GPoint {
Image image;
int x,y;
public GPoint(int x_,int y_){
x=x_;
y=y_;
image=GameTools.getimage("point.png");
}
public void render(Graphics g){
g.drawImage(image, x, y, null);
}
}
GameTools .java
import java.awt.Image;
import javax.swing.ImageIcon;
public class GameTools {
public static Image getimage(String name){
ImageIcon icon = new ImageIcon(name);
return icon.getImage();
}
}
GamePanel.java
import java.awt.Graphics;
import javax.swing.JPanel;
public class GamePanel extends JPanel {
Player player;
Map map;
BoxManager bm;
PointManager pm;
public void create(){
player = new Player(200,200);
map = new Map();
bm = new BoxManager(map.mapData);
pm = new PointManager(map.mapData);
}
public GamePanel(){
create();
}
public void paint(Graphics g){
map.render(g);
pm.render(g);
player.render(g);
bm.render(g);
}
public void keyD(int key){
switch(key){
case 37://左
player.move(-50, 0,map,bm,pm);
break;
case 38://上
player.move(0, -50,map,bm,pm);
break;
case 39://右
player.move(+50, 0,map,bm,pm);
break;
case 40://下
player.move(0, +50,map,bm,pm);
break;
default:
}
this.repaint();
}
}
BoxManager .java
import java.awt.Graphics;
public class BoxManager {
Box[] boxes =new Box[100];
int number;
public BoxManager(int[][] mapData){
number=0;
for(int i=0;i<10;i++){
for(int j=0;j<10;j++){
if(mapData[i][j]==3){
createOneBox(j*50,i*50);
}
}
}
}
public void render(Graphics g){
for(int i=0;i
Box .java
import java.awt.Graphics;
import java.awt.Image;
public class Box {
Image image;
int x,y;
boolean temp_success;
public Box(int x_,int y_){
x=x_;
y=y_;
image=GameTools.getimage("box.png");
}
public void render(Graphics g){
if(temp_success==false){
g.drawImage(image, x, y, null);
}else{
g.drawImage(GameTools.getimage("box2.png"), x, y, null);
}
}
public boolean move(int dx,int dy,BoxManager bm,PointManager pm){
if(bm.check(dx+x, dy+y)!=null){
return false;
}
x+=dx;
y+=dy;
temp_success=pm.checkPoint(x, y);
return true;
}
}
Player .java
import java.awt.Graphics;
import java.awt.Image;
public class Player {
Image image;
int x,y;
int temp_runNum;
public Player(int x_,int y_){
x=x_;
y=y_;
image=GameTools.getimage("player.png");
}
public void render(Graphics g){
g.drawImage(image, x, y, null);
g.drawString("已走 "+temp_runNum+" 步", 200, 30);
}
public void move(int dx,int dy,Map map,BoxManager bm,PointManager pm){
if(map.HitCheck(dx+x, dy+y)==true){
return;
}
if(bm.check(dx+x, dy+y)!=null){
if(map.HitCheck((dx*2)+x,(dy*2)+y)==true){
return;
}
if(bm.check(dx+x, dy+y).move(dx,dy,bm,pm)==false){
return;
}
}
x+=dx;
y+=dy;
temp_runNum++;
}
}
Map.java
import java.awt.Graphics;
import java.awt.Image;
public class Map {
Image[] image;
int[][] mapData;
public Map(){
image = new Image[3];
mapData = new int[][]{
{2,2,2,2,2,2,2,2,2,2},
{2,0,0,0,0,0,0,0,0,2},
{2,0,1,1,1,1,1,1,0,2},
{2,0,1,1,3,1,3,1,0,2},
{2,0,1,4,1,1,1,1,0,2},
{2,0,1,1,1,1,1,1,0,2},
{2,0,1,4,1,1,1,1,0,2},
{2,0,1,1,1,1,1,1,0,2},
{2,0,0,0,0,0,0,0,0,2},
{2,2,2,2,2,2,2,2,2,2}
};
for(int i=0;i<3;i++){
image[i]=GameTools.getimage("map"+i+".png");
}
}
public void render(Graphics g){
for(int i=0;i<10;i++){
for(int j=0;j<10;j++){
switch(mapData[i][j]){
case 2:
g.drawImage(image[2],j*50, i*50, null);
break;
case 0:
g.drawImage(image[0],j*50, i*50, null);
break;
default:
g.drawImage(image[1],j*50, i*50, null);
}
}
}
}
public boolean HitCheck(int x,int y){
if(mapData[y/50][x/50]==0){
return true;
}
return false;
}
}
图片和源代码:https://download.csdn.net/download/qq_20198003/11752269