cocos2d-x 利用CCArmature 实现换装

就是获取bone节点, 然后添加 addDisplay 数据.调用 changeDiplayByIndex,将bone切到想要的数据节点上.就实现了动画的换装.

代码如下: 图片动画素材可以到这里获取 https://github.com/2youyouo2/CSArmature (fish.plist 是自己的测试图片)

    CCArmatureDataManager::sharedArmatureDataManager()->addArmatureFileInfo("Cowboy","", "Cowboy0.png","Cowboy0.plist", "Cowboy.json");
    CCArmatureDataManager::sharedArmatureDataManager()->addSpriteFrameFromFile("fish.plist", "fish.png");

    //这种方式不可用,必须上面的方式将要替换的图片素材添加到spriteFrameCache中.这里花了很长时间.
    //CCSpriteFrameCache::sharedSpriteFrameCache()->addSpriteFramesWithFile("fish.plist");
    
    CCArmature* armature1 =CCArmature::create("Cowboy");//读取Armature_data
    CCBone* bone = armature1->getBone("Layer136");
    
    CCSpriteDisplayData displayData;
    displayData.setParam("fish09_01.png");
    
    bone->addDisplay(&displayData, 1);
    bone->changeDisplayByIndex(1, true);
    
    

    armature1->setAnchorPoint(ccp(-0.5, 0));
    armature1->setScale(0.4);
    addChild(armature1);
    
    armature1->getAnimation()->playByIndex(1);/

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