触摸事件发生时,会递归调用hitTest:withEvent获得响应事件的试图,然后将触摸事件包装成UITouch,传递给[UIWindow hitTest:withEvent]调用返回的试图处理
• hitTest:withEvent:方法大致处理流程是这样的:
首先调用当前视图的pointInside:withEvent:方法判断触摸点是否在当前视图内:
▶ 若pointInside:withEvent:方法返回NO,说明触摸点不在当前视图内,则当前视图的hitTest:withEvent:返回nil
▶ 若pointInside:withEvent:方法返回YES,说明触摸点在当前视图内,则遍历当前视图的所有子视图(subviews),调用子视图的hitTest:withEvent:方法重复前面的步骤,子视图的遍历顺序是从top到bottom,即从subviews数组的末尾向前遍历,直到有子视图的hitTest:withEvent:方法返回非空对象或者全部子视图遍历完毕:
▷ 若第一次有子视图的hitTest:withEvent:方法返回非空对象,则当前视图的hitTest:withEvent:方法就返回此对象,处理结束
▷ 若所有子视图的hitTest:withEvent:方法都返回nil,则当前视图的hitTest:withEvent:方法返回当前视图自身(self)
• 最终,这个触摸事件交给主窗口的hitTest:withEvent:方法返回的视图对象去处理
我大致画了个iOS触摸事件分发的原理图:
• hitTest:withEvent:方法会忽略以下视图:
1> 隐藏(hidden=YES)的视图
2> 禁止用户操作(userInteractionEnabled=NO)的视图
3> alpha<0.01的视图
4> 如果一个子视图的区域超过父视图的区域(如果父视图的clipsToBounds属性为NO,超过父视图区域的子视图内容也会显示),那么正常情况下在父 视图区域外的触摸操作不会被识别,因为父视图的pointInside:withEvent:方法会返回NO,这样就不会继续向下遍历子视图了。当然,也 可以重写pointInside:withEvent:方法来处理这种
综上所述可得:如果父视图的userInteractionEnabled=NO,触摸事件不会继续往下传递给子视图,所以子视图永远无法处理触摸事件。而UIImageView在默认情况下的userInteractionEnabled就是NO。
事件的反向传递:
重写视图的touchesBegan方法,打印nextResponder,查看输出
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
NSMutableString *str = [[NSMutableString alloc] init];
printf("%s%s\n",str.UTF8String,NSStringFromClass([self class]).UTF8String);
UIResponder *nextResponder = self.nextResponder;
while (nextResponder) {
printf("%s%s\n",str.UTF8String,NSStringFromClass([nextResponder class]).UTF8String);
nextResponder = nextResponder.nextResponder;
[str appendString:@"--"];
}
}
EventView的控制器是EnventChuandiViewController,父视图是NextResponderView,NextResponderView的控制器是MethodSwizzlingViewController
hintTest是UIView的方法,所以产生event后寻找的入口是UIWindow。
但是当事件反向传递的时候,会传到UIApplication和AppDelegte.
那么问题来啦
1,responder是什么时候被赋值的?
2,hitTest的实现是什么?
3,UIScoroll如何响应事件?
responder是什么时候被赋值的?
- (void)viewDidLoad {
[super viewDidLoad];
// Do any additional setup after loading the view.
self.view.backgroundColor = [UIColor yellowColor];
EnventChuandiViewController *eventViewVC = [[EnventChuandiViewController alloc] init];
//(lldb) po eventViewVC.view.nextResponder
//
//(lldb) po eventViewVC.nextResponder
// nil
[self.view addSubview:eventViewVC.view];
//(lldb) po eventViewVC.nextResponder
//>
[self addChildViewController:eventViewVC];
[eventViewVC didMoveToParentViewController:self];
eventViewVC.view.frame = CGRectMake(100, 100, 100, 100);
UIImageView *view = [[UIImageView alloc] init];
(lldb) po view.nextResponder
// nil
[self.view addSubview:view];
(lldb) po view.nextResponder
//>
}
可以看到在创建视图和addSubView的时候fuzhi
hintTest实现如下:
- (UIView *)hitTest:(CGPoint)point withEvent:(UIEvent *)event {
if (!self.userInteractionEnabled || self.alpha < 0.01 || ![self pointInside:point withEvent:event] || self.isHiden) {
return nil;
}
for (UIView *view in [self.subviews reverseObjectEnumerator]) {
UIView *viewTmp = [view hitTest:[view convertPoint:point fromView:self] withEvent:event];
if (viewTmp) {
return viewTmp;
}
}
return self;
}
为证明,给UIView写一个分类替换掉系统实现:
#import
@interface UIView (hint)
@end
#import "UIView+hint.h"
#import "objc/runtime.h"
@implementation UIView (hint)
+ (void)load {
static dispatch_once_t onceToken;
dispatch_once(&onceToken, ^{
SEL originalSelector = @selector(hitTest:withEvent:);
SEL swizzledSelector = @selector(myhitTest:withEvent:);
Class class = [self class];
Method originalMethod = class_getInstanceMethod(class, originalSelector);
Method swizzledMethod = class_getInstanceMethod(class, swizzledSelector);
BOOL didAddMethod =
class_addMethod(class,
originalSelector,
method_getImplementation(swizzledMethod),
method_getTypeEncoding(swizzledMethod));
if (didAddMethod) {
class_replaceMethod(class,
swizzledSelector,
method_getImplementation(originalMethod),
method_getTypeEncoding(originalMethod));
} else {
method_exchangeImplementations(originalMethod, swizzledMethod);
}
});
}
- (UIView *)myhitTest:(CGPoint)point withEvent:(UIEvent *)event {
if (!self.userInteractionEnabled || self.alpha < 0.01 || ![self pointInside:point withEvent:event] || self.isHidden) {
return nil;
}
for (UIView *view in [self.subviews reverseObjectEnumerator]) {
UIView *viewTmp = [view hitTest:[view convertPoint:point fromView:self] withEvent:event];
if (viewTmp) {
return viewTmp;
}
}
return self;
}
@end
系统运行正常
3,UIScoroll如何响应事件?
视图上默认添加的手势识别器会拦截触摸事件
(1),触摸时间小于阈值
如果滑动了手指,UIScrollView响应滑动事件
如果没滑动过,不作处理
(2),触摸时间大于阈值
如果没有滑动过手指,那么会把触摸事件交给子视图处理(如果之后手指滑动,会取消发送给子视图的事件,UIScrollView响应滑动事件)
如果滑动过手指,UIScrollView继续响应滑动事件,事件不会传递给子视图