Android Framework层看硬件加速

Android 从Android3.0(API Level 11)开始就支持了硬件加速,在target api >= 14会默认开启,利用GPU代替CPU绘制,软加速是利用Skia,而硬件加速是利用OpenGL绘制。缺点是增加了内存占用。

本文只是在java层去看硬件加速,没有深究jni层如何绘制。

  • RenderNode 每个View都有一个RenderNode与之对应

  • RenderThread jin层会创建一个对应的线程,loop循环接收RenderNode

  • DisplayList jin层将DisplayListCanvas的操作转化到DisplayList

  • DisplayListCanvas java层上canvas缓存所有绘制操作,设置到RenderNode中

基本流程:

  1. UI线程负责构建操作DisplayList
  2. RenderThread线程利用OpenGL去绘制DisplayList的操作

参考之前的文章《View/ViewGroup 绘制流程和疑惑(一)》 可以了解整个View/ViewGroup/ViewRootImpl整体的绘制流程。

硬件加速的绘制流程基本上是一致的,只不过在draw流程上有不同的分歧点。

我们知道,子View的invalidate标记dirty区域,借由着ViewParent的invalidateChildInParent(int[] location, Rect dirty),到顶层的DecorView,最后触发了ViewRootImpl的invalidateChildInParent(),引起schedualTraversals()。

在文章《Android 屏幕刷新机制》讲过Vsync信号到来的时候,才会引起ViewRootImpl的preformTraversals()流程到draw()。


ThreadedRender初始化

在添加窗口WindowManagerGlobal.addView()会调用ViewRootlImpl的setView()

// WindowManagerGlobal
public void addView(View view, ViewGroup.LayoutParams params,
            Display display, Window parentWindow) {
	root.setView(view, wparams, panelParentView);
}

public void setView(View view, WindowManager.LayoutParams attrs, View panelParentView) {
	if (mSurfaceHolder == null) {
		enableHardwareAcceleration(attrs);
    }
}

private void enableHardwareAcceleration(WindowManager.LayoutParams attrs) {
        mAttachInfo.mHardwareAccelerated = false;
        mAttachInfo.mHardwareAccelerationRequested = false;
        // 根据标记位,判断是否要硬件加速
        final boolean hardwareAccelerated =
                (attrs.flags & WindowManager.LayoutParams.FLAG_HARDWARE_ACCELERATED) != 0;

        if (hardwareAccelerated) {
            // 是否支持硬件加速:判断是否支持OpenGL
            if (!ThreadedRenderer.isAvailable()) {
                return;
            }
            if (!ThreadedRenderer.sRendererDisabled
                    || (ThreadedRenderer.sSystemRendererDisabled && forceHwAccelerated)) {
                if (mAttachInfo.mThreadedRenderer != null) {
                    mAttachInfo.mThreadedRenderer.destroy();
                }
                // 创建ThreadedRender
                mAttachInfo.mThreadedRenderer = ThreadedRenderer.create(mContext, translucent,
                        attrs.getTitle().toString());
              
            }
        }
    }

public static ThreadedRenderer create(Context context, boolean translucent, String name) {
    ThreadedRenderer renderer = null;
    if (isAvailable()) {
        renderer = new ThreadedRenderer(context, translucent, name);
    }
    return renderer;
}

ThreadedRenderer(Context context, boolean translucent, String name) {
    // jni 创建 RenderNode
    long rootNodePtr = nCreateRootRenderNode();
    // 赋值给根布局的RenderNode
    mRootNode = RenderNode.adopt(rootNodePtr);
    // 创建ThreadProxy用来向RenderThread线程提交操作
    mNativeProxy = nCreateProxy(translucent, rootNodePtr);
}

View的RenderNode初始化

// View.java
public View(Context context) {
	mRenderNode = RenderNode.create(getClass().getName(), this);
}

public static RenderNode create(String name, @Nullable View owningView) {
    return new RenderNode(name, owningView);
}

private RenderNode(String name, View owningView) {
    mNativeRenderNode = nCreate(name);
    NoImagePreloadHolder.sRegistry.registerNativeAllocation(this, mNativeRenderNode);
    mOwningView = owningView;
}

Draw() 流程

private void draw(boolean fullRedrawNeeded) {
    Surface surface = mSurface;
    final Rect dirty = mDirty;
    if (!dirty.isEmpty() || mIsAnimating || accessibilityFocusDirty) {
        // 硬件加速
        if (mAttachInfo.mThreadedRenderer != null && mAttachInfo.mThreadedRenderer.isEnabled()) {
            boolean invalidateRoot = accessibilityFocusDirty || mInvalidateRootRequested;
            mInvalidateRootRequested = false;

            if (invalidateRoot) {
                mAttachInfo.mThreadedRenderer.invalidateRoot();
            }
            mAttachInfo.mThreadedRenderer.draw(mView, mAttachInfo, this);
        } else {
        // 软件加速
            if (!drawSoftware(surface, mAttachInfo, xOffset, yOffset, scalingRequired, dirty)) {
                return;
            }
        }
}

硬件加速:mAttachInfo.mThreadedRenderer.draw(mView, mAttachInfo, this)

软件加速:drawSoftware(surface, mAttachInfo, xOffset, yOffset, scalingRequired, dirty)

// ThreadedRender
// view指向的DecorView
void draw(View view, AttachInfo attachInfo, DrawCallbacks callbacks) {
    attachInfo.mIgnoreDirtyState = true;

    final Choreographer choreographer = attachInfo.mViewRootImpl.mChoreographer;
    choreographer.mFrameInfo.markDrawStart();

    updateRootDisplayList(view, callbacks);int syncResult = nSyncAndDrawFrame(mNativeProxy, frameInfo, frameInfo.length);
}

// 更新所有RenderNode 创建DisplayListCanvas赋值到RenderNode
private void updateRootDisplayList(View view, DrawCallbacks callbacks) {
    updateViewTreeDisplayList(view);

    if (mRootNodeNeedsUpdate || !mRootNode.isValid()) {
        DisplayListCanvas canvas = mRootNode.start(mSurfaceWidth, mSurfaceHeight);
        try {
            final int saveCount = canvas.save();
            canvas.translate(mInsetLeft, mInsetTop);
            callbacks.onPreDraw(canvas);

            canvas.insertReorderBarrier();
            canvas.drawRenderNode(view.updateDisplayListIfDirty());
            canvas.insertInorderBarrier();

            callbacks.onPostDraw(canvas);
            canvas.restoreToCount(saveCount);
            mRootNodeNeedsUpdate = false;
        } finally {
            mRootNode.end(canvas);
        }
    }
}

//
private void updateViewTreeDisplayList(View view) {
    ...
    view.updateDisplayListIfDirty();
}

RenderedThread从DecorView开始,往所有的ViewGroup/View更新RenderNode

// View.java
public RenderNode updateDisplayListIfDirty() {
    final RenderNode renderNode = mRenderNode;
    final DisplayListCanvas canvas = renderNode.start(width, height);
    canvas.setHighContrastText(mAttachInfo.mHighContrastText);

	try {
        if (layerType == LAYER_TYPE_SOFTWARE) {
            buildDrawingCache(true);
            Bitmap cache = getDrawingCache(true);
            if (cache != null) {
                canvas.drawBitmap(cache, 0, 0, mLayerPaint);
            }
        } else {
           // 如果是ViewGroup,自身不用绘制,直接递归子View
           if ((mPrivateFlags & PFLAG_SKIP_DRAW) == PFLAG_SKIP_DRAW) {
               dispatchDraw(canvas);
           } else {
               draw(canvas);
           }
        }
     } finally {
        renderNode.end(canvas);
        setDisplayListProperties(renderNode);
     }
     return renderNode;
}

public void end(DisplayListCanvas canvas) {
    long displayList = canvas.finishRecording();
    nSetDisplayList(mNativeRenderNode, displayList);
    canvas.recycle();
}

从RenderNode获取DisplayListCanvas,将所有操作写入到DisplayListCanvas,最后交给RenderNode,完成构建DisplayList。最后调用nSyncAndDrawFrame

参考:
https://www.jianshu.com/p/7bf306c09c7e
https://www.jb51.net/article/143618.htm

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